Player Matchup

Persephone
Persephone
Oddygoddy
Persephone
Level 41
God Stats
4W - 1L
1,926 SR
Queue Stats
11W - 15L
1,453 Elo+
Party 2
Sobek
Sobek
Sendes
Sobek
Level 148
God Stats
0W - 1L
1,286 SR
Queue Stats
32W - 40L
1,471 Elo+
Party 2
Chernobog
Chernobog
kucherec
Chernobog
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,477 Elo+
Party 2
Team Averages
Level 71
1,571 SR
1,467 Elo+

VS

Team Averages
Level 83
1,563 SR
1,600 Elo+
Bellona
Bellona
Lonleywolf1
Bellona
Level 24
God Stats
2W - 2L
1,545 SR
Queue Stats
55W - 31L
1,545 Elo+
Party 1
Janus
Janus
MrRageAllot
Janus
Level 67
God Stats
8W - 7L
1,644 SR
Queue Stats
181W - 106L
1,560 Elo+
Party 1
Camazotz
Camazotz
Skalman20
Camazotz
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 38L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Oddygoddy
Persephone
10
1 / 8 / 2
7,153
650
6,844
10,947
3,037
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Sendes
Sobek
8
0 / 7 / 3
6,815
620
4,801
16,176
10,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
kucherec
Chernobog
9
2 / 10 / 0
7,124
648
4,543
12,203
3,874
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Lonleywolf1
Bellona
12
3 / 1 / 13
8,530
775
3,954
7,414
5,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
7 / 1 / 15
9,457
860
12,895
5,300
1,876
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
Skalman20
Camazotz
12
13 / 1 / 7
9,899
900
13,747
13,424
6,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
58
3
Kills
23
25
Deaths
3
5
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Bellona
Lonleywolf1
Bellona
3
1
13
9.5
W
7
1
15
14.5
L
Persephone
Oddygoddy
Persephone
1
8
2
0.25
L
Sobek
Sendes
Sobek
0
7
3
0.21
W
Camazotz
Skalman20
Camazotz
13
1
7
16.5
L
Chernobog
kucherec
Chernobog
2
10
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,188
Damage
30,596
39,326
Taken
26,138
17,445
Mitigated
13,773
4,565
Healing
12,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Lonleywolf1
Bellona
3,954
1,768
0
2,351
7,414
5,031
599
3,820
3,594
0
23,682
W
12,895
696
0
1,143
5,300
1,876
477
2,674
2,626
39,691
0
L
Persephone
Oddygoddy
Persephone
6,844
1,126
0
1,390
10,947
3,037
0
3,981
6,772
22,265
0
L
Sobek
Sendes
Sobek
4,801
386
0
2,673
16,176
10,534
0
3,735
12,238
12,620
0
W
Camazotz
Skalman20
Camazotz
13,747
4,952
0
8,874
13,424
6,866
864
5,182
8,242
0
33,497
L
Chernobog
kucherec
Chernobog
4,543
3,415
0
502
12,203
3,874
0
4,594
7,375
0
16,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,092
Gold Earned
27,886
73
Minions Killed
126
0
Camps Cleared
0
507,638
Distance Traveled
646,145
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,530
775
37
3
0
219,065
1
W
Janus
9,457
860
62
6
0
212,803
0
L
Persephone
7,153
650
34
3
0
179,793
2
L
Sobek
6,815
620
15
1
0
172,303
1
W
Camazotz
9,899
900
27
2
0
214,277
0
L
Chernobog
7,124
648
24
2
0
155,542
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role