Player Matchup

Ymir
Ymir
HECTOR17261
Ymir
Level 132
God Stats
10W - 7L
1,502 SR
Queue Stats
202W - 211L
1,463 Elo+
Solo
Hachiman
Hachiman
Malcolm109
Hachiman
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
201W - 190L
1,600 Elo+
Solo
Ne Zha
Ne Zha
Quadobot
Ne Zha
Level 125
God Stats
3W - 2L
1,750 SR
Queue Stats
17W - 11L
1,622 Elo+
Party 3
Discordia
Discordia
ThECoDFaTHer 18
Discordia
Level 112
God Stats
2W - 0L
1,506 SR
Queue Stats
65W - 58L
1,509 Elo+
Party 3
Cu Chulainn
Cu Chulainn
datpresto
Cu Chulainn
Level 126
God Stats
25W - 19L
1,584 SR
Queue Stats
188W - 181L
1,576 Elo+
Solo
Team Averages
Level 131
1,568 SR
1,554 Elo+

VS

Team Averages
Level 123
1,546 SR
1,566 Elo+
King Arthur
King Arthur
EchoHR
King Arthur
Level 151
God Stats
7W - 4L
1,171 SR
Queue Stats
235W - 241L
1,548 Elo+
Party 2
Eset
Eset
Hadrian468
Eset
Level 125
God Stats
7W - 5L
1,646 SR
Queue Stats
30W - 32L
1,555 Elo+
Solo
Heimdallr
Heimdallr
NandoGamgee
Heimdallr
Level 152
God Stats
13W - 11L
1,865 SR
Queue Stats
631W - 573L
1,635 Elo+
Party 1
Thanatos
Thanatos
SurplusRage
Thanatos
Level 59
God Stats
1W - 2L
1,547 SR
Queue Stats
17W - 21L
1,467 Elo+
Party 2
Sobek
Sobek
cardielini
Sobek
Level 126
God Stats
6W - 7L
1,500 SR
Queue Stats
437W - 385L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 10
8,142
582
6,560
11,123
6,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
Malcolm109
Hachiman
13
2 / 3 / 2
7,916
565
5,910
10,094
3,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ne Zha
Quadobot
Ne Zha
14
4 / 1 / 9
8,315
594
5,518
6,713
2,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
ThECoDFaTHer 18
Discordia
14
6 / 1 / 2
8,590
614
9,269
4,325
1,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
datpresto
Cu Chulainn
13
2 / 2 / 1
7,824
559
6,742
11,137
5,984
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EchoHR
King Arthur
14
2 / 3 / 0
7,795
557
8,669
10,314
8,756
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 4 / 2
7,238
517
3,477
7,582
2,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
NandoGamgee
Heimdallr
14
1 / 3 / 4
8,701
622
7,096
8,065
2,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
SurplusRage
Thanatos
11
3 / 4 / 1
7,052
504
2,364
11,882
3,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
11
3 / 5 / 4
7,283
520
6,038
11,377
8,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
18
Kills
9
9
Deaths
19
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
EchoHR
King Arthur
2
3
0
0.67
W
4
2
10
4.5
L
0
4
2
0.25
W
Hachiman
Malcolm109
Hachiman
2
3
2
1
L
Heimdallr
NandoGamgee
Heimdallr
1
3
4
1
W
Ne Zha
Quadobot
Ne Zha
4
1
9
8.5
L
Thanatos
SurplusRage
Thanatos
3
4
1
0.88
W
Discordia
ThECoDFaTHer 18
Discordia
6
1
2
7
L
Sobek
3
5
4
1
W
Cu Chulainn
datpresto
Cu Chulainn
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,999
Damage
27,644
43,392
Taken
49,220
18,986
Mitigated
25,717
13,206
Healing
17,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
EchoHR
King Arthur
8,669
1,773
0
2,580
10,314
8,756
0
823
9,491
0
51,450
W
6,560
1,586
0
1,433
11,123
6,334
6
3,936
7,051
24,071
0
L
3,477
195
185
1,130
7,582
2,197
0
3,552
3,658
43,225
0
W
Hachiman
Malcolm109
Hachiman
5,910
4,422
0
4,680
10,094
3,110
770
2,286
7,794
0
44,412
L
Heimdallr
NandoGamgee
Heimdallr
7,096
3,779
0
2,549
8,065
2,622
548
1,530
6,535
0
54,862
W
Ne Zha
Quadobot
Ne Zha
5,518
954
0
3,154
6,713
2,194
486
701
6,007
0
50,421
L
Thanatos
SurplusRage
Thanatos
2,364
635
0
7,514
11,882
3,677
0
4,708
6,974
0
31,340
W
Discordia
ThECoDFaTHer 18
Discordia
9,269
490
0
771
4,325
1,364
360
2,333
1,888
49,824
0
L
Sobek
6,038
732
0
3,384
11,377
8,465
0
4,536
6,733
23,566
0
W
Cu Chulainn
datpresto
Cu Chulainn
6,742
1,883
0
3,168
11,137
5,984
0
0
11,137
0
46,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,787
Gold Earned
38,069
412
Minions Killed
428
0
Camps Cleared
0
1,473,747
Distance Traveled
1,370,133
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,795
557
101
7
0
273,069
3
W
Ymir
8,142
582
31
2
0
303,648
5
L
Eset
7,238
517
106
8
0
251,204
4
W
Hachiman
7,916
565
99
7
0
296,039
3
L
Heimdallr
8,701
622
132
9
0
267,121
1
W
Ne Zha
8,315
594
97
7
0
313,900
5
L
Thanatos
7,052
504
66
5
0
303,718
5
W
Discordia
8,590
614
95
7
0
273,097
3
L
Sobek
7,283
520
23
2
0
275,021
3
W
Cu Chulainn
7,824
559
90
6
0
287,063
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role