Player Matchup

Kukulkan
Kukulkan
Leon_Obando
Kukulkan
Level 6
God Stats
0W - 3L
1,464 SR
Queue Stats
0W - 7L
946 Elo+
Party 2
Danzaburou
Danzaburou
SW_Trunks0923
Danzaburou
Level 16
God Stats
0W - 4L
1,163 SR
Queue Stats
0W - 10L
856 Elo+
Party 2
Nu Wa
Nu Wa
danivzla420
Nu Wa
Level 29
God Stats
0W - 5L
1,500 SR
Queue Stats
44W - 178L
1,163 Elo+
Solo
Team Averages
Level 17
1,376 SR
988 Elo+

VS

Team Averages
Level 21
1,502 SR
1,239 Elo+
Fafnir
Fafnir
The_goblin_14000
Fafnir
Level 27
God Stats
3W - 4L
1,505 SR
Queue Stats
16W - 18L
1,273 Elo+
Party 1
Bakasura
Bakasura
coFFe_BLacK1612
Bakasura
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
93W - 102L
1,434 Elo+
Solo
Cupid
Cupid
nattycakes05
Cupid
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,011 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Leon_Obando
Kukulkan
13
4 / 9 / 3
11,549
608
8,442
14,567
10,198
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
SW_Trunks0923
Danzaburou
13
3 / 8 / 4
11,460
603
15,373
13,040
5,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 8 / 5
10,268
540
3,632
10,252
3,154

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 10
13,999
737
6,712
17,465
22,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
20
20 / 0 / 5
16,041
844
24,721
10,105
8,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
1 / 6 / 11
11,615
611
2,189
11,847
4,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
51
8
Kills
25
25
Deaths
9
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Leon_Obando
Kukulkan
4
9
3
0.61
L
Danzaburou
SW_Trunks0923
Danzaburou
3
8
4
0.63
W
4
3
10
3
W
Bakasura
20
0
5
22.5
L
1
8
5
0.44
W
1
6
11
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,447
Damage
33,622
37,859
Taken
39,417
18,982
Mitigated
35,088
1,728
Healing
6,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Leon_Obando
Kukulkan
8,442
2,217
0
616
14,567
10,198
0
1,571
11,843
34,326
0
L
Danzaburou
SW_Trunks0923
Danzaburou
15,373
6,175
0
1,112
13,040
5,630
137
1,843
10,894
0
53,377
W
6,712
3,567
0
1,506
17,465
22,279
1,851
5,134
12,331
29,430
0
W
Bakasura
24,721
17,312
0
4,301
10,105
8,093
0
2,857
7,248
0
113,120
L
3,632
636
0
0
10,252
3,154
391
3,310
6,732
14,958
0
W
2,189
1,510
111
433
11,847
4,716
583
4,412
7,435
0
24,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,277
Gold Earned
41,655
156
Minions Killed
250
0
Camps Cleared
0
701,761
Distance Traveled
988,047
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,549
608
47
2
0
209,453
4
L
Danzaburou
11,460
603
91
5
0
280,374
0
W
Fafnir
13,999
737
41
2
0
309,350
0
W
Bakasura
16,041
844
171
9
0
456,168
0
L
Nu Wa
10,268
540
18
1
0
211,934
0
W
Cupid
11,615
611
38
2
0
222,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role