Player Matchup

Bakasura
Bakasura
ByrdsTheWords
Bakasura
Level 26
God Stats
1W - 2L
1,331 SR
Queue Stats
4W - 8L
1,624 Elo+
Solo
King Arthur
King Arthur
Finishing_Hades
King Arthur
Level 8
God Stats
7W - 4L
1,642 SR
Queue Stats
10W - 8L
1,872 Elo+
Solo
Olorun
Olorun
Pinlucasgamer27
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
llamsppru
Danzaburou
Level 26
God Stats
29W - 25L
1,711 SR
Queue Stats
88W - 85L
1,882 Elo+
Solo
Yemoja
Yemoja
paulo_eduardo777
Yemoja
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 11L
1,604 Elo+
Solo
Team Averages
Level 13
1,537 SR
1,697 Elo+

VS

Team Averages
Level 16
1,555 SR
1,688 Elo+
Heimdallr
Heimdallr
RonynRyu_YT
Heimdallr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,700 Elo+
Solo
Khepri
Khepri
SledgeMain7621
Khepri
Level 20
God Stats
16W - 10L
1,500 SR
Queue Stats
142W - 126L
1,705 Elo+
Party 1
Arachne
Arachne
TTV Obama420
Arachne
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,705 Elo+
Party 1
Osiris
Osiris
VOTEIGOR2020
Osiris
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 36L
1,589 Elo+
Solo
Sol
Sol
redcontroller5
Sol
Level 7
God Stats
5W - 5L
1,773 SR
Queue Stats
29W - 41L
1,741 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ByrdsTheWords
Bakasura
10
2 / 4 / 0
6,192
563
3,950
7,090
2,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
Finishing_Hades
King Arthur
9
0 / 3 / 0
5,050
459
2,496
10,970
4,462
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

2
0 / 1 / 0
3,819
347
155
1,089
182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Danzaburou
llamsppru
Danzaburou
10
6 / 3 / 2
6,583
598
8,305
9,234
4,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
3 / 2 / 4
5,328
484
1,571
5,858
2,676
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
RonynRyu_YT
Heimdallr
9
1 / 5 / 4
5,379
489
3,435
6,957
2,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
1 / 4 / 2
5,623
511
2,745
5,938
2,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
TTV Obama420
Arachne
11
5 / 0 / 1
6,739
613
4,391
7,292
2,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
12
5 / 1 / 2
6,717
611
7,539
5,208
4,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 1 / 3
6,219
565
4,060
3,686
988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
11
Kills
13
13
Deaths
11
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bakasura
ByrdsTheWords
Bakasura
2
4
0
0.5
L
King Arthur
Finishing_Hades
King Arthur
0
3
0
0
L
0
1
0
0
W
Heimdallr
RonynRyu_YT
Heimdallr
1
5
4
0.6
W
1
4
2
0.5
W
Arachne
TTV Obama420
Arachne
5
0
1
5.5
W
Osiris
5
1
2
6
L
Danzaburou
llamsppru
Danzaburou
6
3
2
2.33
L
3
2
4
2.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,477
Damage
22,170
34,241
Taken
29,081
14,595
Mitigated
11,986
10,137
Healing
7,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
ByrdsTheWords
Bakasura
3,950
3,104
0
2,348
7,090
2,447
0
1,352
5,688
0
24,739
L
King Arthur
Finishing_Hades
King Arthur
2,496
273
0
2,707
10,970
4,462
0
2,087
8,612
0
23,581
L
155
155
0
200
1,089
182
12
0
1,039
1,170
0
W
Heimdallr
RonynRyu_YT
Heimdallr
3,435
2,087
0
1,553
6,957
2,049
298
766
6,041
0
15,336
W
2,745
275
0
518
5,938
2,550
300
771
5,117
17,057
0
W
Arachne
TTV Obama420
Arachne
4,391
3,246
0
2,504
7,292
2,180
0
34
7,258
0
41,002
W
Osiris
7,539
2,215
0
1,400
5,208
4,219
487
155
5,028
0
33,152
L
Danzaburou
llamsppru
Danzaburou
8,305
4,428
0
4,259
9,234
4,828
1,056
1,766
7,402
0
39,687
L
1,571
414
350
273
5,858
2,676
168
1,600
4,233
4,886
0
W
4,060
733
0
1,984
3,686
988
1,914
0
3,616
31,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,972
Gold Earned
30,677
209
Minions Killed
247
0
Camps Cleared
0
868,089
Distance Traveled
1,029,418
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,192
563
81
7
0
201,029
0
L
King Arthur
5,050
459
54
5
0
224,054
1
L
Olorun
3,819
347
4
0
0
66,781
0
W
Heimdallr
5,379
489
42
4
0
151,845
0
W
Khepri
5,623
511
16
1
0
231,493
1
W
Arachne
6,739
613
71
6
0
245,374
2
W
Osiris
6,717
611
55
5
0
217,106
2
L
Danzaburou
6,583
598
63
6
0
181,421
4
L
Yemoja
5,328
484
7
1
0
194,804
0
W
Sol
6,219
565
63
6
0
183,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role