Player Matchup

Chaac
Chaac
DeWilliams4206
Chaac
Level 14
God Stats
4W - 3L
1,474 SR
Queue Stats
28W - 35L
1,421 Elo+
Party 3
Cupid
Cupid
Gengarrss
Cupid
Level 27
God Stats
12W - 9L
1,543 SR
Queue Stats
129W - 127L
1,458 Elo+
Party 1
Baba Yaga
Baba Yaga
InsaneComa32
Baba Yaga
Level 69
God Stats
5W - 3L
1,683 SR
Queue Stats
65W - 51L
1,441 Elo+
Party 3
Da Ji
Da Ji
Qbit54356
Da Ji
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
365W - 363L
1,372 Elo+
Solo
Cthulhu
Cthulhu
lXl Huffy lXl
Cthulhu
Level 44
God Stats
5W - 6L
1,284 SR
Queue Stats
116W - 121L
1,451 Elo+
Party 1
Team Averages
Level 39
1,497 SR
1,429 Elo+

VS

Team Averages
Level 67
1,488 SR
1,569 Elo+
Baba Yaga
Baba Yaga
DragonMaster-222
Baba Yaga
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 16L
1,430 Elo+
Party 4
Olorun
Olorun
JAnesquikbunny
Olorun
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,711 Elo+
Party 2
Medusa
Medusa
SaltyFawn2356
Medusa
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 11L
1,711 Elo+
Party 2
Hercules
Hercules
SpatulaOfPurity
Hercules
Level 160
God Stats
5W - 4L
1,500 SR
Queue Stats
426W - 347L
1,595 Elo+
Party 4
Pele
Pele
lossa_v2vv
Pele
Level 37
God Stats
3W - 4L
1,438 SR
Queue Stats
4W - 5L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
7,619
401
4,013
8,061
7,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cupid
Gengarrss
Cupid
14
2 / 2 / 6
8,012
422
5,587
10,893
5,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baba Yaga
InsaneComa32
Baba Yaga
15
1 / 2 / 0
9,054
477
11,755
10,162
4,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
Qbit54356
Da Ji
13
4 / 5 / 2
8,238
434
6,674
11,959
6,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
13
4 / 3 / 3
7,939
418
9,527
15,416
12,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
17
0 / 0 / 4
10,121
533
4,499
10,309
4,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 5 / 4
8,559
450
10,043
11,078
5,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
2 / 5 / 5
8,837
465
11,952
14,631
5,187
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
18
6 / 0 / 5
11,401
600
9,468
18,184
14,378
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 1 / 5
9,901
521
4,609
13,603
5,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
11
Kills
15
15
Deaths
11
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Baba Yaga
0
0
4
2
L
Cupid
Gengarrss
Cupid
2
2
6
2.5
L
Baba Yaga
InsaneComa32
Baba Yaga
1
2
0
0.5
W
3
5
4
1
L
Da Ji
Qbit54356
Da Ji
4
5
2
1
W
2
5
5
0.9
W
Hercules
6
0
5
8.5
L
Cthulhu
4
3
3
1.83
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,556
Damage
40,571
56,491
Taken
67,805
35,892
Mitigated
34,229
11,839
Healing
32,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,013
1,105
0
981
8,061
7,875
786
0
8,061
0
34,902
W
Baba Yaga
4,499
0
0
3,883
10,309
4,018
1,000
6,125
4,184
79,289
0
L
Cupid
Gengarrss
Cupid
5,587
2,685
558
3,723
10,893
5,039
0
2,217
8,676
0
38,340
L
Baba Yaga
InsaneComa32
Baba Yaga
11,755
126
0
3,297
10,162
4,242
679
3,417
6,589
71,982
0
W
10,043
6,567
99
3,186
11,078
5,452
1,949
4,850
5,942
38,713
2,716
L
Da Ji
Qbit54356
Da Ji
6,674
1,625
306
612
11,959
6,475
80
2,790
9,125
0
40,353
W
11,952
6,189
849
5,920
14,631
5,187
1,099
4,834
9,472
0
58,226
W
Hercules
9,468
4,201
0
10,427
18,184
14,378
207
2,201
15,583
0
66,443
L
Cthulhu
9,527
177
57
2,305
15,416
12,261
152
5,451
9,965
39,437
0
W
4,609
1,219
342
7,879
13,603
5,194
439
2,611
10,942
0
74,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,862
Gold Earned
48,819
386
Minions Killed
604
0
Camps Cleared
0
1,714,222
Distance Traveled
1,724,638
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,619
401
69
4
0
294,662
1
W
Baba Yaga
10,121
533
158
8
0
368,572
5
L
Cupid
8,012
422
64
3
0
317,484
4
L
Baba Yaga
9,054
477
133
7
0
354,518
0
W
Olorun
8,559
450
79
4
0
279,198
2
L
Da Ji
8,238
434
65
3
0
385,093
1
W
Medusa
8,837
465
82
4
0
286,209
5
W
Hercules
11,401
600
157
8
0
382,487
2
L
Cthulhu
7,939
418
55
3
0
362,465
1
W
Pele
9,901
521
128
7
0
408,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role