Player Matchup

Cupid
Cupid
BrokenZygoma
Cupid
Level 121
God Stats
3W - 3L
1,569 SR
Queue Stats
85W - 66L
1,607 Elo+
Solo
Da Ji
Da Ji
CanadaZues
Da Ji
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
144W - 134L
1,716 Elo+
Solo
Ares
Ares
FireproofHarpy0
Ares
Level 108
God Stats
12W - 10L
1,500 SR
Queue Stats
406W - 408L
1,755 Elo+
Solo
Hercules
Hercules
SeventhKnight
Hercules
Level 154
God Stats
3W - 1L
1,746 SR
Queue Stats
124W - 107L
1,627 Elo+
Solo
Chang'e
Chang'e
xChinoFarmer
Chang'e
Level 137
God Stats
5W - 4L
1,477 SR
Queue Stats
347W - 361L
1,499 Elo+
Solo
Team Averages
Level 134
1,558 SR
1,641 Elo+

VS

Team Averages
Level 143
1,384 SR
1,581 Elo+
Ne Zha
Ne Zha
Al3XelL3ON
Ne Zha
Level 158
God Stats
2W - 4L
1,305 SR
Queue Stats
130W - 132L
1,660 Elo+
Party 1
Aphrodite
Aphrodite
FITZ813
Aphrodite
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 36L
1,581 Elo+
Solo
Geb
Geb
LemmKova
Geb
Level 160
God Stats
46W - 30L
1,424 SR
Queue Stats
1,409W - 1,457L
1,515 Elo+
Solo
Jormungandr
Jormungandr
LuislllAngel
Jormungandr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
NanaGin
Nox
Level 119
God Stats
2W - 1L
1,194 SR
Queue Stats
35W - 32L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 9
9,663
690
17,242
13,191
6,002
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
17
5 / 7 / 9
10,125
723
14,719
18,638
19,025
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 7 / 12
9,234
660
12,556
20,915
26,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hercules
SeventhKnight
Hercules
15
1 / 4 / 11
9,255
661
11,331
27,575
24,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chang'e
xChinoFarmer
Chang'e
18
5 / 3 / 9
10,343
739
25,922
14,940
6,832
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Al3XelL3ON
Ne Zha
16
7 / 6 / 13
10,546
753
20,803
20,451
15,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Aphrodite
FITZ813
Aphrodite
18
4 / 3 / 17
10,576
755
15,068
21,430
15,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
1 / 3 / 20
11,057
790
8,272
23,381
24,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
LuislllAngel
Jormungandr
20
11 / 2 / 10
12,085
863
23,342
23,725
29,409
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nox
18
1 / 2 / 13
10,564
755
14,093
10,589
5,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
97
16
Kills
24
24
Deaths
16
50
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Al3XelL3ON
Ne Zha
7
6
13
2.25
L
4
3
9
2.83
L
Da Ji
5
7
9
1.36
W
Aphrodite
FITZ813
Aphrodite
4
3
17
4.17
L
1
7
12
1
W
1
3
20
3.67
W
Jormungandr
LuislllAngel
Jormungandr
11
2
10
8
W
Nox
1
2
13
3.75
L
Hercules
SeventhKnight
Hercules
1
4
11
1.63
L
Chang'e
xChinoFarmer
Chang'e
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,770
Damage
81,578
95,259
Taken
99,576
82,293
Mitigated
90,668
41,870
Healing
51,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Al3XelL3ON
Ne Zha
20,803
5,623
959
4,223
20,451
15,251
1,561
7,768
12,508
0
28,913
L
17,242
10,490
3,098
5,886
13,191
6,002
234
8,900
4,266
0
33,282
L
Da Ji
14,719
1,879
644
3,124
18,638
19,025
59
10,742
7,802
0
25,413
W
Aphrodite
FITZ813
Aphrodite
15,068
1,648
20,023
11,539
21,430
15,682
979
8,277
12,928
27,913
0
L
12,556
383
0
845
20,915
26,353
0
12,529
7,986
17,560
0
W
8,272
838
1,775
2,945
23,381
24,829
619
9,357
13,876
12,882
0
W
Jormungandr
LuislllAngel
Jormungandr
23,342
3,933
2,069
3,408
23,725
29,409
346
9,948
13,727
46,317
0
W
Nox
14,093
948
2,831
1,869
10,589
5,497
1,686
3,128
7,336
41,769
0
L
Hercules
SeventhKnight
Hercules
11,331
2,642
2,578
12,712
27,575
24,081
0
19,601
7,824
0
13,488
L
Chang'e
xChinoFarmer
Chang'e
25,922
1,103
6,689
6,294
14,940
6,832
0
9,003
5,887
49,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,620
Gold Earned
54,828
127
Minions Killed
152
0
Camps Cleared
0
1,223,826
Distance Traveled
1,409,704
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,546
753
16
1
0
279,938
0
L
Cupid
9,663
690
33
2
0
225,133
0
L
Da Ji
10,125
723
22
2
0
244,340
0
W
Aphrodite
10,576
755
22
2
0
296,463
0
L
Ares
9,234
660
4
0
0
222,351
1
W
Geb
11,057
790
13
1
0
292,958
4
W
Jormungandr
12,085
863
32
2
0
248,066
0
W
Nox
10,564
755
69
5
0
292,279
1
L
Hercules
9,255
661
4
0
0
281,123
0
L
Chang'e
10,343
739
64
5
0
250,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role