Player Matchup

Hel
Hel
Gold IV
 
Hel
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold IV
BUTT3RBall55
Odin
Gold IV
Level 66
God Stats
2W - 1L
1,301 SR
Queue Stats
29W - 27L
1,372 MMR
Solo
Chaac
Chaac
Gold III
UMG RisKii
Chaac
Gold III
Level 124
God Stats
14W - 13L
1,547 SR
Queue Stats
89W - 76L
1,375 MMR
Solo
Anhur
Anhur
Silver II
Zuing arma
Anhur
Silver II
Level 35
God Stats
6W - 3L
1,736 SR
Queue Stats
49W - 44L
1,372 MMR
Solo
Fenrir
Fenrir
Gold V
lm Winnin
Fenrir
Gold V
Level 76
God Stats
17W - 15L
1,517 SR
Queue Stats
343W - 332L
1,377 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 85
1,520 SR
1,399 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 114
1,639 SR
1,394 MMR
Chang'e
Chang'e
Gold III
 
Chang'e
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Bronze IV
CodifingPath50
Achilles
Bronze IV
Level 97
God Stats
0W - 1L
1,753 SR
Queue Stats
5W - 13L
1,368 MMR
Solo
Heimdallr
Heimdallr
Gold III
FlashhGambino
Heimdallr
Gold III
Level 108
God Stats
1W - 5L
1,704 SR
Queue Stats
78W - 81L
1,461 MMR
Party 2
Bakasura
Bakasura
Gold V
YourManTyler
Bakasura
Gold V
Level 104
God Stats
0W - 2L
1,458 SR
Queue Stats
31W - 29L
1,314 MMR
Party 1
Bacchus
Bacchus
Bronze IV
xBFWx_TJ
Bacchus
Bronze IV
Level 100
God Stats
0W - 3L
1,779 SR
Queue Stats
2W - 6L
1,327 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
6 / 2 / 4
9,078
504
10,638
12,255
4,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 2 / 10
8,822
490
10,311
13,816
6,250
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
15
2 / 2 / 5
9,439
524
16,804
17,905
19,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
17
4 / 0 / 1
9,892
550
6,407
9,306
5,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
lm Winnin
Fenrir
14
4 / 2 / 5
8,712
484
8,519
14,811
5,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
CthulhuScyllaCu ChulainnApolloSet

VS

Bans
TsukuyomiDanzaburouBellonaGaneshaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
1 / 4 / 4
8,011
445
8,533
11,469
3,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
13
3 / 4 / 2
7,716
429
9,673
18,041
17,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heimdallr
FlashhGambino
Heimdallr
12
0 / 4 / 0
7,480
416
9,175
12,995
5,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
YourManTyler
Bakasura
15
2 / 2 / 2
8,489
472
5,481
12,546
5,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
xBFWx_TJ
Bacchus
11
2 / 4 / 3
7,906
439
9,736
15,722
13,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
18
Kills
8
8
Deaths
18
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
6
2
4
4
L
Chang'e
 
Chang'e
1
4
4
0.75
W
2
2
10
3.5
L
Achilles
3
4
2
1
L
Heimdallr
FlashhGambino
Heimdallr
0
4
0
0
W
Chaac
2
2
5
2.25
L
Bakasura
YourManTyler
Bakasura
2
2
2
1.5
W
Anhur
4
0
1
4.5
W
Fenrir
lm Winnin
Fenrir
4
2
5
3.25
L
Bacchus
xBFWx_TJ
Bacchus
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,679
Damage
42,598
68,093
Taken
70,773
41,841
Mitigated
45,628
33,188
Healing
15,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
10,638
149
4,051
8,494
12,255
4,895
82
3,964
7,789
47,669
0
L
Chang'e
 
Chang'e
8,533
216
1,020
4,272
11,469
3,731
0
2,642
8,587
51,249
0
W
10,311
2,397
0
3,296
13,816
6,250
266
2,683
10,835
0
53,679
L
Achilles
9,673
2,634
0
1,552
18,041
17,956
0
1,509
15,843
157
31,427
L
Heimdallr
FlashhGambino
Heimdallr
9,175
4,048
0
2,877
12,995
5,378
0
2,189
10,667
0
53,193
W
Chaac
16,804
3,096
0
7,697
17,905
19,673
114
3,991
13,197
0
74,415
L
Bakasura
YourManTyler
Bakasura
5,481
4,121
0
3,222
12,546
5,464
0
2,311
10,027
0
50,810
W
Anhur
6,407
2,247
0
4,758
9,306
5,121
1,332
1,690
7,505
0
65,220
W
Fenrir
lm Winnin
Fenrir
8,519
3,409
0
4,892
14,811
5,902
510
5,451
9,001
0
49,979
L
Bacchus
xBFWx_TJ
Bacchus
9,736
2,294
0
2,606
15,722
13,099
0
1,379
14,145
20,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,943
Gold Earned
39,602
495
Minions Killed
363
0
Camps Cleared
0
1,831,286
Distance Traveled
1,674,225
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,078
504
94
5
0
361,797
6
L
Chang'e
8,011
445
88
5
0
324,511
6
W
Odin
8,822
490
69
4
0
367,278
9
L
Achilles
7,716
429
43
2
0
346,408
2
L
Heimdallr
7,480
416
95
5
0
310,978
3
W
Chaac
9,439
524
127
7
0
378,777
0
L
Bakasura
8,489
472
116
6
0
369,587
8
W
Anhur
9,892
550
127
7
0
348,321
5
W
Fenrir
8,712
484
78
4
0
375,113
6
L
Bacchus
7,906
439
21
1
0
322,741
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role