Player Matchup

Ne Zha
Ne Zha
Contramaestre
Ne Zha
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
DarkHeroJ
Cernunnos
Level 128
God Stats
9W - 8L
1,621 SR
Queue Stats
186W - 181L
1,524 Elo+
Party 2
Zhong Kui
Zhong Kui
JeffJnr
Zhong Kui
Level 154
God Stats
4W - 7L
1,285 SR
Queue Stats
131W - 143L
1,655 Elo+
Solo
Khepri
Khepri
LouizLV
Khepri
Level 102
God Stats
6W - 1L
1,500 SR
Queue Stats
134W - 136L
1,358 Elo+
Solo
Hercules
Hercules
LucasDiniz99
Hercules
Level 125
God Stats
8W - 14L
1,836 SR
Queue Stats
123W - 123L
1,500 Elo+
Party 2
Team Averages
Level 127
1,548 SR
1,507 Elo+

VS

Team Averages
Level 138
1,597 SR
1,793 Elo+
Khepri
Khepri
Alakeitor94
Khepri
Level 137
God Stats
15W - 8L
1,794 SR
Queue Stats
127W - 81L
1,899 Elo+
Party 1
Pele
Pele
C02Radioactive
Pele
Level 128
God Stats
2W - 0L
1,661 SR
Queue Stats
120W - 84L
1,821 Elo+
Party 1
Osiris
Osiris
MSaladito
Osiris
Level 144
God Stats
2W - 2L
1,715 SR
Queue Stats
169W - 147L
1,850 Elo+
Party 1
Ra
Ra
MinataoBR
Ra
Level 124
God Stats
3W - 5L
1,314 SR
Queue Stats
363W - 356L
1,496 Elo+
Solo
Apollo
Apollo
SolPar
Apollo
Level 155
God Stats
6W - 4L
1,500 SR
Queue Stats
160W - 116L
1,899 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 3
7,058
504
6,553
12,394
3,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
DarkHeroJ
Cernunnos
12
1 / 2 / 1
6,909
494
5,191
5,203
2,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
JeffJnr
Zhong Kui
13
0 / 3 / 2
7,097
507
7,117
9,900
6,651
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
LouizLV
Khepri
9
0 / 4 / 3
6,079
434
2,807
9,850
3,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
LucasDiniz99
Hercules
13
3 / 2 / 1
7,263
519
3,683
10,799
8,819
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
1 / 0 / 5
7,393
528
1,980
6,547
4,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
7 / 0 / 4
9,629
688
8,949
8,097
3,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
MSaladito
Osiris
13
1 / 3 / 3
7,705
550
8,172
11,628
7,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 2 / 3
7,216
515
4,905
8,592
3,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Apollo
SolPar
Apollo
14
7 / 2 / 2
8,633
617
10,134
8,688
3,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
7
Kills
16
16
Deaths
7
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Khepri
1
0
5
3.5
W
7
0
4
9
L
3
5
3
0.9
L
Cernunnos
DarkHeroJ
Cernunnos
1
2
1
0.75
L
Zhong Kui
JeffJnr
Zhong Kui
0
3
2
0.33
L
Khepri
LouizLV
Khepri
0
4
3
0.38
L
Hercules
LucasDiniz99
Hercules
3
2
1
1.75
W
Osiris
MSaladito
Osiris
1
3
3
0.83
W
0
2
3
0.75
W
Apollo
SolPar
Apollo
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,351
Damage
34,140
48,146
Taken
43,552
25,925
Mitigated
20,806
17,378
Healing
22,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
1,980
181
0
2,072
6,547
4,208
274
2,478
4,069
16,853
0
W
8,949
1,823
0
5,106
8,097
3,227
0
1,176
6,921
0
79,533
L
6,553
2,212
0
4,336
12,394
3,922
0
912
11,366
0
33,799
L
Cernunnos
DarkHeroJ
Cernunnos
5,191
2,318
0
1,666
5,203
2,585
240
501
4,702
0
46,611
L
Zhong Kui
JeffJnr
Zhong Kui
7,117
513
0
4,430
9,900
6,651
0
3,026
6,584
49,108
0
L
Khepri
LouizLV
Khepri
2,807
465
0
1,242
9,850
3,948
360
1,469
8,369
14,524
0
L
Hercules
LucasDiniz99
Hercules
3,683
1,025
0
5,704
10,799
8,819
0
544
10,240
0
30,498
W
Osiris
MSaladito
Osiris
8,172
3,557
0
5,923
11,628
7,161
730
1,052
10,267
0
46,671
W
4,905
332
246
4,118
8,592
3,206
68
3,938
4,629
42,223
0
W
Apollo
SolPar
Apollo
10,134
5,556
0
5,385
8,688
3,004
594
1,978
6,710
0
65,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,406
Gold Earned
40,576
346
Minions Killed
478
0
Camps Cleared
0
1,347,047
Distance Traveled
1,453,883
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,393
528
34
2
0
265,016
3
W
Pele
9,629
688
148
11
0
322,802
5
L
Ne Zha
7,058
504
63
5
0
280,565
2
L
Cernunnos
6,909
494
98
7
0
252,033
1
L
Zhong Kui
7,097
507
92
7
0
235,844
5
L
Khepri
6,079
434
18
1
0
299,773
7
L
Hercules
7,263
519
75
5
0
278,832
6
W
Osiris
7,705
550
87
6
0
303,092
6
W
Ra
7,216
515
91
7
0
290,109
3
W
Apollo
8,633
617
118
8
0
272,864
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role