Player Matchup

Nemesis
Nemesis
CuddleyBunny
Nemesis
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 89L
1,603 Elo+
Party 2
Nox
Nox
LoveDaFluff
Nox
Level 25
God Stats
0W - 1L
1,492 SR
Queue Stats
54W - 53L
1,576 Elo+
Party 2
Nike
Nike
Rikablade
Nike
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,728 Elo+
Party 2
Cthulhu
Cthulhu
Uniper73
Cthulhu
Level 49
God Stats
9W - 10L
1,820 SR
Queue Stats
518W - 536L
1,546 Elo+
Solo
Heimdallr
Heimdallr
kidanarky626
Heimdallr
Level 26
God Stats
7W - 5L
1,515 SR
Queue Stats
43W - 40L
1,525 Elo+
Party 2
Team Averages
Level 35
1,565 SR
1,596 Elo+

VS

Team Averages
Level 74
1,617 SR
1,643 Elo+
Neith
Neith
CurryKure
Neith
Level 53
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 59L
1,644 Elo+
Party 1
Geb
Geb
Gacha
Geb
Level 143
God Stats
5W - 4L
1,707 SR
Queue Stats
63W - 48L
1,601 Elo+
Party 3
Set
Set
Level20Ymir
Set
Level 7
God Stats
4W - 0L
1,886 SR
Queue Stats
12W - 6L
1,690 Elo+
Party 1
Osiris
Osiris
QuietCactus
Osiris
Level 47
God Stats
4W - 5L
1,485 SR
Queue Stats
94W - 72L
1,639 Elo+
Party 3
Ra
Ra
Travieee
Ra
Level 122
God Stats
1W - 0L
1,508 SR
Queue Stats
10W - 14L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CuddleyBunny
Nemesis
15
6 / 3 / 1
9,432
555
7,618
14,111
5,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 5 / 3
7,324
431
4,761
7,190
2,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
14
0 / 2 / 2
7,917
466
5,067
9,086
6,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
Uniper73
Cthulhu
11
1 / 3 / 6
7,675
451
9,889
10,198
6,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heimdallr
kidanarky626
Heimdallr
11
0 / 7 / 0
6,618
389
4,228
13,021
3,574
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CurryKure
Neith
12
0 / 2 / 7
7,696
453
8,076
10,084
3,270
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
Gacha
Geb
12
1 / 1 / 11
8,186
482
5,296
10,837
8,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
12 / 1 / 5
10,510
618
12,102
10,889
6,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
14
1 / 2 / 2
8,613
507
2,972
7,654
6,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
6 / 3 / 8
9,746
573
7,206
9,210
3,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
53
9
Kills
20
20
Deaths
9
12
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Nemesis
CuddleyBunny
Nemesis
6
3
1
2.17
W
Neith
CurryKure
Neith
0
2
7
1.75
W
Geb
Gacha
Geb
1
1
11
6.5
W
12
1
5
14.5
L
2
5
3
0.7
W
Osiris
1
2
2
1
L
Nike
0
2
2
0.5
W
6
3
8
3.33
L
Cthulhu
Uniper73
Cthulhu
1
3
6
1.33
L
Heimdallr
kidanarky626
Heimdallr
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,563
Damage
35,652
53,606
Taken
48,674
24,506
Mitigated
28,618
17,135
Healing
18,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
CuddleyBunny
Nemesis
7,618
2,814
0
6,754
14,111
5,271
0
4,287
9,642
0
60,347
W
Neith
CurryKure
Neith
8,076
2,683
0
3,259
10,084
3,270
396
2,855
7,227
0
44,137
W
Geb
Gacha
Geb
5,296
677
0
1,900
10,837
8,259
57
5,181
5,475
16,125
0
W
12,102
5,099
0
3,533
10,889
6,768
806
2,457
8,271
0
80,795
L
4,761
335
0
191
7,190
2,237
378
1,558
5,502
29,076
0
W
Osiris
2,972
929
0
2,682
7,654
6,889
506
1,336
5,958
0
47,943
L
Nike
5,067
791
513
3,032
9,086
6,631
504
811
8,261
5,747
32,917
W
7,206
804
3,299
4,027
9,210
3,432
958
2,835
6,231
51,951
0
L
Cthulhu
Uniper73
Cthulhu
9,889
394
233
3,010
10,198
6,793
0
3,079
6,940
30,049
0
L
Heimdallr
kidanarky626
Heimdallr
4,228
1,994
0
3,402
13,021
3,574
138
2,222
10,759
0
29,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,966
Gold Earned
44,751
348
Minions Killed
434
0
Camps Cleared
0
1,599,230
Distance Traveled
1,670,475
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,432
555
111
7
0
350,855
4
W
Neith
7,696
453
78
5
0
337,887
3
W
Geb
8,186
482
22
1
0
339,312
2
W
Set
10,510
618
125
7
0
356,560
4
L
Nox
7,324
431
66
4
0
314,956
5
W
Osiris
8,613
507
99
6
0
310,815
7
L
Nike
7,917
466
76
4
0
306,687
0
W
Ra
9,746
573
110
6
0
325,901
2
L
Cthulhu
7,675
451
31
2
0
349,984
5
L
Heimdallr
6,618
389
64
4
0
276,748
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role