Player Matchup

Baron Samedi
Baron Samedi
Sahtorius
Baron Samedi
Level 29
God Stats
2W - 0L
1,747 SR
Queue Stats
102W - 82L
1,604 Elo+
Solo
Hades
Hades
Shkvarok123
Hades
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 29L
1,427 Elo+
Solo
Neith
Neith
TheBiggestEmil
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,695 Elo+
Party 2
Ares
Ares
TheWeebDream69
Ares
Level 7
God Stats
4W - 1L
1,817 SR
Queue Stats
14W - 9L
1,678 Elo+
Party 2
Set
Set
VasillisTFB
Set
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 24L
1,557 Elo+
Party 2
Team Averages
Level 20
1,613 SR
1,592 Elo+

VS

Team Averages
Level 15
1,295 SR
1,286 Elo+
Artemis
Artemis
DavideKovac
Artemis
Level 16
God Stats
3W - 9L
1,314 SR
Queue Stats
323W - 406L
1,193 Elo+
Party 1
Cthulhu
Cthulhu
Homegrown54
Cthulhu
Level 8
God Stats
2W - 5L
1,370 SR
Queue Stats
11W - 29L
1,300 Elo+
Party 1
Thor
Thor
eFFFe
Thor
Level 17
God Stats
2W - 11L
1,092 SR
Queue Stats
34W - 68L
1,115 Elo+
Party 1
Guan Yu
Guan Yu
ladymarian
Guan Yu
Level 7
God Stats
2W - 10L
1,043 SR
Queue Stats
10W - 33L
1,049 Elo+
Party 1
Janus
Janus
Гном6Анальный
Janus
Level 29
God Stats
1W - 1L
1,653 SR
Queue Stats
10W - 6L
1,775 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Sahtorius
Baron Samedi
12
1 / 1 / 3
7,011
584
5,408
5,904
2,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 5 / 1
5,361
447
747
6,443
2,433
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
6 / 1 / 4
7,053
588
7,950
6,632
2,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 1 / 6
6,282
524
4,620
7,383
5,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
8 / 2 / 2
7,772
648
7,469
7,085
3,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DavideKovac
Artemis
7
0 / 5 / 3
4,805
400
3,248
7,266
1,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Homegrown54
Cthulhu
9
3 / 4 / 1
5,966
497
3,164
8,175
3,988
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
eFFFe
Thor
8
0 / 5 / 4
5,619
468
1,713
8,511
2,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
ladymarian
Guan Yu
9
0 / 1 / 1
5,360
447
719
3,437
1,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
6 / 2 / 0
7,671
639
5,237
6,960
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
17
Kills
9
10
Deaths
17
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artemis
DavideKovac
Artemis
0
5
3
0.3
L
Cthulhu
Homegrown54
Cthulhu
3
4
1
0.88
W
Baron Samedi
Sahtorius
Baron Samedi
1
1
3
2.5
W
0
5
1
0.1
W
6
1
4
8
W
2
1
6
5
W
8
2
2
4.5
L
Thor
eFFFe
Thor
0
5
4
0.4
L
Guan Yu
ladymarian
Guan Yu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,194
Damage
14,081
33,447
Taken
34,349
15,923
Mitigated
11,290
10,472
Healing
4,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
DavideKovac
Artemis
3,248
1,231
0
965
7,266
1,663
0
1,041
6,225
0
11,053
L
Cthulhu
Homegrown54
Cthulhu
3,164
332
76
552
8,175
3,988
0
2,708
5,467
12,493
0
W
Baron Samedi
Sahtorius
Baron Samedi
5,408
244
0
2,378
5,904
2,582
408
2,160
3,744
40,074
0
W
747
260
0
1,193
6,443
2,433
258
1,876
4,542
13,236
0
W
7,950
3,573
0
2,939
6,632
2,550
551
1,515
5,117
0
38,150
W
4,620
376
0
826
7,383
5,197
217
1,566
5,817
14,882
0
W
7,469
3,271
0
3,136
7,085
3,161
382
1,284
5,776
0
47,933
L
Thor
eFFFe
Thor
1,713
458
0
1,559
8,511
2,176
0
3,147
5,220
0
13,994
L
Guan Yu
ladymarian
Guan Yu
719
187
60
542
3,437
1,545
0
879
2,462
0
18,757
L
5,237
161
0
1,116
6,960
1,918
0
2,553
4,200
46,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,479
Gold Earned
29,421
300
Minions Killed
204
0
Camps Cleared
0
1,106,754
Distance Traveled
1,068,770
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,805
400
16
1
0
158,073
2
L
Cthulhu
5,966
497
15
1
0
210,722
2
W
Baron Samedi
7,011
584
91
8
0
206,441
4
W
Hades
5,361
447
36
3
0
204,443
1
W
Neith
7,053
588
64
5
0
219,930
1
W
Ares
6,282
524
19
2
0
213,267
3
W
Set
7,772
648
90
8
0
262,673
0
L
Thor
5,619
468
41
3
0
220,214
0
L
Guan Yu
5,360
447
41
3
0
239,853
0
L
Janus
7,671
639
91
8
0
239,908
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role