Player Matchup

Geb
Geb
Noodle
Geb
Level 160
God Stats
5W - 6L
1,609 SR
Queue Stats
420W - 422L
1,589 Elo+
Solo
Mercury
Mercury
Rhatify_
Mercury
Level 160
God Stats
1W - 1L
1,705 SR
Queue Stats
25W - 17L
1,882 Elo+
Party 1
Sol
Sol
Rhatiso
Sol
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 30L
1,897 Elo+
Party 1
Ullr
Ullr
TailWind47
Ullr
Level 87
God Stats
3W - 4L
1,414 SR
Queue Stats
73W - 69L
1,673 Elo+
Solo
Ravana
Ravana
iAndrohmeda
Ravana
Level 115
God Stats
5W - 8L
1,193 SR
Queue Stats
1,008W - 912L
1,672 Elo+
Solo
Team Averages
Level 136
1,484 SR
1,743 Elo+

VS

Team Averages
Level 130
1,715 SR
1,705 Elo+
Cerberus
Cerberus
DiligxntJr
Cerberus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
293W - 232L
1,612 Elo+
Solo
Danzaburou
Danzaburou
Retrofade
Danzaburou
Level 145
God Stats
18W - 17L
1,703 SR
Queue Stats
109W - 92L
1,743 Elo+
Solo
Nu Wa
Nu Wa
Rynkang
Nu Wa
Level 131
God Stats
9W - 5L
1,790 SR
Queue Stats
59W - 36L
1,765 Elo+
Party 2
Ravana
Ravana
Stevvin
Ravana
Level 107
God Stats
3W - 6L
1,822 SR
Queue Stats
540W - 496L
1,648 Elo+
Solo
Erlang Shen
Erlang Shen
UltiG
Erlang Shen
Level 157
God Stats
2W - 5L
1,757 SR
Queue Stats
387W - 244L
1,758 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Noodle
Geb
15
5 / 3 / 8
9,015
501
7,307
15,190
7,516
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Rhatify_
Mercury
18
8 / 2 / 7
11,085
616
11,013
13,928
6,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
20
5 / 1 / 4
12,206
678
13,613
15,387
4,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 2 / 9
9,726
540
11,459
10,713
3,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ravana
16
1 / 2 / 4
9,575
532
9,762
13,235
11,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DiligxntJr
Cerberus
13
1 / 5 / 2
7,923
440
7,382
17,608
10,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Retrofade
Danzaburou
17
2 / 2 / 3
10,892
605
8,912
11,971
4,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
Rynkang
Nu Wa
15
2 / 4 / 5
9,034
502
12,530
8,251
2,755
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
Stevvin
Ravana
16
4 / 4 / 3
9,473
526
6,190
11,279
6,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Erlang Shen
UltiG
Erlang Shen
15
1 / 5 / 1
8,635
480
11,110
16,968
15,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
20
Kills
10
10
Deaths
20
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DiligxntJr
Cerberus
1
5
2
0.4
W
Geb
Noodle
Geb
5
3
8
3
L
Danzaburou
Retrofade
Danzaburou
2
2
3
1.75
W
Mercury
Rhatify_
Mercury
8
2
7
5.75
W
Sol
5
1
4
7
L
Nu Wa
Rynkang
Nu Wa
2
4
5
1.13
L
Ravana
Stevvin
Ravana
4
4
3
1.38
W
1
2
9
2.75
L
Erlang Shen
UltiG
Erlang Shen
1
5
1
0.3
W
Ravana
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,154
Damage
46,124
68,453
Taken
66,077
33,514
Mitigated
38,827
22,226
Healing
19,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DiligxntJr
Cerberus
7,382
630
0
3,891
17,608
10,841
0
7,679
9,929
32,114
0
W
Geb
Noodle
Geb
7,307
996
611
1,725
15,190
7,516
0
7,245
7,771
26,812
0
L
Danzaburou
Retrofade
Danzaburou
8,912
3,631
0
4,670
11,971
4,081
0
7,783
4,188
0
82,531
W
Mercury
Rhatify_
Mercury
11,013
8,159
0
220
13,928
6,162
0
2,716
11,100
0
77,167
W
Sol
13,613
4,540
0
13,118
15,387
4,978
3,014
2,030
13,199
114,243
0
L
Nu Wa
Rynkang
Nu Wa
12,530
2,712
123
1,084
8,251
2,755
0
1,999
6,252
67,044
0
L
Ravana
Stevvin
Ravana
6,190
1,621
0
3,570
11,279
6,100
0
3,306
7,973
0
59,650
W
11,459
5,256
0
1,426
10,713
3,219
0
5,434
5,041
0
78,379
L
Erlang Shen
UltiG
Erlang Shen
11,110
6,289
0
6,520
16,968
15,050
0
1,904
15,045
0
52,810
W
Ravana
9,762
2,317
0
5,126
13,235
11,639
426
1,729
11,430
7,348
50,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,607
Gold Earned
45,957
611
Minions Killed
547
0
Camps Cleared
0
1,834,716
Distance Traveled
1,733,026
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,923
440
45
3
0
323,967
3
W
Geb
9,015
501
17
1
0
391,936
7
L
Danzaburou
10,892
605
161
9
0
322,705
4
W
Mercury
11,085
616
128
7
0
423,279
2
W
Sol
12,206
678
189
11
0
326,729
5
L
Nu Wa
9,034
502
138
8
0
349,193
5
L
Ravana
9,473
526
110
6
0
388,569
6
W
Ullr
9,726
540
165
9
0
340,946
9
L
Erlang Shen
8,635
480
93
5
0
348,592
2
W
Ravana
9,575
532
112
6
0
351,826
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role