Player Matchup

Neith
Neith
GeekStinkBreath0
Neith
Level 23
God Stats
8W - 6L
1,450 SR
Queue Stats
52W - 34L
1,836 Elo+
Solo
Bellona
Bellona
MLG SALMON3419
Bellona
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,546 Elo+
Solo
Ra
Ra
iI J0EMAMMA Ii
Ra
Level 16
God Stats
0W - 2L
1,270 SR
Queue Stats
0W - 2L
1,370 Elo+
Solo
Team Averages
Level 21
1,407 SR
1,584 Elo+

VS

Team Averages
Level 22
1,609 SR
1,531 Elo+
Baron Samedi
Baron Samedi
KhanTotalGaming
Baron Samedi
Level 28
God Stats
11W - 4L
1,820 SR
Queue Stats
60W - 35L
1,662 Elo+
Solo
Neith
Neith
PaPa Isreal
Neith
Level 29
God Stats
20W - 17L
1,762 SR
Queue Stats
216W - 228L
1,669 Elo+
Solo
Tsukuyomi
Tsukuyomi
hlyshtisleafy
Tsukuyomi
Level 9
God Stats
1W - 1L
1,246 SR
Queue Stats
3W - 7L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 4
8,594
716
6,919
7,057
3,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
5 / 5 / 2
8,851
738
7,140
15,626
10,678
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 4 / 1
6,416
535
1,633
3,843
1,676
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KhanTotalGaming
Baron Samedi
13
3 / 1 / 6
9,022
752
7,336
7,722
3,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
7 / 1 / 3
9,477
790
7,893
8,270
3,238
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
hlyshtisleafy
Tsukuyomi
10
2 / 5 / 6
8,149
679
6,422
8,729
3,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
7
Kills
12
12
Deaths
7
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
3
4
1.33
W
Baron Samedi
KhanTotalGaming
Baron Samedi
3
1
6
6
L
5
5
2
1.2
W
7
1
3
8.5
W
Tsukuyomi
hlyshtisleafy
Tsukuyomi
2
5
6
1
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,692
Damage
21,651
26,526
Taken
24,721
15,917
Mitigated
10,170
2,294
Healing
7,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,919
2,927
0
1,222
7,057
3,563
0
2,219
4,707
0
29,707
W
Baron Samedi
KhanTotalGaming
Baron Samedi
7,336
464
1,211
3,006
7,722
3,620
480
163
7,559
49,385
0
L
7,140
1,455
282
730
15,626
10,678
0
3,574
11,746
0
20,316
W
7,893
5,105
0
2,817
8,270
3,238
2,194
1,090
7,180
0
31,090
W
Tsukuyomi
hlyshtisleafy
Tsukuyomi
6,422
1,979
0
254
8,729
3,312
422
408
8,321
0
15,797
L
1,633
274
18
42
3,843
1,676
0
1,058
2,699
6,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,861
Gold Earned
26,648
75
Minions Killed
143
0
Camps Cleared
0
500,695
Distance Traveled
582,209
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,594
716
50
4
0
196,022
2
W
Baron Samedi
9,022
752
77
6
0
191,486
3
L
Bellona
8,851
738
19
2
0
213,961
1
W
Neith
9,477
790
48
4
0
187,545
0
W
Tsukuyomi
8,149
679
18
2
0
203,178
0
L
Ra
6,416
535
6
1
0
90,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role