Player Matchup

Vamana
Vamana
Albertorio_
Vamana
Level 83
God Stats
73W - 44L
1,677 SR
Queue Stats
379W - 280L
1,621 Elo+
Party 1
Jing Wei
Jing Wei
Cap_JadShadow
Jing Wei
Level 89
God Stats
4W - 3L
1,623 SR
Queue Stats
70W - 53L
1,614 Elo+
Party 1
Ganesha
Ganesha
Kaiwaka
Ganesha
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 72L
1,235 Elo+
Party 3
Chang'e
Chang'e
KevinZepol
Chang'e
Level 26
God Stats
35W - 16L
1,858 SR
Queue Stats
136W - 95L
1,651 Elo+
Party 1
Ravana
Ravana
SIN C3R1TY
Ravana
Level 67
God Stats
6W - 9L
1,283 SR
Queue Stats
88W - 71L
1,347 Elo+
Party 3
Team Averages
Level 55
1,588 SR
1,494 Elo+

VS

Team Averages
Level 65
1,469 SR
1,518 Elo+
Thoth
Thoth
Stellar x Puma
Thoth
Level 91
God Stats
3W - 5L
1,021 SR
Queue Stats
249W - 221L
1,611 Elo+
Party 2
Vamana
Vamana
bulldogface53
Vamana
Level 94
God Stats
3W - 2L
1,808 SR
Queue Stats
242W - 201L
1,414 Elo+
Party 2
Tyr
Tyr
machewitt
Tyr
Level 57
God Stats
3W - 3L
1,472 SR
Queue Stats
104W - 95L
1,311 Elo+
Party 2
Apollo
Apollo
poopsock1120
Apollo
Level 58
God Stats
3W - 2L
1,765 SR
Queue Stats
73W - 65L
1,566 Elo+
Party 2
Cerberus
Cerberus
yungtarts
Cerberus
Level 26
God Stats
2W - 2L
1,277 SR
Queue Stats
53W - 40L
1,690 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
10
1 / 2 / 0
5,725
573
3,671
5,891
3,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Cap_JadShadow
Jing Wei
7
0 / 3 / 0
4,433
443
2,653
3,936
1,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
Kaiwaka
Ganesha
7
0 / 3 / 0
4,523
452
1,798
3,945
1,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chang'e
KevinZepol
Chang'e
8
0 / 5 / 0
4,707
471
1,835
6,739
1,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ravana
SIN C3R1TY
Ravana
9
0 / 2 / 0
5,099
510
1,717
4,736
1,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 2
6,606
661
5,113
3,493
1,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 3
5,692
569
3,874
5,657
4,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 0 / 4
5,985
599
2,852
4,216
1,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Apollo
8
1 / 0 / 6
4,882
488
1,982
2,976
1,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
yungtarts
Cerberus
8
4 / 0 / 4
5,623
562
2,142
3,832
1,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
34
1
Kills
15
15
Deaths
1
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Vamana
1
2
0
0.5
L
Jing Wei
Cap_JadShadow
Jing Wei
0
3
0
0
L
Ganesha
Kaiwaka
Ganesha
0
3
0
0
L
Chang'e
KevinZepol
Chang'e
0
5
0
0
L
Ravana
SIN C3R1TY
Ravana
0
2
0
0
W
6
0
2
7
W
0
1
3
1.5
W
4
0
4
6
W
Apollo
1
0
6
4
W
Cerberus
yungtarts
Cerberus
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,674
Damage
15,963
25,247
Taken
20,174
10,464
Mitigated
9,725
6,690
Healing
4,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
3,671
1,609
0
1,895
5,891
3,569
50
887
4,952
0
31,833
L
Jing Wei
Cap_JadShadow
Jing Wei
2,653
1,402
0
416
3,936
1,890
0
412
3,513
0
20,590
L
Ganesha
Kaiwaka
Ganesha
1,798
58
0
651
3,945
1,683
0
1,562
2,383
7,322
0
L
Chang'e
KevinZepol
Chang'e
1,835
137
104
1,444
6,739
1,744
0
3,188
3,323
20,536
0
L
Ravana
SIN C3R1TY
Ravana
1,717
325
0
2,180
4,736
1,578
0
863
3,821
0
25,674
W
5,113
680
0
526
3,493
1,062
0
1,522
1,793
34,752
0
W
3,874
2,026
0
1,649
5,657
4,028
636
0
5,657
0
32,556
W
2,852
361
0
518
4,216
1,750
0
243
3,973
0
31,384
W
Apollo
1,982
1,452
0
250
2,976
1,307
429
750
2,189
0
18,908
W
Cerberus
yungtarts
Cerberus
2,142
265
0
1,202
3,832
1,578
0
903
2,929
13,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,487
Gold Earned
28,788
231
Minions Killed
269
0
Camps Cleared
0
906,855
Distance Traveled
978,509
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,725
573
65
7
0
161,720
0
L
Jing Wei
4,433
443
56
6
0
183,024
0
L
Ganesha
4,523
452
4
0
0
179,308
0
L
Chang'e
4,707
471
50
5
0
190,319
0
L
Ravana
5,099
510
56
6
0
192,484
2
W
Thoth
6,606
661
63
6
0
196,350
0
W
Vamana
5,692
569
76
8
0
194,498
0
W
Tyr
5,985
599
58
6
0
224,172
3
W
Apollo
4,882
488
42
4
0
169,948
2
W
Cerberus
5,623
562
30
3
0
193,541
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role