Player Matchup

Bacchus
Bacchus
DodoSaatana
Bacchus
Level 8
God Stats
4W - 4L
1,480 SR
Queue Stats
7W - 10L
1,351 Elo+
Party 4
Jing Wei
Jing Wei
Götterpanda
Jing Wei
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 59L
1,468 Elo+
Solo
Arachne
Arachne
Mampflord
Arachne
Level 27
God Stats
26W - 17L
1,608 SR
Queue Stats
81W - 88L
1,494 Elo+
Party 3
Mercury
Mercury
UWEistauchdabei
Mercury
Level 29
God Stats
4W - 8L
1,109 SR
Queue Stats
51W - 65L
1,485 Elo+
Party 3
Skadi
Skadi
VitunRumaLapsi
Skadi
Level 12
God Stats
5W - 2L
1,658 SR
Queue Stats
11W - 11L
1,440 Elo+
Party 4
Team Averages
Level 21
1,471 SR
1,447 Elo+

VS

Team Averages
Level 10
1,424 SR
1,364 Elo+
Bellona
Bellona
ACGOR
Bellona
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,180 Elo+
Party 1
Bacchus
Bacchus
Bublenok
Bacchus
Level 5
God Stats
0W - 2L
1,301 SR
Queue Stats
1W - 7L
1,180 Elo+
Party 1
Loki
Loki
Caprixx
Loki
Level 17
God Stats
0W - 1L
1,528 SR
Queue Stats
1W - 1L
1,723 Elo+
Solo
Persephone
Persephone
Liechos
Persephone
Level 8
God Stats
3W - 6L
1,359 SR
Queue Stats
58W - 76L
1,325 Elo+
Party 2
Danzaburou
Danzaburou
MaD x V1P3R5
Danzaburou
Level 14
God Stats
5W - 3L
1,431 SR
Queue Stats
71W - 91L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DodoSaatana
Bacchus
16
3 / 2 / 11
11,451
521
6,711
8,400
10,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
Götterpanda
Jing Wei
18
2 / 2 / 5
11,838
538
3,659
10,590
4,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
Mampflord
Arachne
20
17 / 2 / 4
13,839
629
22,065
20,663
9,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
4 / 6 / 15
11,925
542
9,792
13,870
5,733
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
9 / 3 / 3
12,625
574
15,257
12,237
6,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ACGOR
Bellona
16
5 / 9 / 0
10,327
469
5,919
19,451
19,874
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bacchus
Bublenok
Bacchus
14
1 / 9 / 3
8,954
407
8,525
18,808
23,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Loki
Caprixx
Loki
9
2 / 8 / 1
7,609
346
3,158
8,808
2,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
Liechos
Persephone
18
3 / 6 / 1
10,644
484
6,115
13,185
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
MaD x V1P3R5
Danzaburou
16
3 / 7 / 1
9,646
438
8,561
16,254
6,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
20
35
Kills
14
15
Deaths
39
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bellona
ACGOR
Bellona
5
9
0
0.56
L
Bacchus
Bublenok
Bacchus
1
9
3
0.28
L
Loki
Caprixx
Loki
2
8
1
0.31
W
Bacchus
DodoSaatana
Bacchus
3
2
11
4.25
W
Jing Wei
Götterpanda
Jing Wei
2
2
5
2.25
L
Persephone
Liechos
Persephone
3
6
1
0.58
L
Danzaburou
MaD x V1P3R5
Danzaburou
3
7
1
0.5
W
Arachne
Mampflord
Arachne
17
2
4
9.5
W
4
6
15
1.92
W
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,484
Damage
32,278
65,760
Taken
76,506
36,662
Mitigated
55,665
19,669
Healing
6,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
ACGOR
Bellona
5,919
1,742
388
1,194
19,451
19,874
199
618
18,833
0
66,836
L
Bacchus
Bublenok
Bacchus
8,525
1,490
0
458
18,808
23,015
195
844
17,964
24,177
0
L
Loki
Caprixx
Loki
3,158
1,669
0
304
8,808
2,168
495
841
7,967
0
11,768
W
Bacchus
DodoSaatana
Bacchus
6,711
1,683
0
604
8,400
10,848
842
2,118
6,282
32,962
0
W
Jing Wei
Götterpanda
Jing Wei
3,659
1,732
0
0
10,590
4,014
5,372
887
9,703
0
71,706
L
Persephone
Liechos
Persephone
6,115
276
0
2,704
13,185
3,801
801
845
12,336
49,155
0
L
Danzaburou
MaD x V1P3R5
Danzaburou
8,561
3,744
0
1,630
16,254
6,807
384
3,563
12,691
0
57,436
W
Arachne
Mampflord
Arachne
22,065
16,195
0
11,627
20,663
9,835
2,036
4,023
16,640
0
96,598
W
9,792
6,721
0
2,874
13,870
5,733
3,065
3,620
10,250
0
46,833
W
15,257
7,235
0
4,564
12,237
6,232
4,681
3,992
8,245
0
76,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,678
Gold Earned
47,180
500
Minions Killed
400
0
Camps Cleared
0
2,072,913
Distance Traveled
1,583,106
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,327
469
148
7
0
307,195
6
L
Bacchus
8,954
407
37
2
0
331,155
3
L
Loki
7,609
346
22
1
0
212,162
2
W
Bacchus
11,451
521
42
2
0
418,601
1
W
Jing Wei
11,838
538
115
5
0
409,397
1
L
Persephone
10,644
484
100
5
0
374,842
0
L
Danzaburou
9,646
438
93
4
0
357,752
0
W
Arachne
13,839
629
130
6
0
427,372
0
W
Mercury
11,925
542
82
4
0
444,198
0
W
Skadi
12,625
574
131
6
0
373,345
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role