Player Matchup

Chaac
Chaac
FengSon
Chaac
Level 18
God Stats
2W - 3L
1,917 SR
Queue Stats
11W - 13L
1,382 Elo+
Solo
Apollo
Apollo
GoblinSmasher69
Apollo
Level 145
God Stats
12W - 9L
1,443 SR
Queue Stats
729W - 692L
1,536 Elo+
Party 1
Ra
Ra
TreyMoron
Ra
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,410 Elo+
Party 1
Ymir
Ymir
socialismisgreat
Ymir
Level 13
God Stats
20W - 21L
1,470 SR
Queue Stats
273W - 289L
1,463 Elo+
Solo
Fenrir
Fenrir
unscrewedend
Fenrir
Level 14
God Stats
2W - 1L
1,773 SR
Queue Stats
38W - 26L
1,569 Elo+
Solo
Team Averages
Level 39
1,621 SR
1,472 Elo+

VS

Team Averages
Level 20
1,624 SR
1,514 Elo+
King Arthur
King Arthur
Blaze39
King Arthur
Level 15
God Stats
19W - 24L
1,573 SR
Queue Stats
280W - 299L
1,452 Elo+
Party 3
Danzaburou
Danzaburou
ModoKripyxxx
Danzaburou
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
PATO71123
Mercury
Level 26
God Stats
34W - 17L
1,634 SR
Queue Stats
189W - 152L
1,402 Elo+
Party 3
Cerberus
Cerberus
locoanuel69
Cerberus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,484 Elo+
Party 2
Olorun
Olorun
vbirrdy
Olorun
Level 27
God Stats
0W - 1L
1,912 SR
Queue Stats
46W - 31L
1,731 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
FengSon
Chaac
12
1 / 1 / 4
6,950
579
4,363
5,858
4,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
9 / 1 / 1
7,580
632
8,132
7,025
2,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 2 / 0
7,160
597
3,011
7,177
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
2 / 0 / 8
7,413
618
5,405
5,203
2,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
12
7 / 2 / 2
7,305
609
7,727
9,654
3,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Blaze39
King Arthur
10
1 / 4 / 0
5,357
446
3,245
7,254
3,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
ModoKripyxxx
Danzaburou
8
0 / 5 / 0
4,531
378
2,294
6,609
1,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
PATO71123
Mercury
12
4 / 4 / 1
7,091
591
4,745
10,540
3,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
locoanuel69
Cerberus
9
1 / 4 / 1
6,021
502
3,780
9,416
4,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
vbirrdy
Olorun
11
0 / 4 / 2
6,082
507
4,820
8,279
2,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
21
Kills
6
6
Deaths
21
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Blaze39
King Arthur
1
4
0
0.25
W
Chaac
FengSon
Chaac
1
1
4
3
W
9
1
1
9.5
L
Danzaburou
ModoKripyxxx
Danzaburou
0
5
0
0
L
Mercury
PATO71123
Mercury
4
4
1
1.13
W
2
2
0
1
L
Cerberus
locoanuel69
Cerberus
1
4
1
0.38
W
2
0
8
6
W
Fenrir
7
2
2
4
L
Olorun
vbirrdy
Olorun
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,638
Damage
18,884
34,917
Taken
42,098
16,228
Mitigated
15,914
17,156
Healing
8,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Blaze39
King Arthur
3,245
1,144
0
917
7,254
3,678
48
0
7,081
0
21,895
W
Chaac
FengSon
Chaac
4,363
1,073
0
2,715
5,858
4,426
192
0
5,545
0
33,856
W
8,132
5,875
0
4,689
7,025
2,574
695
1,533
5,492
0
46,646
L
Danzaburou
ModoKripyxxx
Danzaburou
2,294
649
0
261
6,609
1,634
0
1,987
4,622
0
14,450
L
Mercury
PATO71123
Mercury
4,745
2,472
0
3,114
10,540
3,176
0
1,439
9,013
0
32,548
W
3,011
303
342
3,582
7,177
2,474
545
2,839
4,338
49,951
0
L
Cerberus
locoanuel69
Cerberus
3,780
156
0
1,943
9,416
4,693
0
2,732
6,684
16,348
0
W
5,405
697
0
1,338
5,203
2,962
72
2,081
3,122
27,099
0
W
Fenrir
7,727
2,298
0
4,490
9,654
3,792
0
2,147
7,457
0
31,963
L
Olorun
vbirrdy
Olorun
4,820
2,129
34
2,363
8,279
2,733
0
2,000
6,059
38,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,408
Gold Earned
29,082
357
Minions Killed
232
0
Camps Cleared
0
1,089,939
Distance Traveled
1,083,953
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,357
446
44
4
0
186,760
0
W
Chaac
6,950
579
66
6
0
235,831
3
W
Apollo
7,580
632
91
8
0
191,541
0
L
Danzaburou
4,531
378
24
2
0
220,881
2
L
Mercury
7,091
591
70
6
0
236,311
2
W
Ra
7,160
597
94
8
0
209,058
2
L
Cerberus
6,021
502
36
3
0
234,855
2
W
Ymir
7,413
618
35
3
0
221,656
0
W
Fenrir
7,305
609
71
6
0
231,853
1
L
Olorun
6,082
507
58
5
0
205,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role