Player Matchup

Cerberus
Cerberus
BulbaNaya
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,069 Elo+
Solo
Chaac
Chaac
Saqmaydig
Chaac
Level 29
God Stats
4W - 3L
1,572 SR
Queue Stats
48W - 66L
1,407 Elo+
Solo
Kukulkan
Kukulkan
Wiroku
Kukulkan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,308 Elo+
Party 2
Agni
Agni
gruby1
Agni
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 20L
1,382 Elo+
Solo
Thor
Thor
thecheetomen
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,308 Elo+
Party 2
Team Averages
Level 17
1,514 SR
1,295 Elo+

VS

Team Averages
Level 17
1,442 SR
1,338 Elo+
Ah Puch
Ah Puch
DRKSTRKR
Ah Puch
Level 22
God Stats
6W - 3L
1,500 SR
Queue Stats
184W - 198L
1,332 Elo+
Party 3
Thor
Thor
KILLEERR218
Thor
Level 16
God Stats
2W - 0L
1,690 SR
Queue Stats
6W - 5L
1,457 Elo+
Solo
Medusa
Medusa
LordAska69
Medusa
Level 17
God Stats
109W - 110L
1,444 SR
Queue Stats
357W - 429L
1,332 Elo+
Party 3
Cerberus
Cerberus
Naza33
Cerberus
Level 10
God Stats
9W - 10L
1,150 SR
Queue Stats
11W - 15L
1,284 Elo+
Party 1
Tsukuyomi
Tsukuyomi
lhomme___
Tsukuyomi
Level 18
God Stats
4W - 5L
1,424 SR
Queue Stats
5W - 6L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BulbaNaya
Cerberus
17
2 / 7 / 11
11,861
847
3,143
13,205
11,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
Saqmaydig
Chaac
20
8 / 6 / 18
15,081
1,077
21,978
29,218
42,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
Wiroku
Kukulkan
20
5 / 4 / 17
14,476
1,034
23,380
11,028
3,753
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Agni
gruby1
Agni
20
8 / 6 / 20
15,538
1,110
24,457
18,441
6,754
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
11 / 11 / 15
15,622
1,116
16,515
24,784
15,107
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

67

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DRKSTRKR
Ah Puch
20
8 / 5 / 16
14,797
1,057
17,020
16,747
6,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
7 / 11 / 18
14,364
1,026
15,461
21,003
8,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
LordAska69
Medusa
20
3 / 7 / 16
13,318
951
20,047
17,319
6,966
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
Naza33
Cerberus
20
1 / 5 / 27
14,881
1,063
15,306
25,580
25,238
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tsukuyomi
lhomme___
Tsukuyomi
20
15 / 6 / 10
16,836
1,203
24,161
17,115
6,944
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
121
34
Kills
34
34
Deaths
34
81
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BulbaNaya
Cerberus
2
7
11
1.07
W
Ah Puch
DRKSTRKR
Ah Puch
8
5
16
3.2
W
7
11
18
1.45
W
Medusa
LordAska69
Medusa
3
7
16
1.57
W
Cerberus
Naza33
Cerberus
1
5
27
2.9
L
Chaac
Saqmaydig
Chaac
8
6
18
2.83
L
Kukulkan
Wiroku
Kukulkan
5
4
17
3.38
L
Agni
gruby1
Agni
8
6
20
3
W
Tsukuyomi
lhomme___
Tsukuyomi
15
6
10
3.33
L
11
11
15
1.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,473
Damage
91,995
96,676
Taken
97,764
79,037
Mitigated
53,878
6,211
Healing
7,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BulbaNaya
Cerberus
3,143
460
0
701
13,205
11,284
0
3,366
9,839
6,627
0
W
Ah Puch
DRKSTRKR
Ah Puch
17,020
1,889
0
2,059
16,747
6,270
0
9,663
6,884
43,190
0
W
15,461
4,141
0
823
21,003
8,460
0
10,716
10,110
0
33,064
W
Medusa
LordAska69
Medusa
20,047
8,330
0
295
17,319
6,966
0
10,425
6,744
0
44,309
W
Cerberus
Naza33
Cerberus
15,306
1,607
0
4,313
25,580
25,238
0
14,524
10,756
40,345
0
L
Chaac
Saqmaydig
Chaac
21,978
3,684
0
4,825
29,218
42,139
0
13,040
16,178
1,850
43,343
L
Kukulkan
Wiroku
Kukulkan
23,380
3,389
0
535
11,028
3,753
0
3,503
7,525
58,217
0
L
Agni
gruby1
Agni
24,457
56
0
150
18,441
6,754
0
4,176
14,265
52,609
0
W
Tsukuyomi
lhomme___
Tsukuyomi
24,161
7,519
0
421
17,115
6,944
0
7,502
9,463
0
59,509
L
16,515
4,990
0
0
24,784
15,107
0
8,241
16,543
0
27,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,578
Gold Earned
74,196
249
Minions Killed
290
5
Camps Cleared
10
1,115,989
Distance Traveled
1,244,353
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,861
847
11
1
0
86,462
3
W
Ah Puch
14,797
1,057
60
4
2
257,485
1
W
Thor
14,364
1,026
42
3
1
230,650
2
W
Medusa
13,318
951
46
3
3
241,366
2
W
Cerberus
14,881
1,063
77
6
0
268,840
0
L
Chaac
15,081
1,077
48
3
2
286,166
1
L
Kukulkan
14,476
1,034
98
7
2
229,345
1
L
Agni
15,538
1,110
64
5
1
272,709
0
W
Tsukuyomi
16,836
1,203
65
5
4
246,012
0
L
Thor
15,622
1,116
28
2
0
241,307
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role