Player Matchup

Cthulhu
Cthulhu
ImPsychölögist
Cthulhu
Level 160
God Stats
6W - 0L
1,500 SR
Queue Stats
282W - 295L
1,440 Elo+
Party 1
Jormungandr
Jormungandr
MyRule
Jormungandr
Level 138
God Stats
3W - 3L
1,293 SR
Queue Stats
108W - 80L
1,453 Elo+
Party 1
Eset
Eset
SariusBlack
Eset
Level 139
God Stats
2W - 4L
1,536 SR
Queue Stats
108W - 80L
1,500 Elo+
Party 1
Hercules
Hercules
TengoCalór
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Yoshihiko04
Sol
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 51L
1,500 Elo+
Party 1
Team Averages
Level 151
1,466 SR
1,479 Elo+

VS

Team Averages
Level 111
1,665 SR
1,527 Elo+
Achilles
Achilles
AFG JUBABY JR
Achilles
Level 157
God Stats
3W - 7L
1,827 SR
Queue Stats
383W - 399L
1,608 Elo+
Solo
King Arthur
King Arthur
Crumbeard
King Arthur
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 53L
1,564 Elo+
Solo
Hercules
Hercules
Fluffywuffy
Hercules
Level 59
God Stats
1W - 1L
1,715 SR
Queue Stats
11W - 15L
1,429 Elo+
Solo
Scylla
Scylla
JessicaPOP
Scylla
Level 158
God Stats
15W - 17L
1,784 SR
Queue Stats
575W - 593L
1,576 Elo+
Solo
Ao Kuang
Ao Kuang
marvan4
Ao Kuang
Level 113
God Stats
3W - 5L
1,500 SR
Queue Stats
184W - 172L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 14
10,106
1,011
15,676
14,870
15,961
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Jormungandr
MyRule
Jormungandr
15
5 / 2 / 14
9,606
961
9,274
13,747
15,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

14
0 / 1 / 13
8,163
816
8,225
7,348
3,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
TengoCalór
Hercules
16
12 / 2 / 11
9,846
985
12,381
14,623
13,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
3 / 2 / 11
8,650
865
11,603
11,186
5,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AFG JUBABY JR
Achilles
12
0 / 4 / 4
6,754
675
6,926
11,930
13,200
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
Crumbeard
King Arthur
12
0 / 7 / 4
6,961
696
4,878
13,968
12,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hercules
Fluffywuffy
Hercules
13
1 / 6 / 2
7,517
752
9,688
17,782
15,114
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
JessicaPOP
Scylla
14
1 / 5 / 2
7,657
766
9,185
8,357
3,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
marvan4
Ao Kuang
13
4 / 5 / 1
8,103
810
5,752
11,198
4,490
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
19
27
Kills
6
8
Deaths
27
63
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
AFG JUBABY JR
Achilles
0
4
4
0.5
L
King Arthur
Crumbeard
King Arthur
0
7
4
0.29
L
Hercules
Fluffywuffy
Hercules
1
6
2
0.33
W
7
1
14
14
L
Scylla
JessicaPOP
Scylla
1
5
2
0.4
W
Jormungandr
MyRule
Jormungandr
5
2
14
6
W
0
1
13
6.5
W
Hercules
TengoCalór
Hercules
12
2
11
8.75
W
3
2
11
4.25
L
Ao Kuang
marvan4
Ao Kuang
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,159
Damage
36,429
61,774
Taken
63,235
53,397
Mitigated
49,013
28,425
Healing
16,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AFG JUBABY JR
Achilles
6,926
2,190
897
1,322
11,930
13,200
0
6,550
4,990
0
10,284
L
King Arthur
Crumbeard
King Arthur
4,878
586
672
1,464
13,968
12,717
0
9,188
4,318
0
9,297
L
Hercules
Fluffywuffy
Hercules
9,688
3,093
0
5,458
17,782
15,114
0
12,347
4,849
298
16,077
W
15,676
1,222
1,821
4,071
14,870
15,961
480
3,439
11,159
35,588
0
L
Scylla
JessicaPOP
Scylla
9,185
278
384
1,089
8,357
3,492
0
5,528
2,707
25,535
0
W
Jormungandr
MyRule
Jormungandr
9,274
758
1,907
2,254
13,747
15,032
87
3,585
9,768
16,761
0
W
8,225
450
6,366
2,730
7,348
3,414
1,024
2,388
4,808
16,888
0
W
Hercules
TengoCalór
Hercules
12,381
4,877
560
4,976
14,623
13,757
845
2,360
11,107
0
13,808
W
11,603
2,842
780
2,960
11,186
5,233
2,406
2,779
8,235
21,242
0
L
Ao Kuang
marvan4
Ao Kuang
5,752
1,032
1,420
3,388
11,198
4,490
0
9,293
1,593
9,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,371
Gold Earned
36,992
112
Minions Killed
79
0
Camps Cleared
0
1,054,890
Distance Traveled
944,814
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,754
675
1
0
0
169,147
0
L
King Arthur
6,961
696
8
1
0
215,121
1
L
Hercules
7,517
752
10
1
0
177,249
1
W
Cthulhu
10,106
1,011
37
4
0
196,673
0
L
Scylla
7,657
766
47
5
0
197,289
1
W
Jormungandr
9,606
961
16
2
0
202,777
3
W
Eset
8,163
816
31
3
0
221,607
2
W
Hercules
9,846
985
4
0
0
228,264
1
W
Sol
8,650
865
24
2
0
205,569
3
L
Ao Kuang
8,103
810
13
1
0
186,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role