Player Matchup

Ares
Ares
Badplayer89
Ares
Level 8
God Stats
3W - 1L
1,515 SR
Queue Stats
17W - 10L
1,655 Elo+
Solo
Tyr
Tyr
DemiSutra
Tyr
Level 11
God Stats
4W - 1L
1,305 SR
Queue Stats
37W - 23L
1,581 Elo+
Solo
Nemesis
Nemesis
Marv6969
Nemesis
Level 28
God Stats
1W - 4L
1,228 SR
Queue Stats
169W - 146L
1,608 Elo+
Solo
Kukulkan
Kukulkan
Rokym1
Kukulkan
Level 29
God Stats
20W - 18L
1,629 SR
Queue Stats
161W - 149L
1,591 Elo+
Solo
Danzaburou
Danzaburou
TEEHEEMF
Danzaburou
Level 26
God Stats
38W - 23L
1,628 SR
Queue Stats
60W - 48L
1,529 Elo+
Solo
Team Averages
Level 20
1,461 SR
1,593 Elo+

VS

Team Averages
Level 13
1,525 SR
1,658 Elo+
Nemesis
Nemesis
Azrtx
Nemesis
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
56W - 89L
1,500 Elo+
Solo
Neith
Neith
NewToSmiteISwear
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,794 Elo+
Party 1
Ymir
Ymir
TouchdownBoy
Ymir
Level 2
God Stats
3W - 3L
1,685 SR
Queue Stats
4W - 3L
1,794 Elo+
Party 1
Hera
Hera
silvawilson
Hera
Level 24
God Stats
4W - 4L
1,589 SR
Queue Stats
189W - 154L
1,612 Elo+
Solo
Jing Wei
Jing Wei
荒城月舞
Jing Wei
Level 14
God Stats
1W - 3L
1,352 SR
Queue Stats
17W - 24L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 2
6,140
614
2,995
5,925
3,183
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 0 / 1
6,906
691
2,574
6,896
3,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
Marv6969
Nemesis
9
2 / 0 / 2
5,825
583
2,250
5,689
1,727
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
Rokym1
Kukulkan
11
1 / 0 / 0
6,195
620
2,141
2,130
705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
TEEHEEMF
Danzaburou
10
2 / 1 / 4
6,288
629
4,722
3,617
1,156
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Azrtx
Nemesis
8
0 / 2 / 0
4,659
466
1,300
7,481
1,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 2 / 0
5,151
515
2,812
4,547
2,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 2 / 1
4,887
489
1,013
4,431
1,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 0
5,575
558
2,498
3,377
875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jing Wei
荒城月舞
Jing Wei
9
0 / 2 / 0
5,105
511
2,100
6,435
1,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
10
Kills
1
1
Deaths
10
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Azrtx
Nemesis
0
2
0
0
W
3
0
2
4
W
2
0
1
2.5
W
Nemesis
Marv6969
Nemesis
2
0
2
3
L
1
2
0
0.5
W
Kukulkan
Rokym1
Kukulkan
1
0
0
1
W
Danzaburou
TEEHEEMF
Danzaburou
2
1
4
4
L
0
2
1
0.25
L
0
2
0
0
L
Jing Wei
荒城月舞
Jing Wei
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,682
Damage
9,723
24,257
Taken
26,271
10,431
Mitigated
8,453
9,804
Healing
11,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Azrtx
Nemesis
1,300
277
282
3,852
7,481
1,968
0
854
6,627
0
16,923
W
2,995
178
0
2,119
5,925
3,183
0
343
5,582
12,906
0
W
2,574
74
0
4,670
6,896
3,660
0
2,208
4,398
0
38,043
W
Nemesis
Marv6969
Nemesis
2,250
1,311
0
844
5,689
1,727
0
312
5,377
0
36,972
L
2,812
1,288
0
1,566
4,547
2,028
0
1,432
3,115
0
26,007
W
Kukulkan
Rokym1
Kukulkan
2,141
80
0
345
2,130
705
150
0
2,130
34,088
0
W
Danzaburou
TEEHEEMF
Danzaburou
4,722
1,962
0
1,826
3,617
1,156
0
358
3,259
0
31,387
L
1,013
68
0
880
4,431
1,678
0
1,113
3,318
10,771
0
L
2,498
718
0
905
3,377
875
0
0
3,202
31,359
0
L
Jing Wei
荒城月舞
Jing Wei
2,100
1,263
0
3,614
6,435
1,904
331
1,737
4,648
0
25,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,354
Gold Earned
25,377
313
Minions Killed
263
0
Camps Cleared
0
969,367
Distance Traveled
951,763
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,659
466
35
4
0
210,716
2
W
Ares
6,140
614
11
1
0
209,419
2
W
Tyr
6,906
691
86
9
0
191,902
3
W
Nemesis
5,825
583
70
7
0
193,855
1
L
Neith
5,151
515
63
6
0
202,856
4
W
Kukulkan
6,195
620
75
8
0
198,175
4
W
Danzaburou
6,288
629
71
7
0
176,016
2
L
Ymir
4,887
489
21
2
0
187,239
0
L
Hera
5,575
558
90
9
0
182,492
1
L
Jing Wei
5,105
511
54
5
0
168,460
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role