Player Matchup

Arachne
Arachne
AwfulRim
Arachne
Level 23
God Stats
18W - 9L
1,500 SR
Queue Stats
109W - 124L
1,615 Elo+
Solo
Yemoja
Yemoja
Rushcatz
Yemoja
Level 27
God Stats
19W - 15L
1,705 SR
Queue Stats
149W - 140L
1,631 Elo+
Party 2
The Morrigan
The Morrigan
Yatagarasu128
The Morrigan
Level 28
God Stats
9W - 7L
1,618 SR
Queue Stats
101W - 94L
1,644 Elo+
Party 2
Medusa
Medusa
Zynik80
Medusa
Level 6
God Stats
2W - 0L
1,775 SR
Queue Stats
7W - 6L
2,006 Elo+
Party 1
Chaac
Chaac
sylar1010
Chaac
Level 123
God Stats
6W - 6L
1,415 SR
Queue Stats
441W - 431L
1,604 Elo+
Party 1
Team Averages
Level 41
1,602 SR
1,700 Elo+

VS

Team Averages
Level 17
1,610 SR
1,635 Elo+
Skadi
Skadi
CrispybaconBob
Skadi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 84L
1,522 Elo+
Party 3
Ne Zha
Ne Zha
Dtakul
Ne Zha
Level 23
God Stats
8W - 3L
1,995 SR
Queue Stats
161W - 85L
1,836 Elo+
Solo
Aphrodite
Aphrodite
Sepiks
Aphrodite
Level 4
God Stats
2W - 6L
1,416 SR
Queue Stats
19W - 21L
1,591 Elo+
Solo
King Arthur
King Arthur
Spyker19
King Arthur
Level 21
God Stats
7W - 3L
1,783 SR
Queue Stats
192W - 190L
1,679 Elo+
Solo
Scylla
Scylla
wc002
Scylla
Level 9
God Stats
3W - 8L
1,355 SR
Queue Stats
15W - 13L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AwfulRim
Arachne
11
6 / 0 / 1
6,777
616
3,386
4,523
2,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Yemoja
Rushcatz
Yemoja
10
1 / 1 / 6
5,991
545
1,826
5,557
2,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

The Morrigan
Yatagarasu128
The Morrigan
13
3 / 0 / 1
7,019
638
3,755
4,489
1,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
Zynik80
Medusa
10
4 / 1 / 4
5,865
533
6,599
7,370
2,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
sylar1010
Chaac
12
3 / 1 / 3
7,011
637
4,721
5,248
3,886
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 0
5,083
462
5,586
6,293
2,469
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ne Zha
Dtakul
Ne Zha
11
0 / 2 / 0
5,993
545
1,048
6,351
1,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Aphrodite
Sepiks
Aphrodite
7
0 / 3 / 2
4,555
414
2,680
5,515
1,527
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Spyker19
King Arthur
8
1 / 5 / 0
5,103
464
3,168
7,933
3,280
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
wc002
Scylla
8
0 / 4 / 2
5,131
466
2,554
5,127
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
17
Kills
3
3
Deaths
17
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
AwfulRim
Arachne
6
0
1
6.5
L
2
3
0
0.67
L
Ne Zha
Dtakul
Ne Zha
0
2
0
0
W
Yemoja
Rushcatz
Yemoja
1
1
6
4
L
Aphrodite
Sepiks
Aphrodite
0
3
2
0.33
L
King Arthur
Spyker19
King Arthur
1
5
0
0.2
W
The Morrigan
Yatagarasu128
The Morrigan
3
0
1
3.5
W
Medusa
Zynik80
Medusa
4
1
4
6
W
Chaac
sylar1010
Chaac
3
1
3
4.5
L
Scylla
wc002
Scylla
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,287
Damage
15,036
27,187
Taken
31,219
13,163
Mitigated
10,527
11,301
Healing
8,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AwfulRim
Arachne
3,386
2,281
0
422
4,523
2,668
189
39
4,484
0
29,875
L
5,586
2,684
0
461
6,293
2,469
0
971
5,322
0
19,732
L
Ne Zha
Dtakul
Ne Zha
1,048
344
0
3,109
6,351
1,875
0
120
6,191
0
38,103
W
Yemoja
Rushcatz
Yemoja
1,826
611
2,369
2,839
5,557
2,928
81
2,082
3,419
10,615
0
L
Aphrodite
Sepiks
Aphrodite
2,680
664
1,411
2,032
5,515
1,527
0
712
4,803
16,318
0
L
King Arthur
Spyker19
King Arthur
3,168
262
0
1,425
7,933
3,280
0
0
7,933
0
20,305
W
The Morrigan
Yatagarasu128
The Morrigan
3,755
707
0
1,222
4,489
1,523
0
1,231
3,118
40,133
2,259
W
Medusa
Zynik80
Medusa
6,599
2,186
0
3,130
7,370
2,158
442
1,640
5,684
0
35,831
W
Chaac
sylar1010
Chaac
4,721
624
0
1,319
5,248
3,886
156
0
5,248
0
37,998
L
Scylla
wc002
Scylla
2,554
79
0
486
5,127
1,376
52
2,902
1,995
22,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,663
Gold Earned
25,865
321
Minions Killed
253
0
Camps Cleared
0
981,302
Distance Traveled
947,799
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,777
616
59
5
0
223,922
3
L
Skadi
5,083
462
30
3
0
179,952
0
L
Ne Zha
5,993
545
93
8
0
218,207
4
W
Yemoja
5,991
545
23
2
0
178,583
1
L
Aphrodite
4,555
414
31
3
0
192,486
0
L
King Arthur
5,103
464
46
4
0
192,974
1
W
The Morrigan
7,019
638
100
9
0
201,109
4
W
Medusa
5,865
533
51
5
0
178,839
3
W
Chaac
7,011
637
88
8
0
198,849
3
L
Scylla
5,131
466
53
5
0
164,180
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role