Player Matchup

Nemesis
Nemesis
BellonasUsedRag
Nemesis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,352 Elo+
Solo
Ra
Ra
BlgC0It
Ra
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,424 Elo+
Party 1
Sobek
Sobek
Cadenbach
Sobek
Level 29
God Stats
39W - 37L
1,762 SR
Queue Stats
450W - 500L
1,511 Elo+
Solo
Apollo
Apollo
Invader Ink
Apollo
Level 25
God Stats
50W - 36L
1,514 SR
Queue Stats
90W - 72L
1,512 Elo+
Party 1
Chaac
Chaac
nicetomeetme
Chaac
Level 7
God Stats
2W - 1L
1,319 SR
Queue Stats
25W - 18L
1,415 Elo+
Solo
Team Averages
Level 16
1,519 SR
1,443 Elo+

VS

Team Averages
Level 17
1,344 SR
1,315 Elo+
Thor
Thor
BloodOblivion
Thor
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
97W - 91L
1,224 Elo+
Party 3
Yemoja
Yemoja
DewiGwydion
Yemoja
Level 5
God Stats
0W - 4L
1,246 SR
Queue Stats
105W - 90L
1,224 Elo+
Party 3
Chaac
Chaac
SnackyMan
Chaac
Level 18
God Stats
6W - 5L
1,224 SR
Queue Stats
104W - 100L
1,320 Elo+
Solo
Danzaburou
Danzaburou
cstellic
Danzaburou
Level 29
God Stats
3W - 12L
1,358 SR
Queue Stats
283W - 334L
1,421 Elo+
Party 2
Scylla
Scylla
loonskiii
Scylla
Level 27
God Stats
121W - 133L
1,394 SR
Queue Stats
320W - 376L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 3
9,397
671
12,179
9,246
6,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 4 / 0
7,514
537
1,235
5,803
2,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
Cadenbach
Sobek
9
1 / 3 / 9
6,904
493
2,087
11,356
6,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
13
7 / 2 / 2
8,018
573
7,227
7,785
2,358
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 1 / 4
8,227
588
10,248
11,285
8,765
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 4 / 1
7,464
533
3,827
10,899
3,052
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
8
0 / 5 / 3
5,481
392
1,719
8,498
3,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
SnackyMan
Chaac
9
0 / 5 / 3
5,821
416
5,976
10,623
9,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
cstellic
Danzaburou
9
1 / 6 / 3
6,578
470
7,998
10,654
2,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
loonskiii
Scylla
10
3 / 3 / 2
6,235
445
6,544
5,690
1,463
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
22
Kills
9
11
Deaths
23
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
9
1
3
10.5
W
1
4
0
0.25
L
5
4
1
1.38
W
Sobek
Cadenbach
Sobek
1
3
9
1.83
L
Yemoja
0
5
3
0.3
W
Apollo
7
2
2
4
L
Chaac
SnackyMan
Chaac
0
5
3
0.3
L
Danzaburou
cstellic
Danzaburou
1
6
3
0.42
L
Scylla
loonskiii
Scylla
3
3
2
1.33
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,976
Damage
26,064
45,475
Taken
46,364
26,536
Mitigated
19,269
11,646
Healing
8,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,179
6,304
0
1,613
9,246
6,412
558
962
8,262
0
67,935
W
1,235
155
103
169
5,803
2,467
312
2,276
3,527
37,313
0
L
3,827
1,727
0
1,915
10,899
3,052
0
282
10,617
0
34,469
W
Sobek
Cadenbach
Sobek
2,087
125
258
2,887
11,356
6,534
0
2,608
8,698
14,756
0
L
Yemoja
1,719
863
1,477
1,314
8,498
3,121
0
613
7,885
8,897
0
W
Apollo
7,227
3,812
0
2,446
7,785
2,358
486
1,233
6,552
0
56,061
L
Chaac
SnackyMan
Chaac
5,976
1,557
0
1,874
10,623
9,102
0
459
10,150
0
22,325
L
Danzaburou
cstellic
Danzaburou
7,998
3,668
0
1,641
10,654
2,531
0
935
9,719
0
26,129
L
Scylla
loonskiii
Scylla
6,544
630
0
333
5,690
1,463
0
939
4,671
29,871
0
W
10,248
3,158
0
4,170
11,285
8,765
0
1,184
9,751
0
46,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,060
Gold Earned
31,579
410
Minions Killed
204
0
Camps Cleared
0
1,358,429
Distance Traveled
1,131,361
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,397
671
108
8
0
298,583
0
W
Ra
7,514
537
88
6
0
245,251
0
L
Thor
7,464
533
62
4
0
251,287
4
W
Sobek
6,904
493
22
2
0
287,269
2
L
Yemoja
5,481
392
15
1
0
213,527
0
W
Apollo
8,018
573
94
7
0
268,237
5
L
Chaac
5,821
416
38
3
0
207,802
3
L
Danzaburou
6,578
470
35
3
0
225,564
0
L
Scylla
6,235
445
54
4
0
233,181
0
W
Chaac
8,227
588
98
7
0
259,089
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role