Player Matchup

Heimdallr
Heimdallr
Jecka1117
Heimdallr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Pykko
Ah Puch
Level 116
God Stats
2W - 5L
1,288 SR
Queue Stats
489W - 473L
1,495 Elo+
Party 2
Kuzenbo
Kuzenbo
Rikiiiiii
Kuzenbo
Level 65
God Stats
2W - 1L
1,703 SR
Queue Stats
45W - 31L
1,657 Elo+
Solo
Geb
Geb
Saddan
Geb
Level 123
God Stats
3W - 2L
1,500 SR
Queue Stats
463W - 463L
1,507 Elo+
Party 2
Ravana
Ravana
Snikkelstok
Ravana
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,621 Elo+
Solo
Team Averages
Level 111
1,498 SR
1,556 Elo+

VS

Team Averages
Level 135
1,536 SR
1,499 Elo+
Cthulhu
Cthulhu
Ledulka
Cthulhu
Level 142
God Stats
4W - 6L
1,500 SR
Queue Stats
102W - 106L
1,429 Elo+
Party 1
Hercules
Hercules
MazanyKasparek
Hercules
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Mirawe
Khepri
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Nilldor
Loki
Level 145
God Stats
1W - 3L
1,679 SR
Queue Stats
74W - 78L
1,511 Elo+
Party 1
Geb
Geb
Vectorro
Geb
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Jecka1117
Heimdallr
16
7 / 3 / 6
9,530
866
20,897
9,948
5,549
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Puch
Pykko
Ah Puch
15
0 / 2 / 8
8,429
766
16,206
6,763
3,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Rikiiiiii
Kuzenbo
16
3 / 1 / 10
9,148
832
6,193
12,593
17,471
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Geb
Saddan
Geb
15
1 / 3 / 12
8,622
784
4,328
14,394
13,479
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
16
5 / 2 / 8
9,277
843
8,125
10,202
6,057
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ledulka
Cthulhu
13
0 / 4 / 8
7,861
715
14,717
14,747
16,231
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
14
3 / 3 / 5
8,870
806
8,355
14,228
14,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
Mirawe
Khepri
13
1 / 3 / 6
8,207
746
4,388
12,844
12,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
Nilldor
Loki
16
7 / 3 / 4
9,697
882
9,982
10,499
6,366
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
0 / 3 / 9
8,483
771
7,152
13,358
16,996
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
43
16
Kills
11
11
Deaths
16
44
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Jecka1117
Heimdallr
7
3
6
3.33
L
Cthulhu
Ledulka
Cthulhu
0
4
8
1
L
Hercules
3
3
5
1.83
L
Khepri
Mirawe
Khepri
1
3
6
1.33
L
Loki
Nilldor
Loki
7
3
4
3
W
Ah Puch
Pykko
Ah Puch
0
2
8
2
W
Kuzenbo
Rikiiiiii
Kuzenbo
3
1
10
8
W
Geb
Saddan
Geb
1
3
12
2.33
W
Ravana
5
2
8
4.5
L
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,749
Damage
44,594
53,900
Taken
65,676
45,721
Mitigated
66,351
16,709
Healing
26,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Jecka1117
Heimdallr
20,897
10,081
0
304
9,948
5,549
586
4,423
5,375
0
36,251
L
Cthulhu
Ledulka
Cthulhu
14,717
420
3,563
2,431
14,747
16,231
875
6,799
7,859
26,054
0
L
Hercules
8,355
1,637
2,137
4,706
14,228
14,736
902
6,321
7,787
0
17,410
L
Khepri
Mirawe
Khepri
4,388
315
2,199
2,749
12,844
12,022
399
3,698
9,048
13,861
0
L
Loki
Nilldor
Loki
9,982
1,832
3,270
2,958
10,499
6,366
977
3,726
6,728
0
22,307
W
Ah Puch
Pykko
Ah Puch
16,206
950
2,391
1,105
6,763
3,165
867
2,480
4,208
30,003
0
W
Kuzenbo
Rikiiiiii
Kuzenbo
6,193
2,691
1,360
2,614
12,593
17,471
288
5,406
6,964
13,910
0
W
Geb
Saddan
Geb
4,328
448
1,825
2,769
14,394
13,479
736
7,533
6,661
9,427
0
W
Ravana
8,125
2,338
2,107
2,234
10,202
6,057
958
6,415
3,619
0
14,752
L
7,152
481
1,375
873
13,358
16,996
0
5,528
7,527
11,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,006
Gold Earned
43,118
101
Minions Killed
108
0
Camps Cleared
0
962,930
Distance Traveled
1,039,554
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,530
866
27
2
0
167,677
0
L
Cthulhu
7,861
715
39
4
0
276,131
1
L
Hercules
8,870
806
19
2
0
190,727
5
L
Khepri
8,207
746
19
2
0
167,117
0
L
Loki
9,697
882
27
2
0
201,727
0
W
Ah Puch
8,429
766
48
4
0
183,144
0
W
Kuzenbo
9,148
832
7
1
0
196,529
0
W
Geb
8,622
784
11
1
0
187,841
0
W
Ravana
9,277
843
8
1
0
227,739
0
L
Geb
8,483
771
4
0
0
203,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role