Player Matchup

Tyr
Tyr
Benegath
Tyr
Level 160
God Stats
0W - 1L
1,739 SR
Queue Stats
23W - 16L
1,500 Elo+
Party 2
Arachne
Arachne
Scion213
Arachne
Level 14
God Stats
10W - 6L
1,622 SR
Queue Stats
19W - 12L
1,718 Elo+
Party 1
Zhong Kui
Zhong Kui
esterminor
Zhong Kui
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 133L
1,592 Elo+
Party 1
Artemis
Artemis
souw5
Artemis
Level 43
God Stats
0W - 2L
1,299 SR
Queue Stats
33W - 32L
1,569 Elo+
Party 2
Pele
Pele
zGatuno
Pele
Level 69
God Stats
6W - 12L
1,559 SR
Queue Stats
75W - 76L
1,513 Elo+
Party 1
Team Averages
Level 79
1,544 SR
1,578 Elo+

VS

Team Averages
Level 68
1,454 SR
1,573 Elo+
Danzaburou
Danzaburou
Crawlid
Danzaburou
Level 78
God Stats
9W - 7L
1,382 SR
Queue Stats
358W - 235L
1,565 Elo+
Party 3
Hel
Hel
Gordelicia7
Hel
Level 117
God Stats
2W - 1L
1,271 SR
Queue Stats
192W - 139L
1,597 Elo+
Party 3
Yemoja
Yemoja
ManuHyuuga
Yemoja
Level 15
God Stats
6W - 3L
1,628 SR
Queue Stats
150W - 93L
1,574 Elo+
Party 3
Ne Zha
Ne Zha
PaulinhoReiDelaz
Ne Zha
Level 80
God Stats
11W - 2L
1,731 SR
Queue Stats
720W - 449L
1,582 Elo+
Party 3
King Arthur
King Arthur
cromax11
King Arthur
Level 49
God Stats
4W - 7L
1,259 SR
Queue Stats
136W - 124L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 2
11,707
488
14,278
21,295
22,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
Scion213
Arachne
17
1 / 9 / 2
11,226
468
4,998
23,935
9,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
esterminor
Zhong Kui
17
5 / 8 / 7
11,687
487
16,534
21,479
14,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
souw5
Artemis
19
2 / 7 / 6
12,061
503
11,772
18,413
6,423
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
zGatuno
Pele
20
10 / 5 / 3
13,904
579
20,255
20,658
9,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Crawlid
Danzaburou
20
12 / 4 / 7
14,550
606
22,780
16,804
10,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
3 / 8 / 17
11,931
497
10,175
20,204
8,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
ManuHyuuga
Yemoja
16
2 / 1 / 16
10,367
432
7,232
16,964
14,897
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
10 / 4 / 14
13,689
570
16,571
26,242
12,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
cromax11
King Arthur
20
6 / 2 / 9
14,264
594
15,641
26,047
26,365
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
96
19
Kills
33
33
Deaths
19
20
Assists
63
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Danzaburou
Crawlid
Danzaburou
12
4
7
3.88
W
3
8
17
1.44
W
Yemoja
ManuHyuuga
Yemoja
2
1
16
10
W
10
4
14
4.25
L
Arachne
Scion213
Arachne
1
9
2
0.22
W
King Arthur
cromax11
King Arthur
6
2
9
5.25
L
Zhong Kui
esterminor
Zhong Kui
5
8
7
1.06
L
Artemis
souw5
Artemis
2
7
6
0.71
L
Pele
zGatuno
Pele
10
5
3
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,837
Damage
72,399
105,780
Taken
106,261
61,959
Mitigated
72,735
35,056
Healing
49,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,278
1,427
0
8,238
21,295
22,624
209
3,966
17,329
0
77,601
W
Danzaburou
Crawlid
Danzaburou
22,780
8,505
0
4,263
16,804
10,131
3,626
1,854
14,831
0
102,280
W
10,175
136
7,541
7,729
20,204
8,976
830
5,408
14,381
65,658
0
W
Yemoja
ManuHyuuga
Yemoja
7,232
1,306
4,760
4,161
16,964
14,897
367
2,296
14,526
30,604
0
W
16,571
8,641
0
10,862
26,242
12,366
1,605
6,764
19,128
0
104,705
L
Arachne
Scion213
Arachne
4,998
1,832
0
8,566
23,935
9,180
594
3,143
20,792
0
78,753
W
King Arthur
cromax11
King Arthur
15,641
2,203
0
9,785
26,047
26,365
98
3,845
21,635
0
94,782
L
Zhong Kui
esterminor
Zhong Kui
16,534
443
347
6,974
21,479
14,171
663
3,114
18,365
64,516
0
L
Artemis
souw5
Artemis
11,772
4,922
0
5,535
18,413
6,423
4,048
2,381
15,966
0
68,794
L
Pele
zGatuno
Pele
20,255
4,385
0
5,396
20,658
9,561
1,101
4,803
15,855
0
80,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,585
Gold Earned
64,801
620
Minions Killed
607
0
Camps Cleared
0
2,106,589
Distance Traveled
2,244,153
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,707
488
152
6
0
479,164
9
W
Danzaburou
14,550
606
142
6
0
425,442
3
W
Hel
11,931
497
111
5
0
425,405
1
W
Yemoja
10,367
432
25
1
0
432,407
2
W
Ne Zha
13,689
570
149
6
0
470,609
6
L
Arachne
11,226
468
122
5
0
401,285
1
W
King Arthur
14,264
594
180
8
0
490,290
13
L
Zhong Kui
11,687
487
104
4
0
391,928
1
L
Artemis
12,061
503
121
5
0
396,511
6
L
Pele
13,904
579
121
5
0
437,701
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role