Player Matchup

Tyr
Tyr
Gold I
Blerome
Tyr
Gold I
Level 160
God Stats
6W - 9L
1,778 SR
Queue Stats
334W - 322L
1,637 MMR
Solo
Skadi
Skadi
Gold III
Fad1ngProdigy
Skadi
Gold III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 177L
1,631 MMR
Solo
Apollo
Apollo
Silver II
NemeusZaZ
Apollo
Silver II
Level 128
God Stats
10W - 4L
1,741 SR
Queue Stats
154W - 153L
1,497 MMR
Party 1
Scylla
Scylla
Platinum III
NinjaSkroll
Scylla
Platinum III
Level 160
God Stats
10W - 7L
1,528 SR
Queue Stats
799W - 788L
1,771 MMR
Party 1
Nemesis
Nemesis
Gold I
iDNwl
Nemesis
Gold I
Level 158
God Stats
17W - 18L
1,502 SR
Queue Stats
298W - 303L
1,638 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,610 SR
1,635 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,648 SR
1,635 MMR
Hun Batz
Hun Batz
Gold IV
Aerosang
Hun Batz
Gold IV
Level 128
God Stats
11W - 10L
1,360 SR
Queue Stats
163W - 151L
1,652 MMR
Solo
Jing Wei
Jing Wei
Silver I
AzraеI
Jing Wei
Silver I
Level 158
God Stats
5W - 2L
2,070 SR
Queue Stats
13W - 4L
1,631 MMR
Solo
Xing Tian
Xing Tian
Gold II
ChinoDelRay
Xing Tian
Gold II
Level 49
God Stats
9W - 2L
1,548 SR
Queue Stats
81W - 69L
1,623 MMR
Solo
Guan Yu
Guan Yu
Silver I
Kouss
Guan Yu
Silver I
Level 128
God Stats
19W - 16L
1,505 SR
Queue Stats
168W - 155L
1,635 MMR
Solo
Raijin
Raijin
Gold IV
PLZgank
Raijin
Gold IV
Level 144
God Stats
4W - 1L
1,757 SR
Queue Stats
52W - 46L
1,631 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
17
5 / 3 / 6
12,036
463
14,538
35,183
25,616
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
3 / 8 / 6
11,889
457
12,184
19,183
10,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
NemeusZaZ
Apollo
20
4 / 7 / 0
12,851
494
11,260
25,786
14,484
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
19
3 / 9 / 7
12,674
487
18,756
20,162
6,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
iDNwl
Nemesis
20
3 / 4 / 6
13,249
510
9,026
21,468
14,295
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
PersephoneSetCu ChulainnRaDanzaburou

VS

Bans
TsukuyomiErlang ShenFenrirSobekCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Aerosang
Hun Batz
20
7 / 4 / 8
15,802
608
19,136
22,937
10,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jing Wei
AzraеI
Jing Wei
20
13 / 2 / 7
18,958
729
30,274
19,473
8,248
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xing Tian
ChinoDelRay
Xing Tian
19
2 / 5 / 13
13,218
508
10,388
27,409
33,034
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
Kouss
Guan Yu
20
6 / 1 / 9
15,754
606
16,721
25,729
30,365
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Raijin
PLZgank
Raijin
20
3 / 6 / 11
14,903
573
18,490
14,502
5,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
79
18
Kills
31
31
Deaths
18
25
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Aerosang
Hun Batz
7
4
8
2.75
W
Jing Wei
AzraеI
Jing Wei
13
2
7
8.25
L
Tyr
5
3
6
2.67
W
Xing Tian
ChinoDelRay
Xing Tian
2
5
13
1.7
L
3
8
6
0.75
W
Guan Yu
Kouss
Guan Yu
6
1
9
10.5
L
Apollo
NemeusZaZ
Apollo
4
7
0
0.57
L
Scylla
3
9
7
0.72
W
Raijin
PLZgank
Raijin
3
6
11
1.42
L
Nemesis
iDNwl
Nemesis
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,764
Damage
95,009
121,782
Taken
110,050
71,167
Mitigated
88,078
29,352
Healing
49,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Aerosang
Hun Batz
19,136
5,937
0
9,831
22,937
10,959
4,331
3,779
18,885
0
130,244
W
Jing Wei
AzraеI
Jing Wei
30,274
28,652
0
10,843
19,473
8,248
9,209
5,828
13,266
0
164,685
L
Tyr
14,538
1,427
0
13,186
35,183
25,616
0
11,788
22,919
0
84,054
W
Xing Tian
ChinoDelRay
Xing Tian
10,388
720
500
6,794
27,409
33,034
864
6,149
21,260
32,315
0
L
12,184
5,215
0
3,274
19,183
10,089
657
4,150
14,986
57
83,711
W
Guan Yu
Kouss
Guan Yu
16,721
2,157
4,534
13,237
25,729
30,365
1,511
4,424
21,305
624
82,099
L
Apollo
NemeusZaZ
Apollo
11,260
9,148
0
7,597
25,786
14,484
1,151
2,802
22,886
0
91,199
L
Scylla
18,756
1,044
0
2,334
20,162
6,683
0
5,950
13,990
109,893
0
W
Raijin
PLZgank
Raijin
18,490
1,450
542
3,187
14,502
5,472
1,424
3,657
10,845
95,836
0
L
Nemesis
iDNwl
Nemesis
9,026
3,046
0
2,961
21,468
14,295
274
4,194
17,200
0
101,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,699
Gold Earned
78,635
698
Minions Killed
758
0
Camps Cleared
0
2,442,572
Distance Traveled
2,684,303
24
Wards Purchased
46
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
15,802
608
181
7
0
556,965
1
W
Jing Wei
18,958
729
221
9
0
519,142
10
L
Tyr
12,036
463
112
4
0
573,598
16
W
Xing Tian
13,218
508
34
1
0
547,549
15
L
Skadi
11,889
457
121
5
0
466,605
1
W
Guan Yu
15,754
606
150
6
0
592,851
7
L
Apollo
12,851
494
155
6
0
442,691
0
L
Scylla
12,674
487
155
6
0
435,304
5
W
Raijin
14,903
573
172
7
0
467,796
13
L
Nemesis
13,249
510
155
6
0
524,374
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role