Player Matchup

Tyr
Tyr
 
Tyr
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
NottaSmurf69
Heimdallr
Level 29
God Stats
6W - 1L
1,697 SR
Queue Stats
18W - 20L
1,408 Elo+
Solo
Bellona
Bellona
SoupsFTW
Bellona
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Solo
Nemesis
Nemesis
bartolux20
Nemesis
Level 4
God Stats
4W - 1L
1,500 SR
Queue Stats
80W - 107L
1,217 Elo+
Party 1
Terra
Terra
xIm_Aidz
Terra
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 60L
1,426 Elo+
Solo
Team Averages
Level 37
1,539 SR
1,410 Elo+

VS

Team Averages
Level 13
1,573 SR
1,432 Elo+
Chaac
Chaac
Brother_Of_Edgar
Chaac
Level 18
God Stats
1W - 1L
1,628 SR
Queue Stats
67W - 77L
1,412 Elo+
Party 2
Set
Set
Grevious2003
Set
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,623 Elo+
Solo
Bellona
Bellona
Puffcheeto9988
Bellona
Level 7
God Stats
1W - 4L
1,546 SR
Queue Stats
3W - 6L
1,316 Elo+
Solo
Cthulhu
Cthulhu
ScorpioOfRage
Cthulhu
Level 7
God Stats
2W - 2L
1,753 SR
Queue Stats
266W - 314L
1,392 Elo+
Solo
Medusa
Medusa
zanegilley25
Medusa
Level 26
God Stats
14W - 14L
1,437 SR
Queue Stats
251W - 245L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
10 / 0 / 4
10,052
558
10,443
12,012
12,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Heimdallr
NottaSmurf69
Heimdallr
16
13 / 2 / 4
10,315
573
22,630
15,507
6,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
SoupsFTW
Bellona
15
6 / 4 / 9
9,384
521
7,033
11,445
9,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
bartolux20
Nemesis
12
4 / 2 / 9
8,146
453
2,780
11,003
3,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Terra
xIm_Aidz
Terra
13
2 / 1 / 5
7,722
429
5,108
13,023
12,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
7,072
393
6,998
12,861
6,158
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 7 / 2
6,442
358
3,184
10,246
3,291
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 13 / 1
7,055
392
5,388
17,040
14,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
12
3 / 8 / 1
7,662
426
8,606
17,430
12,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
13
3 / 5 / 0
8,272
460
8,452
10,799
3,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
13
35
Kills
8
9
Deaths
36
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
10
0
4
12
L
1
3
1
0.5
L
0
7
2
0.14
W
Heimdallr
NottaSmurf69
Heimdallr
13
2
4
7.5
L
1
13
1
0.12
L
Cthulhu
3
8
1
0.44
W
Bellona
SoupsFTW
Bellona
6
4
9
2.63
W
Nemesis
bartolux20
Nemesis
4
2
9
4.25
W
Terra
xIm_Aidz
Terra
2
1
5
4.5
L
Medusa
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,994
Damage
32,628
62,990
Taken
68,376
44,371
Mitigated
39,137
27,519
Healing
9,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
10,443
1,751
0
5,865
12,012
12,631
959
2,538
9,349
0
57,744
L
6,998
487
0
3,648
12,861
6,158
43
2,745
10,016
0
24,995
L
3,184
1,728
600
1,960
10,246
3,291
0
349
9,772
0
23,570
W
Heimdallr
NottaSmurf69
Heimdallr
22,630
11,967
0
7,100
15,507
6,502
2,226
2,167
13,265
0
76,461
L
5,388
2,405
0
1,220
17,040
14,150
403
0
16,590
0
31,804
L
Cthulhu
8,606
1,587
0
156
17,430
12,130
0
355
16,680
29,142
0
W
Bellona
SoupsFTW
Bellona
7,033
3,567
0
1,310
11,445
9,052
2,252
2,666
8,479
0
48,346
W
Nemesis
bartolux20
Nemesis
2,780
1,188
0
2,796
11,003
3,901
0
609
10,344
0
33,858
W
Terra
xIm_Aidz
Terra
5,108
898
3,477
6,971
13,023
12,285
328
626
12,397
20,331
1,195
L
Medusa
8,452
3,653
0
1,586
10,799
3,408
1,327
1,543
9,181
0
43,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,619
Gold Earned
36,503
408
Minions Killed
262
0
Camps Cleared
0
1,590,398
Distance Traveled
1,671,435
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,052
558
117
7
0
360,040
0
L
Chaac
7,072
393
54
3
0
392,283
4
L
Set
6,442
358
33
2
0
286,587
2
W
Heimdallr
10,315
573
111
6
0
302,560
4
L
Bellona
7,055
392
56
3
0
332,015
1
L
Cthulhu
7,662
426
50
3
0
312,049
0
W
Bellona
9,384
521
90
5
0
312,091
1
W
Nemesis
8,146
453
54
3
0
297,897
2
W
Terra
7,722
429
36
2
0
317,810
1
L
Medusa
8,272
460
69
4
0
348,501
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role