Player Matchup

Chronos
Chronos
Platinum IV
BringerOfDeath92
Chronos
Platinum IV
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 10L
1,955 MMR
Solo
Fafnir
Fafnir
Platinum I
JrOffTheHennessy
Fafnir
Platinum I
Level 63
God Stats
6W - 1L
1,947 SR
Queue Stats
236W - 239L
1,931 MMR
Solo
Set
Set
Diamond V
Kenpachi IQ
Set
Diamond V
Level 139
God Stats
7W - 6L
1,554 SR
Queue Stats
131W - 122L
1,994 MMR
Solo
Apollo
Apollo
Platinum V
Konundrxm
Apollo
Platinum V
Level 65
God Stats
6W - 3L
1,811 SR
Queue Stats
101W - 94L
1,959 MMR
Solo
Guan Yu
Guan Yu
Platinum II
Soga
Guan Yu
Platinum II
Level 158
God Stats
2W - 0L
1,791 SR
Queue Stats
113W - 96L
1,941 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 98
1,721 SR
1,956 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 100
1,643 SR
1,862 MMR
King Arthur
King Arthur
Platinum II
 
King Arthur
Platinum II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond V
BanTheDamBaccus
Janus
Diamond V
Level 86
God Stats
6W - 8L
1,500 SR
Queue Stats
241W - 226L
1,960 MMR
Solo
Cabrakan
Cabrakan
Platinum I
SoloSinofGreed
Cabrakan
Platinum I
Level 84
God Stats
1W - 1L
1,876 SR
Queue Stats
60W - 55L
1,932 MMR
Solo
Hun Batz
Hun Batz
Gold I
Xhesto
Hun Batz
Gold I
Level 160
God Stats
2W - 1L
1,838 SR
Queue Stats
148W - 129L
1,918 MMR
Solo
Rama
Rama
Platinum I
YaHateToSeeIt-
Rama
Platinum I
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
179W - 169L
1,999 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 6
12,883
644
21,628
20,103
10,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 0 / 12
10,549
527
7,171
16,650
21,267
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
7 / 1 / 4
11,640
582
12,289
13,781
7,869
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Apollo
Konundrxm
Apollo
19
6 / 2 / 3
12,552
628
11,325
14,629
6,289
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Soga
Guan Yu
19
0 / 0 / 5
11,789
589
8,937
13,974
11,104
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
CthulhuTsukuyomiPersephoneScyllaDanzaburou

VS

Bans
YemojaNu WaNemesisAphroditeGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
0 / 2 / 1
10,036
502
12,932
25,814
15,362
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 4 / 0
9,399
470
11,505
9,822
2,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
13
1 / 6 / 0
8,404
420
5,417
18,398
19,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
Xhesto
Hun Batz
15
0 / 3 / 2
8,868
443
8,347
15,249
5,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 5 / 2
9,666
483
3,127
12,510
3,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
20
Kills
4
5
Deaths
20
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
1
0.25
L
3
4
0
0.75
W
5
2
6
4
W
2
0
12
8
W
7
1
4
9
W
Apollo
Konundrxm
Apollo
6
2
3
3.75
W
Guan Yu
Soga
Guan Yu
0
0
5
2.5
L
Cabrakan
1
6
0
0.17
L
Hun Batz
Xhesto
Hun Batz
0
3
2
0.33
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,350
Damage
41,328
79,137
Taken
81,793
56,716
Mitigated
47,590
41,284
Healing
17,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
12,932
1,300
0
7,055
25,814
15,362
0
9,062
16,752
0
77,157
L
11,505
878
0
1,580
9,822
2,997
0
4,046
5,776
68,395
0
W
21,628
11,512
0
13,160
20,103
10,187
8,884
4,807
15,094
130,282
0
W
7,171
1,270
628
6,506
16,650
21,267
35
6,126
10,162
25,619
0
W
12,289
4,983
0
5,540
13,781
7,869
996
1,347
12,398
0
91,389
W
Apollo
Konundrxm
Apollo
11,325
7,599
0
8,106
14,629
6,289
1,778
3,713
10,768
0
90,624
W
Guan Yu
Soga
Guan Yu
8,937
1,446
1,468
5,876
13,974
11,104
278
1,577
12,375
4,127
77,292
L
Cabrakan
5,417
609
0
1,843
18,398
19,993
0
9,649
8,749
24,649
0
L
Hun Batz
Xhesto
Hun Batz
8,347
1,841
0
4,730
15,249
5,536
0
6,022
9,227
0
65,794
L
3,127
2,228
0
2,555
12,510
3,702
1,242
695
11,815
0
64,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,413
Gold Earned
46,373
681
Minions Killed
586
0
Camps Cleared
0
2,046,164
Distance Traveled
1,909,829
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,036
502
143
7
0
409,827
5
L
Janus
9,399
470
145
7
0
394,801
5
W
Chronos
12,883
644
212
11
0
381,769
4
W
Fafnir
10,549
527
28
1
0
399,099
6
W
Set
11,640
582
114
6
0
434,107
8
W
Apollo
12,552
628
158
8
0
388,221
4
W
Guan Yu
11,789
589
169
8
0
442,968
4
L
Cabrakan
8,404
420
44
2
0
354,581
6
L
Hun Batz
8,868
443
123
6
0
420,718
2
L
Rama
9,666
483
131
7
0
329,902
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role