Player Matchup

Poseidon
Poseidon
Gold III
ChapulinMaster
Poseidon
Gold III
Level 126
God Stats
8W - 6L
1,541 SR
Queue Stats
51W - 51L
1,507 MMR
Party 2
Sobek
Sobek
Gold II
MeM4TEO
Sobek
Gold II
Level 158
God Stats
8W - 11L
1,305 SR
Queue Stats
320W - 306L
1,513 MMR
Party 1
Set
Set
Gold V
ThisIsMajorTom
Set
Gold V
Level 149
God Stats
6W - 7L
1,500 SR
Queue Stats
179W - 163L
1,513 MMR
Party 1
Hun Batz
Hun Batz
Gold III
lalah096
Hun Batz
Gold III
Level 150
God Stats
1W - 2L
1,500 SR
Queue Stats
250W - 243L
1,552 MMR
Party 2
Anhur
Anhur
Gold II
xPsychoAirskill
Anhur
Gold II
Level 128
God Stats
3W - 3L
1,604 SR
Queue Stats
135W - 137L
1,513 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,490 SR
1,520 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,597 SR
1,523 MMR
Cerberus
Cerberus
Bronze III
BrianCab_909
Cerberus
Bronze III
Level 77
God Stats
0W - 3L
1,602 SR
Queue Stats
2W - 5L
1,527 MMR
Party 4
Achilles
Achilles
Gold V
Gauderio 7
Achilles
Gold V
Level 158
God Stats
3W - 11L
1,546 SR
Queue Stats
161W - 153L
1,407 MMR
Party 3
Thanatos
Thanatos
Bronze III
J_SCHLATT-------
Thanatos
Bronze III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,527 MMR
Party 4
Ra
Ra
Gold III
SupaSetMazzetti
Ra
Gold III
Level 123
God Stats
10W - 7L
1,880 SR
Queue Stats
295W - 298L
1,508 MMR
Solo
Cupid
Cupid
Gold I
zRafa zZZ
Cupid
Gold I
Level 160
God Stats
2W - 3L
1,457 SR
Queue Stats
96W - 94L
1,647 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
20
5 / 3 / 8
14,061
562
15,093
11,565
4,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sobek
MeM4TEO
Sobek
19
3 / 2 / 14
13,304
532
9,219
29,029
34,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
7 / 1 / 7
16,939
678
17,062
18,734
18,022
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
lalah096
Hun Batz
20
6 / 2 / 11
14,545
582
13,790
16,126
6,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
3 / 0 / 7
13,869
555
12,177
15,996
8,698
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bans
CthulhuCu ChulainnScyllaTsukuyomiDanzaburou

VS

Bans
Erlang ShenHeraKing ArthurPersephoneJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BrianCab_909
Cerberus
14
0 / 7 / 2
9,449
378
8,490
20,635
17,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Achilles
Gauderio 7
Achilles
17
1 / 4 / 2
10,723
429
10,230
20,039
23,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
4 / 6 / 3
12,521
501
11,205
19,517
8,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
1 / 4 / 3
12,532
501
9,929
14,952
6,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
zRafa zZZ
Cupid
20
2 / 3 / 2
12,255
490
13,949
17,929
7,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
20
24
Kills
8
8
Deaths
24
47
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BrianCab_909
Cerberus
0
7
2
0.14
W
Poseidon
5
3
8
3
L
Achilles
Gauderio 7
Achilles
1
4
2
0.5
L
4
6
3
0.92
W
Sobek
MeM4TEO
Sobek
3
2
14
5
L
1
4
3
0.63
W
7
1
7
10.5
W
Hun Batz
lalah096
Hun Batz
6
2
11
5.75
W
3
0
7
6.5
L
Cupid
zRafa zZZ
Cupid
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,341
Damage
53,803
91,450
Taken
93,072
71,582
Mitigated
63,362
40,389
Healing
46,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BrianCab_909
Cerberus
8,490
57
0
3,957
20,635
17,858
0
6,770
13,535
33,195
0
W
Poseidon
15,093
1,331
0
3,890
11,565
4,079
1,321
3,430
8,060
111,024
0
L
Achilles
Gauderio 7
Achilles
10,230
1,560
0
7,369
20,039
23,292
390
3,344
16,539
0
61,041
L
11,205
2,352
0
16,889
19,517
8,515
0
4,055
15,298
0
98,495
W
Sobek
MeM4TEO
Sobek
9,219
430
0
11,084
29,029
34,035
90
8,135
20,819
35,418
0
L
9,929
377
1,571
6,420
14,952
6,574
503
6,007
8,729
123,481
0
W
17,062
7,496
0
9,568
18,734
18,022
6,233
2,294
15,961
182
141,644
W
Hun Batz
lalah096
Hun Batz
13,790
2,715
0
6,866
16,126
6,748
4,382
3,098
12,928
0
109,064
W
12,177
6,974
0
8,981
15,996
8,698
2,656
3,297
12,699
0
98,463
L
Cupid
zRafa zZZ
Cupid
13,949
7,247
612
9,759
17,929
7,123
1,392
3,457
14,332
0
98,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,718
Gold Earned
57,480
760
Minions Killed
682
0
Camps Cleared
0
2,488,546
Distance Traveled
2,329,410
49
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,449
378
47
2
0
474,716
7
W
Poseidon
14,061
562
168
7
0
511,235
6
L
Achilles
10,723
429
104
4
0
455,497
10
L
Thanatos
12,521
501
153
6
0
496,750
4
W
Sobek
13,304
532
43
2
0
503,336
14
L
Ra
12,532
501
206
8
0
497,521
8
W
Set
16,939
678
223
9
0
517,105
9
W
Hun Batz
14,545
582
167
7
0
510,496
13
W
Anhur
13,869
555
159
6
0
446,374
7
L
Cupid
12,255
490
172
7
0
404,926
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role