Player Matchup

Osiris
Osiris
Amasaky
Osiris
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
326W - 314L
1,520 Elo+
Solo
Pele
Pele
I3 E 3 I2 U S
Pele
Level 86
God Stats
2W - 3L
1,968 SR
Queue Stats
53W - 59L
1,438 Elo+
Party 2
Chang'e
Chang'e
MoH_NoIsEsToRm
Chang'e
Level 37
God Stats
11W - 14L
1,314 SR
Queue Stats
31W - 41L
1,361 Elo+
Solo
Khepri
Khepri
QuaTani
Khepri
Level 48
God Stats
2W - 6L
1,222 SR
Queue Stats
16W - 23L
1,464 Elo+
Party 2
Baron Samedi
Baron Samedi
TheeProdigy43
Baron Samedi
Level 97
God Stats
12W - 8L
1,682 SR
Queue Stats
163W - 157L
1,547 Elo+
Solo
Team Averages
Level 78
1,537 SR
1,466 Elo+

VS

Team Averages
Level 78
1,564 SR
1,486 Elo+
Cupid
Cupid
DEXXX99
Cupid
Level 98
God Stats
9W - 15L
1,425 SR
Queue Stats
77W - 69L
1,479 Elo+
Party 1
Zhong Kui
Zhong Kui
Majordubmel
Zhong Kui
Level 89
God Stats
6W - 7L
1,500 SR
Queue Stats
81W - 84L
1,414 Elo+
Party 1
Chaac
Chaac
TiTuus Mber Two
Chaac
Level 39
God Stats
3W - 0L
1,796 SR
Queue Stats
5W - 4L
1,540 Elo+
Party 1
Pele
Pele
l KaYzR V2 l
Pele
Level 123
God Stats
5W - 2L
1,716 SR
Queue Stats
247W - 244L
1,493 Elo+
Party 1
Zeus
Zeus
safe-canoe0
Zeus
Level 40
God Stats
16W - 30L
1,381 SR
Queue Stats
172W - 185L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Amasaky
Osiris
10
1 / 5 / 2
6,211
414
5,601
12,067
9,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 4 / 2
7,309
487
3,625
13,146
4,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 6 / 2
6,043
403
3,769
8,317
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
QuaTani
Khepri
8
0 / 6 / 0
5,830
389
1,849
10,179
5,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
TheeProdigy43
Baron Samedi
12
4 / 2 / 0
7,609
507
8,992
9,126
3,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
DEXXX99
Cupid
13
6 / 1 / 2
8,191
546
4,520
8,661
2,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Zhong Kui
Majordubmel
Zhong Kui
12
2 / 2 / 8
8,344
556
7,864
10,736
11,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 2 / 8
8,454
564
10,962
12,266
9,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
9 / 0 / 4
9,378
625
7,996
9,232
3,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 1 / 4
7,417
494
5,067
3,302
1,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
6
Kills
23
23
Deaths
6
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Osiris
Amasaky
Osiris
1
5
2
0.4
W
Cupid
DEXXX99
Cupid
6
1
2
7
L
1
4
2
0.5
W
Zhong Kui
Majordubmel
Zhong Kui
2
2
8
3
L
0
6
2
0.17
L
Khepri
QuaTani
Khepri
0
6
0
0
L
Baron Samedi
TheeProdigy43
Baron Samedi
4
2
0
2
W
3
2
8
3.5
W
9
0
4
11
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,836
Damage
36,409
52,835
Taken
44,197
24,919
Mitigated
28,795
15,464
Healing
23,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Amasaky
Osiris
5,601
1,894
0
3,181
12,067
9,215
0
1,594
10,106
0
21,641
W
Cupid
DEXXX99
Cupid
4,520
3,036
486
5,228
8,661
2,871
2,574
3,249
5,228
0
40,939
L
3,625
1,277
0
4,648
13,146
4,474
0
1,938
11,062
0
47,099
W
Zhong Kui
Majordubmel
Zhong Kui
7,864
1,181
780
4,882
10,736
11,431
1,051
4,674
5,607
34,435
0
L
3,769
873
192
1,398
8,317
2,220
127
2,478
5,714
21,155
0
L
Khepri
QuaTani
Khepri
1,849
162
588
859
10,179
5,419
0
2,613
7,483
21,020
0
L
Baron Samedi
TheeProdigy43
Baron Samedi
8,992
1,053
881
3,717
9,126
3,591
344
4,000
4,951
39,859
0
W
10,962
4,250
0
4,445
12,266
9,867
289
1,567
10,184
0
45,345
W
7,996
2,130
0
6,324
9,232
3,345
110
2,560
6,497
0
58,434
W
5,067
213
0
1,457
3,302
1,281
570
1,555
1,571
33,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,002
Gold Earned
41,784
278
Minions Killed
386
0
Camps Cleared
0
1,279,197
Distance Traveled
1,332,893
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,211
414
37
2
0
282,620
4
W
Cupid
8,191
546
74
5
0
244,070
5
L
Pele
7,309
487
106
7
0
274,720
0
W
Zhong Kui
8,344
556
63
4
0
242,410
0
L
Chang'e
6,043
403
41
3
0
231,450
0
L
Khepri
5,830
389
26
2
0
251,852
0
L
Baron Samedi
7,609
507
68
5
0
238,555
3
W
Chaac
8,454
564
76
5
0
293,093
4
W
Pele
9,378
625
112
7
0
315,651
4
W
Zeus
7,417
494
61
4
0
237,669
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role