Player Matchup

Hun Batz
Hun Batz
Curman2316
Hun Batz
Level 6
God Stats
0W - 1L
1,302 SR
Queue Stats
7W - 7L
1,478 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
D34TH I5 N34R
Ah Muzen Cab
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 23L
1,322 Elo+
Solo
Camazotz
Camazotz
Killer crock 76
Camazotz
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
MorsalfElGrande
Kukulkan
Level 6
God Stats
2W - 1L
1,685 SR
Queue Stats
3W - 3L
1,521 Elo+
Party 2
Scylla
Scylla
OONovaNinJaH
Scylla
Level 23
God Stats
29W - 33L
1,372 SR
Queue Stats
334W - 323L
1,337 Elo+
Solo
Team Averages
Level 9
1,472 SR
1,432 Elo+

VS

Team Averages
Level 28
1,435 SR
1,299 Elo+
Ra
Ra
Ri0t Rupture
Ra
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,423 Elo+
Party 1
Artemis
Artemis
SkilledArcher75
Artemis
Level 27
God Stats
10W - 13L
1,319 SR
Queue Stats
56W - 103L
1,272 Elo+
Party 1
Set
Set
Wasp Boy625
Set
Level 29
God Stats
24W - 37L
1,422 SR
Queue Stats
53W - 86L
1,345 Elo+
Party 1
Bacchus
Bacchus
Yikers Boys
Bacchus
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 179L
1,179 Elo+
Party 1
Serqet
Serqet
doomquake666
Serqet
Level 28
God Stats
2W - 2L
1,434 SR
Queue Stats
54W - 85L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Curman2316
Hun Batz
9
0 / 8 / 1
5,593
400
2,933
9,672
2,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Muzen Cab
D34TH I5 N34R
Ah Muzen Cab
9
2 / 0 / 0
6,109
436
1,548
3,529
982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Camazotz
6
0 / 7 / 1
5,115
365
1,372
9,780
1,770
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
9
1 / 5 / 0
6,056
433
2,468
7,746
1,808
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
12
3 / 4 / 0
7,324
523
2,532
7,128
1,765
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,402
386
0
2,657
800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes

Shoes

+6%
Movement Speed

11
6 / 1 / 5
7,411
529
6,109
4,208
1,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
9 / 1 / 3
9,042
646
9,229
8,029
3,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Yikers Boys
Bacchus
12
4 / 1 / 5
7,158
511
4,905
5,960
3,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
13
5 / 0 / 1
7,633
545
5,083
6,170
2,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
6
Kills
24
24
Deaths
6
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Curman2316
Hun Batz
0
8
1
0.06
L
Ah Muzen Cab
D34TH I5 N34R
Ah Muzen Cab
2
0
0
2
L
Camazotz
0
7
1
0.07
L
Kukulkan
1
5
0
0.2
L
Scylla
3
4
0
0.75
W
0
3
0
0
W
6
1
5
8.5
W
9
1
3
10.5
W
Bacchus
Yikers Boys
Bacchus
4
1
5
6.5
W
Serqet
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,853
Damage
25,326
37,855
Taken
27,024
8,762
Mitigated
10,411
4,832
Healing
10,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Curman2316
Hun Batz
2,933
1,342
0
654
9,672
2,437
0
2,189
7,483
24
17,664
L
Ah Muzen Cab
D34TH I5 N34R
Ah Muzen Cab
1,548
774
0
2,506
3,529
982
66
901
2,628
0
15,866
L
Camazotz
1,372
385
0
422
9,780
1,770
108
1,815
7,830
0
6,498
L
Kukulkan
2,468
1,313
0
480
7,746
1,808
222
0
7,452
21,699
0
L
Scylla
2,532
260
0
770
7,128
1,765
1,555
0
6,993
33,244
0
W
0
0
0
372
2,657
800
0
1,082
1,465
7,119
0
W
6,109
3,186
0
1,060
4,208
1,209
1,783
24
4,184
0
26,481
W
9,229
4,415
0
3,756
8,029
3,156
598
2,907
5,098
0
52,476
W
Bacchus
Yikers Boys
Bacchus
4,905
705
62
3,137
5,960
3,144
829
0
5,960
21,660
0
W
Serqet
5,083
2,110
0
2,486
6,170
2,102
0
797
5,293
0
43,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,197
Gold Earned
36,646
206
Minions Killed
295
0
Camps Cleared
0
1,160,303
Distance Traveled
1,194,880
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,593
400
31
2
0
260,604
0
L
Ah Muzen Cab
6,109
436
31
2
0
202,747
0
L
Camazotz
5,115
365
12
1
0
258,679
0
L
Kukulkan
6,056
433
47
3
0
209,797
0
L
Scylla
7,324
523
85
6
0
228,476
0
W
Ra
5,402
386
12
1
0
144,094
0
W
Artemis
7,411
529
59
4
0
236,500
3
W
Set
9,042
646
102
7
0
255,908
1
W
Bacchus
7,158
511
41
3
0
244,584
4
W
Serqet
7,633
545
81
6
0
313,794
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role