Player Matchup

Apollo
Apollo
Arnick5
Apollo
Level 18
God Stats
3W - 3L
1,506 SR
Queue Stats
144W - 82L
1,717 Elo+
Party 2
Anubis
Anubis
Nukesito
Anubis
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
PasaCo96
Danzaburou
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 11L
1,617 Elo+
Party 2
Scylla
Scylla
Reicgg
Scylla
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 17L
1,640 Elo+
Party 2
Thanatos
Thanatos
SWFsniper
Thanatos
Level 26
God Stats
16W - 17L
1,444 SR
Queue Stats
60W - 64L
1,583 Elo+
Solo
Team Averages
Level 33
1,490 SR
1,611 Elo+

VS

Team Averages
Level 38
1,460 SR
1,655 Elo+
Izanami
Izanami
Bowings
Izanami
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 25L
1,611 Elo+
Party 1
Susano
Susano
ImGrandmasterBro
Susano
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Laloutresucrée
Thoth
Level 28
God Stats
2W - 6L
1,301 SR
Queue Stats
107W - 132L
1,777 Elo+
Solo
Fenrir
Fenrir
khafvaaI
Fenrir
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 27L
1,709 Elo+
Solo
Ymir
Ymir
pSYgUy412
Ymir
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Arnick5
Apollo
12
6 / 3 / 6
7,604
543
8,564
10,667
3,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Nukesito
Anubis
14
9 / 2 / 5
8,960
640
10,050
8,053
4,108
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
PasaCo96
Danzaburou
13
4 / 1 / 9
8,177
584
7,284
7,067
2,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
Reicgg
Scylla
13
4 / 3 / 4
7,641
546
2,131
7,980
2,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
SWFsniper
Thanatos
14
6 / 3 / 5
8,265
590
7,657
11,087
3,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bowings
Izanami
11
2 / 6 / 1
7,074
505
6,068
9,549
1,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
9 / 5 / 1
8,941
639
9,420
11,153
2,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 5 / 2
7,239
517
5,251
7,274
1,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
khafvaaI
Fenrir
8
0 / 6 / 3
5,856
418
4,603
9,071
2,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
8
0 / 7 / 2
5,649
404
1,446
11,383
4,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
21
29
Kills
12
12
Deaths
29
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Apollo
Arnick5
Apollo
6
3
6
3
L
Izanami
Bowings
Izanami
2
6
1
0.42
L
9
5
1
1.9
L
1
5
2
0.4
W
Anubis
Nukesito
Anubis
9
2
5
5.75
W
Danzaburou
PasaCo96
Danzaburou
4
1
9
8.5
W
Scylla
Reicgg
Scylla
4
3
4
2
W
Thanatos
SWFsniper
Thanatos
6
3
5
2.83
L
Fenrir
khafvaaI
Fenrir
0
6
3
0.25
L
Ymir
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,686
Damage
26,788
44,854
Taken
48,430
15,676
Mitigated
13,944
19,982
Healing
7,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Arnick5
Apollo
8,564
5,963
0
4,677
10,667
3,211
1,518
1,562
9,105
0
38,790
L
Izanami
Bowings
Izanami
6,068
3,759
0
2,193
9,549
1,917
0
376
9,173
0
36,280
L
9,420
1,617
0
1,837
11,153
2,889
0
4,449
6,704
0
38,374
L
5,251
49
0
1,227
7,274
1,893
288
4,095
3,179
37,345
0
W
Anubis
Nukesito
Anubis
10,050
1,146
0
4,593
8,053
4,108
117
1,776
6,277
52,857
0
W
Danzaburou
PasaCo96
Danzaburou
7,284
3,817
0
3,017
7,067
2,279
1,344
1,229
5,838
0
30,172
W
Scylla
Reicgg
Scylla
2,131
261
0
917
7,980
2,345
120
1,666
6,314
32,685
0
W
Thanatos
SWFsniper
Thanatos
7,657
3,176
0
6,778
11,087
3,733
76
464
10,623
0
49,907
L
Fenrir
khafvaaI
Fenrir
4,603
1,186
0
2,138
9,071
2,610
0
2,169
6,902
0
24,950
L
Ymir
1,446
0
0
546
11,383
4,635
372
1,092
10,291
7,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,647
Gold Earned
34,759
364
Minions Killed
280
0
Camps Cleared
0
1,283,195
Distance Traveled
1,281,811
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,604
543
66
5
0
240,597
5
L
Izanami
7,074
505
69
5
0
239,251
1
L
Susano
8,941
639
71
5
0
277,775
3
L
Thoth
7,239
517
81
6
0
258,056
1
W
Anubis
8,960
640
101
7
0
250,685
3
W
Danzaburou
8,177
584
55
4
0
260,408
3
W
Scylla
7,641
546
59
4
0
256,828
3
W
Thanatos
8,265
590
83
6
0
274,677
1
L
Fenrir
5,856
418
46
3
0
250,667
4
L
Ymir
5,649
404
13
1
0
256,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role