Player Matchup

Camazotz
Camazotz
GerNaid
Camazotz
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 7L
1,362 Elo+
Solo
Sun Wukong
Sun Wukong
SpaDe POP
Sun Wukong
Level 27
God Stats
3W - 3L
1,245 SR
Queue Stats
63W - 48L
1,489 Elo+
Solo
Raijin
Raijin
TrueJKR
Raijin
Level 24
God Stats
1W - 2L
1,399 SR
Queue Stats
108W - 100L
1,502 Elo+
Solo
Izanami
Izanami
rabbitsloppyjoe
Izanami
Level 26
God Stats
57W - 26L
1,596 SR
Queue Stats
166W - 129L
1,709 Elo+
Solo
Ares
Ares
shadowtayler77
Ares
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
278W - 284L
1,457 Elo+
Solo
Team Averages
Level 22
1,448 SR
1,504 Elo+

VS

Team Averages
Level 16
1,513 SR
1,552 Elo+
Anubis
Anubis
Banditboy32
Anubis
Level 18
God Stats
2W - 4L
1,287 SR
Queue Stats
74W - 69L
1,565 Elo+
Solo
Jing Wei
Jing Wei
Exquisiter
Jing Wei
Level 29
God Stats
1W - 1L
1,131 SR
Queue Stats
7W - 11L
1,228 Elo+
Solo
Bellona
Bellona
Fermaz
Bellona
Level 15
God Stats
2W - 2L
1,536 SR
Queue Stats
4W - 2L
1,588 Elo+
Solo
Cthulhu
Cthulhu
Gruemzy
Cthulhu
Level 14
God Stats
4W - 4L
1,873 SR
Queue Stats
9W - 6L
1,663 Elo+
Solo
Artemis
Artemis
superboinkboink
Artemis
Level 3
God Stats
46W - 27L
1,738 SR
Queue Stats
163W - 114L
1,715 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
GerNaid
Camazotz
14
4 / 4 / 6
8,676
457
8,226
16,658
5,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
SpaDe POP
Sun Wukong
16
3 / 2 / 5
9,784
515
9,447
15,353
11,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Raijin
TrueJKR
Raijin
15
9 / 7 / 2
10,093
531
14,120
14,956
5,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 7 / 4
7,622
401
6,808
10,815
4,738
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 11 / 2
7,720
406
4,921
20,606
12,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
4 / 6 / 1
8,854
466
12,534
12,982
6,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Exquisiter
Jing Wei
12
1 / 7 / 6
8,013
422
3,590
13,324
4,281
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Fermaz
Bellona
16
4 / 2 / 8
10,141
534
10,759
15,323
16,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cthulhu
Gruemzy
Cthulhu
12
1 / 2 / 12
8,570
451
5,296
11,597
9,883
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
21 / 0 / 2
12,516
659
25,943
13,976
5,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
60
17
Kills
31
31
Deaths
17
19
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Anubis
4
6
1
0.75
W
Jing Wei
Exquisiter
Jing Wei
1
7
6
0.57
W
Bellona
Fermaz
Bellona
4
2
8
4
L
Camazotz
GerNaid
Camazotz
4
4
6
1.75
W
Cthulhu
Gruemzy
Cthulhu
1
2
12
3.5
L
Sun Wukong
SpaDe POP
Sun Wukong
3
2
5
2.75
L
Raijin
TrueJKR
Raijin
9
7
2
1.43
L
1
7
4
0.43
L
0
11
2
0.09
W
21
0
2
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,522
Damage
58,122
78,388
Taken
67,202
40,840
Mitigated
42,188
17,570
Healing
25,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
12,534
450
171
5,613
12,982
6,208
612
4,308
8,418
55,026
0
W
Jing Wei
Exquisiter
Jing Wei
3,590
1,956
0
1,020
13,324
4,281
1,193
4,248
8,850
0
17,001
W
Bellona
Fermaz
Bellona
10,759
2,657
0
3,862
15,323
16,653
270
2,463
12,811
9,067
42,167
L
Camazotz
GerNaid
Camazotz
8,226
2,594
0
7,448
16,658
5,858
462
3,977
12,681
0
48,119
W
Cthulhu
Gruemzy
Cthulhu
5,296
885
233
3,364
11,597
9,883
630
3,479
7,986
22,833
0
L
Sun Wukong
SpaDe POP
Sun Wukong
9,447
2,731
0
4,630
15,353
11,818
0
3,665
11,688
0
57,022
L
Raijin
TrueJKR
Raijin
14,120
1,397
0
902
14,956
5,542
436
5,198
9,758
56,736
0
L
6,808
4,331
0
1,730
10,815
4,738
289
2,130
8,685
0
45,771
L
4,921
451
0
2,860
20,606
12,884
389
4,479
16,127
26,409
0
W
25,943
16,392
0
11,670
13,976
5,163
4,373
3,764
10,096
0
98,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,895
Gold Earned
48,094
411
Minions Killed
405
0
Camps Cleared
0
1,618,045
Distance Traveled
1,656,698
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,854
466
81
4
0
272,284
0
W
Jing Wei
8,013
422
20
1
0
347,313
1
W
Bellona
10,141
534
106
6
0
360,260
1
L
Camazotz
8,676
457
83
4
0
354,741
0
W
Cthulhu
8,570
451
51
3
0
347,576
8
L
Sun Wukong
9,784
515
111
6
0
350,403
4
L
Raijin
10,093
531
99
5
0
279,267
0
L
Izanami
7,622
401
81
4
0
304,137
5
L
Ares
7,720
406
37
2
0
329,497
6
W
Artemis
12,516
659
147
8
0
329,265
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role