Player Matchup

Fenrir
Fenrir
DeatHMainden
Fenrir
Level 117
God Stats
5W - 5L
1,651 SR
Queue Stats
71W - 58L
1,730 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Inseker
Cu Chulainn
Level 64
God Stats
4W - 4L
1,500 SR
Queue Stats
42W - 47L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
JKill3R
Ao Kuang
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
JesusSalvador
Chiron
Level 158
God Stats
2W - 3L
1,294 SR
Queue Stats
288W - 256L
1,703 Elo+
Party 1
Anubis
Anubis
StylerRj
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 122
1,489 SR
1,587 Elo+

VS

Team Averages
Level 109
1,583 SR
1,542 Elo+
Chang'e
Chang'e
AbuzzCrowd
Chang'e
Level 85
God Stats
2W - 2L
1,293 SR
Queue Stats
345W - 320L
1,509 Elo+
Solo
Mulan
Mulan
Cesar16agus
Mulan
Level 155
God Stats
2W - 1L
1,761 SR
Queue Stats
299W - 319L
1,512 Elo+
Solo
Neith
Neith
Mabemlk
Neith
Level 79
God Stats
2W - 4L
1,859 SR
Queue Stats
41W - 46L
1,543 Elo+
Solo
Janus
Janus
Sentïnela
Janus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,647 Elo+
Solo
Kali
Kali
ZonLohan19
Kali
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 2 / 7
7,725
454
6,149
9,157
7,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
Inseker
Cu Chulainn
15
0 / 1 / 5
8,962
527
9,026
16,979
9,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
JKill3R
Ao Kuang
16
8 / 0 / 2
9,415
554
8,944
11,186
3,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
9 / 0 / 3
10,971
645
16,791
10,739
4,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
StylerRj
Anubis
15
6 / 3 / 6
9,370
551
8,995
9,504
4,571
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AbuzzCrowd
Chang'e
15
1 / 2 / 1
8,456
497
11,767
13,566
10,652
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 6 / 0
6,746
397
2,574
15,422
7,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Mabemlk
Neith
13
0 / 7 / 1
7,512
442
4,229
14,974
4,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
14
4 / 5 / 0
8,709
512
8,049
11,179
2,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 6 / 3
7,936
467
7,796
16,791
6,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
26
Kills
6
6
Deaths
26
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AbuzzCrowd
Chang'e
1
2
1
0.75
L
0
6
0
0
W
Fenrir
3
2
7
3.25
W
Cu Chulainn
Inseker
Cu Chulainn
0
1
5
2.5
W
Ao Kuang
JKill3R
Ao Kuang
8
0
2
9
W
9
0
3
10.5
L
Neith
Mabemlk
Neith
0
7
1
0.07
L
Janus
4
5
0
0.8
W
Anubis
StylerRj
Anubis
6
3
6
3
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,905
Damage
34,415
57,565
Taken
71,932
29,645
Mitigated
31,796
26,307
Healing
24,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AbuzzCrowd
Chang'e
11,767
1,680
198
8,794
13,566
10,652
0
2,428
11,113
60,854
0
L
2,574
139
0
3,758
15,422
7,091
0
4,338
10,859
0
32,941
W
Fenrir
6,149
1,403
0
1,643
9,157
7,195
0
2,868
6,289
0
24,621
W
Cu Chulainn
Inseker
Cu Chulainn
9,026
2,350
0
5,693
16,979
9,507
0
9,721
7,258
0
61,788
W
Ao Kuang
JKill3R
Ao Kuang
8,944
2,201
0
7,827
11,186
3,942
0
1,381
9,805
62,237
0
W
16,791
8,142
365
6,827
10,739
4,430
3,543
1,946
8,793
0
79,502
L
Neith
Mabemlk
Neith
4,229
2,206
0
4,548
14,974
4,682
0
955
13,919
0
50,403
L
Janus
8,049
228
0
1,390
11,179
2,828
0
5,107
5,947
50,901
0
W
Anubis
StylerRj
Anubis
8,995
432
0
3,952
9,504
4,571
0
3,900
5,604
56,863
0
L
7,796
4,574
0
5,351
16,791
6,543
35
5,111
11,580
0
52,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,443
Gold Earned
39,359
512
Minions Killed
471
0
Camps Cleared
0
1,626,665
Distance Traveled
1,439,941
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,456
497
121
7
0
305,032
7
L
Mulan
6,746
397
55
3
0
253,587
4
W
Fenrir
7,725
454
37
2
0
340,811
7
W
Cu Chulainn
8,962
527
124
7
0
316,910
4
W
Ao Kuang
9,415
554
96
6
0
360,411
0
W
Chiron
10,971
645
144
8
0
317,140
6
L
Neith
7,512
442
98
6
0
265,807
3
L
Janus
8,709
512
98
6
0
310,864
2
W
Anubis
9,370
551
111
7
0
291,393
0
L
Kali
7,936
467
99
6
0
304,651
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role