Player Matchup

Amaterasu
Amaterasu
CyanideSlushiii
Amaterasu
Level 59
God Stats
1W - 3L
1,500 SR
Queue Stats
100W - 107L
1,451 Elo+
Party 2
Ah Puch
Ah Puch
Cyanideanimetrap
Ah Puch
Level 31
God Stats
0W - 2L
1,323 SR
Queue Stats
99W - 111L
1,559 Elo+
Party 2
Ymir
Ymir
PiccoP976
Ymir
Level 24
God Stats
7W - 8L
1,595 SR
Queue Stats
12W - 26L
1,249 Elo+
Party 2
Team Averages
Level 38
1,473 SR
1,420 Elo+

VS

Team Averages
Level 60
1,518 SR
1,473 Elo+
Fenrir
Fenrir
Jump_N_Balls
Fenrir
Level 84
God Stats
2W - 3L
1,217 SR
Queue Stats
91W - 99L
1,485 Elo+
Party 1
Ravana
Ravana
Zero-Two1992
Ravana
Level 68
God Stats
3W - 1L
1,836 SR
Queue Stats
94W - 108L
1,483 Elo+
Party 1
Set
Set
nitefury2005
Set
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 35L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CyanideSlushiii
Amaterasu
12
6 / 3 / 7
8,305
831
10,323
12,255
8,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
4 / 3 / 7
7,719
772
5,341
6,160
1,507
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
11
4 / 3 / 8
8,239
824
3,446
7,967
4,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
6 / 5 / 3
8,199
820
10,399
10,758
3,672
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
10
2 / 4 / 7
7,307
731
5,499
6,555
3,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 6 / 5
6,651
665
3,325
8,567
2,657
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
14
Kills
9
9
Deaths
15
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
CyanideSlushiii
Amaterasu
6
3
7
3.17
L
4
3
7
2.5
W
Fenrir
6
5
3
1.5
L
Ymir
4
3
8
2.67
W
Ravana
2
4
7
1.38
W
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,110
Damage
19,223
26,382
Taken
25,880
13,559
Mitigated
10,093
6,549
Healing
3,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
CyanideSlushiii
Amaterasu
10,323
7,175
535
5,003
12,255
8,051
699
22
12,233
0
29,862
L
5,341
1,123
282
729
6,160
1,507
368
0
6,160
12,961
0
W
Fenrir
10,399
3,026
224
1,851
10,758
3,672
0
3,189
7,569
0
25,068
L
Ymir
3,446
908
0
0
7,967
4,001
308
0
7,967
11,420
0
W
Ravana
5,499
1,192
321
844
6,555
3,764
633
1,950
4,605
0
21,365
W
3,325
1,106
270
232
8,567
2,657
473
3,704
4,863
0
11,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,263
Gold Earned
22,157
72
Minions Killed
83
0
Camps Cleared
0
515,072
Distance Traveled
503,355
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,305
831
35
4
0
187,305
2
L
Ah Puch
7,719
772
16
2
0
154,634
1
W
Fenrir
8,199
820
38
4
0
181,696
3
L
Ymir
8,239
824
21
2
0
173,133
0
W
Ravana
7,307
731
30
3
0
170,867
0
W
Set
6,651
665
15
2
0
150,792
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role