Player Matchup

King Arthur
King Arthur
NinjaSqurriel005
King Arthur
Level 45
God Stats
5W - 4L
1,172 SR
Queue Stats
135W - 115L
1,716 Elo+
Party 1
Olorun
Olorun
RemotePanda
Olorun
Level 29
God Stats
3W - 2L
1,691 SR
Queue Stats
249W - 149L
1,622 Elo+
Party 1
Anhur
Anhur
timmymajic0800
Anhur
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
147W - 81L
1,820 Elo+
Party 1
Team Averages
Level 72
1,454 SR
1,720 Elo+

VS

Team Averages
Level 63
1,767 SR
1,670 Elo+
Fafnir
Fafnir
DOtheZIGZAG
Fafnir
Level 138
God Stats
52W - 32L
1,951 SR
Queue Stats
378W - 316L
1,659 Elo+
Party 2
Janus
Janus
Zurdu
Janus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,725 Elo+
Party 2
Chiron
Chiron
grunnkillers
Chiron
Level 27
God Stats
24W - 12L
1,850 SR
Queue Stats
438W - 374L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NinjaSqurriel005
King Arthur
10
1 / 2 / 1
6,778
678
5,181
11,170
5,323
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
9
0 / 5 / 2
6,493
649
5,440
7,841
2,879
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 4 / 0
6,424
642
4,122
7,217
2,490
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
7 / 0 / 3
9,145
915
9,822
9,547
6,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
Zurdu
Janus
11
4 / 1 / 5
7,468
747
5,290
4,562
1,145
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chiron
10
0 / 1 / 10
7,029
703
6,200
5,408
1,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
11
11
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fafnir
7
0
3
8.5
L
King Arthur
NinjaSqurriel005
King Arthur
1
2
1
0.75
L
Olorun
0
5
2
0.2
W
Janus
Zurdu
Janus
4
1
5
6.5
W
Chiron
0
1
10
5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,743
Damage
21,312
26,228
Taken
19,517
10,692
Mitigated
9,152
6,833
Healing
10,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
9,822
1,573
0
5,163
9,547
6,353
0
2,191
7,356
23,551
0
L
King Arthur
NinjaSqurriel005
King Arthur
5,181
477
0
3,665
11,170
5,323
0
5,712
5,458
0
19,837
L
Olorun
5,440
1,776
184
1,833
7,841
2,879
326
4,043
3,798
20,154
0
W
Janus
Zurdu
Janus
5,290
776
0
1,760
4,562
1,145
111
976
3,586
18,325
0
W
Chiron
6,200
2,271
883
2,632
5,408
1,654
0
2,333
3,075
0
27,806
L
4,122
1,461
0
1,151
7,217
2,490
48
5,429
1,788
0
25,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,695
Gold Earned
23,642
110
Minions Killed
113
0
Camps Cleared
0
535,826
Distance Traveled
582,350
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,145
915
22
2
0
198,277
4
L
King Arthur
6,778
678
24
2
0
218,335
3
L
Olorun
6,493
649
36
4
0
151,994
1
W
Janus
7,468
747
40
4
0
179,031
2
W
Chiron
7,029
703
51
5
0
205,042
2
L
Anhur
6,424
642
50
5
0
165,497
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role