Player Matchup

King Arthur
King Arthur
Michael1999
King Arthur
Level 87
God Stats
1W - 1L
1,732 SR
Queue Stats
9W - 15L
1,823 Elo+
Party 1
Chiron
Chiron
SloppyJ0
Chiron
Level 86
God Stats
6W - 1L
1,234 SR
Queue Stats
354W - 355L
1,433 Elo+
Solo
Geb
Geb
WolfDemonKing
Geb
Level 118
God Stats
2W - 1L
1,749 SR
Queue Stats
49W - 44L
1,471 Elo+
Party 1
Sol
Sol
Zurbinator
Sol
Level 128
God Stats
3W - 1L
1,779 SR
Queue Stats
165W - 174L
1,616 Elo+
Solo
Fenrir
Fenrir
tank1991
Fenrir
Level 68
God Stats
6W - 2L
1,761 SR
Queue Stats
24W - 24L
1,474 Elo+
Party 1
Team Averages
Level 97
1,651 SR
1,563 Elo+

VS

Team Averages
Level 113
1,590 SR
1,513 Elo+
Hun Batz
Hun Batz
Aquiles8ac
Hun Batz
Level 155
God Stats
0W - 3L
1,700 SR
Queue Stats
78W - 116L
1,544 Elo+
Party 2
Hades
Hades
I_Ghosted_
Hades
Level 107
God Stats
5W - 4L
1,500 SR
Queue Stats
53W - 50L
1,536 Elo+
Solo
Merlin
Merlin
OzKing91
Merlin
Level 107
God Stats
6W - 10L
1,638 SR
Queue Stats
119W - 145L
1,577 Elo+
Party 2
Neith
Neith
funkilla213
Neith
Level 129
God Stats
16W - 14L
1,611 SR
Queue Stats
43W - 70L
1,452 Elo+
Party 2
Khepri
Khepri
zBucKiNGhaM
Khepri
Level 65
God Stats
2W - 4L
1,500 SR
Queue Stats
138W - 146L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Michael1999
King Arthur
17
2 / 5 / 9
10,988
687
10,325
18,843
21,555
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Chiron
SloppyJ0
Chiron
20
5 / 1 / 8
12,467
779
17,899
13,827
6,313
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
4 / 0 / 8
12,297
769
9,441
19,259
23,200
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
4 / 2 / 9
12,016
751
24,809
18,368
8,282
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fenrir
tank1991
Fenrir
18
4 / 4 / 6
12,501
781
10,424
17,267
18,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Aquiles8ac
Hun Batz
15
0 / 8 / 3
8,772
548
4,954
12,529
5,262
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
16
3 / 2 / 4
10,085
630
11,165
17,123
14,213
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
OzKing91
Merlin
16
2 / 3 / 7
10,279
642
17,726
14,145
6,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 3 / 7
10,790
674
18,038
17,615
8,107
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Khepri
18
3 / 3 / 7
11,543
721
9,953
20,628
25,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
40
19
Kills
12
12
Deaths
19
40
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Aquiles8ac
Hun Batz
0
8
3
0.19
L
Hades
3
2
4
2.5
W
King Arthur
Michael1999
King Arthur
2
5
9
1.3
L
Merlin
OzKing91
Merlin
2
3
7
1.83
W
Chiron
SloppyJ0
Chiron
5
1
8
9
W
4
0
8
8
W
4
2
9
4.25
L
4
3
7
2.5
W
Fenrir
tank1991
Fenrir
4
4
6
1.75
L
Khepri
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,898
Damage
61,836
87,564
Taken
82,040
77,408
Mitigated
59,242
30,977
Healing
21,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Aquiles8ac
Hun Batz
4,954
1,336
0
1,595
12,529
5,262
599
4,583
7,754
0
20,249
L
Hades
11,165
364
809
4,894
17,123
14,213
1
6,917
10,206
43,857
0
W
King Arthur
Michael1999
King Arthur
10,325
1,539
851
2,157
18,843
21,555
0
6,578
10,376
0
36,427
L
Merlin
OzKing91
Merlin
17,726
950
302
2,384
14,145
6,322
0
5,554
8,483
42,496
0
W
Chiron
SloppyJ0
Chiron
17,899
8,246
1,369
9,285
13,827
6,313
5,259
5,693
7,854
0
68,373
W
9,441
1,206
0
3,007
19,259
23,200
79
7,862
11,007
38,571
0
W
24,809
4,574
0
10,045
18,368
8,282
106
9,267
8,835
62,860
0
L
18,038
9,702
0
4,974
17,615
8,107
0
8,211
9,404
0
41,768
W
Fenrir
tank1991
Fenrir
10,424
1,549
855
3,408
17,267
18,058
108
8,719
8,224
111
22,705
L
Khepri
9,953
1,172
1,074
5,948
20,628
25,338
0
9,847
10,042
36,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,269
Gold Earned
51,469
366
Minions Killed
309
10
Camps Cleared
5
1,420,732
Distance Traveled
1,380,733
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,772
548
40
3
0
257,779
2
L
Hades
10,085
630
71
4
2
302,527
2
W
King Arthur
10,988
687
64
4
1
258,650
3
L
Merlin
10,279
642
69
4
3
275,537
0
W
Chiron
12,467
779
123
8
1
298,842
3
W
Geb
12,297
769
71
4
4
296,592
1
W
Sol
12,016
751
85
5
2
272,140
1
L
Neith
10,790
674
77
5
0
247,904
1
W
Fenrir
12,501
781
23
1
2
294,508
0
L
Khepri
11,543
721
52
3
0
296,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role