Player Matchup

Ymir
Ymir
Akumhakarna
Ymir
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 72L
1,585 Elo+
Party 1
Zhong Kui
Zhong Kui
Hungrynoah
Zhong Kui
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 9L
1,773 Elo+
Party 1
Ullr
Ullr
LegendARG
Ullr
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
228W - 234L
1,573 Elo+
Solo
Horus
Horus
Moominlove
Horus
Level 37
God Stats
1W - 1L
1,452 SR
Queue Stats
22W - 28L
1,519 Elo+
Party 1
Baron Samedi
Baron Samedi
Soncuya
Baron Samedi
Level 124
God Stats
1W - 2L
1,715 SR
Queue Stats
112W - 110L
1,564 Elo+
Party 1
Team Averages
Level 102
1,533 SR
1,603 Elo+

VS

Team Averages
Level 93
1,544 SR
1,449 Elo+
Rama
Rama
DefiantJester
Rama
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 73L
1,527 Elo+
Party 3
Sylvanus
Sylvanus
Marval7
Sylvanus
Level 146
God Stats
10W - 11L
1,875 SR
Queue Stats
97W - 83L
1,607 Elo+
Party 3
Arachne
Arachne
kisean
Arachne
Level 100
God Stats
7W - 7L
1,651 SR
Queue Stats
27W - 27L
1,400 Elo+
Party 2
Bellona
Bellona
nournas
Bellona
Level 88
God Stats
0W - 1L
1,196 SR
Queue Stats
1W - 5L
1,209 Elo+
Party 2
Nu Wa
Nu Wa
vlad2014
Nu Wa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 4
7,607
634
3,684
6,941
3,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
Hungrynoah
Zhong Kui
13
4 / 1 / 2
7,802
650
6,393
5,491
4,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ullr
11
2 / 1 / 2
6,183
515
4,443
6,633
2,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Horus
10
1 / 0 / 5
6,236
520
2,181
9,203
5,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
Soncuya
Baron Samedi
14
5 / 0 / 6
8,204
684
6,761
4,544
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
5,196
433
3,787
7,011
1,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
Marval7
Sylvanus
8
0 / 2 / 0
5,069
422
4,097
6,730
2,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
kisean
Arachne
11
1 / 6 / 1
6,410
534
2,437
9,495
3,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
nournas
Bellona
9
1 / 4 / 0
6,129
511
2,533
7,996
4,260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
vlad2014
Nu Wa
8
0 / 3 / 0
5,009
417
2,227
5,007
1,219
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
17
Kills
2
2
Deaths
17
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
4
7
L
0
2
1
0.25
W
Zhong Kui
Hungrynoah
Zhong Kui
4
1
2
5
W
Ullr
2
1
2
3
L
Sylvanus
Marval7
Sylvanus
0
2
0
0
W
Horus
1
0
5
3.5
W
Baron Samedi
Soncuya
Baron Samedi
5
0
6
8
L
Arachne
kisean
Arachne
1
6
1
0.25
L
Bellona
nournas
Bellona
1
4
0
0.25
L
Nu Wa
vlad2014
Nu Wa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,462
Damage
15,081
32,812
Taken
36,239
17,163
Mitigated
13,047
20,015
Healing
6,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,684
1,072
0
3,384
6,941
3,169
0
711
6,230
48,632
0
L
3,787
2,898
0
2,532
7,011
1,568
0
1,836
5,175
0
24,527
W
Zhong Kui
Hungrynoah
Zhong Kui
6,393
1,279
0
3,652
5,491
4,556
1,128
135
5,356
43,411
0
W
Ullr
4,443
1,773
0
2,928
6,633
2,133
282
1,906
4,727
0
39,530
L
Sylvanus
Marval7
Sylvanus
4,097
1,561
619
1,086
6,730
2,953
200
2,272
4,458
16,472
3,393
W
Horus
2,181
982
1,648
4,623
9,203
5,397
0
1,944
7,259
0
8,505
W
Baron Samedi
Soncuya
Baron Samedi
6,761
525
959
2,821
4,544
1,908
116
1,103
3,441
57,068
0
L
Arachne
kisean
Arachne
2,437
1,295
0
1,843
9,495
3,047
381
4,114
5,306
0
33,191
L
Bellona
nournas
Bellona
2,533
1,289
0
166
7,996
4,260
127
5,240
2,481
0
23,005
L
Nu Wa
vlad2014
Nu Wa
2,227
330
0
451
5,007
1,219
0
3,026
1,981
19,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,032
Gold Earned
27,813
403
Minions Killed
221
0
Camps Cleared
0
1,132,448
Distance Traveled
1,059,103
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,607
634
97
8
0
244,328
1
L
Rama
5,196
433
51
4
0
190,593
4
W
Zhong Kui
7,802
650
99
8
0
192,104
1
W
Ullr
6,183
515
89
7
0
197,195
2
L
Sylvanus
5,069
422
34
3
0
209,526
3
W
Horus
6,236
520
10
1
0
259,909
4
W
Baron Samedi
8,204
684
108
9
0
238,912
1
L
Arachne
6,410
534
63
5
0
197,044
0
L
Bellona
6,129
511
43
4
0
253,479
0
L
Nu Wa
5,009
417
30
3
0
208,461
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role