Player Matchup

Achilles
Achilles
CosmicButtSack
Achilles
Level 18
God Stats
0W - 5L
1,277 SR
Queue Stats
10W - 14L
1,317 Elo+
Party 3
Ymir
Ymir
Eilrymist
Ymir
Level 16
God Stats
0W - 2L
1,322 SR
Queue Stats
0W - 2L
1,267 Elo+
Party 2
Neith
Neith
Roodoe
Neith
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,462 Elo+
Party 2
Ao Kuang
Ao Kuang
TalkierSiren848
Ao Kuang
Level 79
God Stats
1W - 2L
1,477 SR
Queue Stats
122W - 127L
1,341 Elo+
Party 3
Merlin
Merlin
shinigamijoe
Merlin
Level 43
God Stats
0W - 2L
1,348 SR
Queue Stats
2W - 8L
1,462 Elo+
Party 2
Team Averages
Level 44
1,385 SR
1,370 Elo+

VS

Team Averages
Level 64
1,498 SR
1,596 Elo+
Sobek
Sobek
LittleManV675
Sobek
Level 25
God Stats
19W - 15L
1,716 SR
Queue Stats
158W - 157L
1,567 Elo+
Party 1
Scylla
Scylla
ThatNinjaDude
Scylla
Level 45
God Stats
127W - 125L
1,479 SR
Queue Stats
352W - 357L
1,528 Elo+
Party 1
Chernobog
Chernobog
Thorin5505
Chernobog
Level 65
God Stats
4W - 2L
1,500 SR
Queue Stats
245W - 221L
1,462 Elo+
Party 1
Tyr
Tyr
Wyvern86
Tyr
Level 145
God Stats
20W - 14L
1,296 SR
Queue Stats
607W - 589L
1,571 Elo+
Party 1
Set
Set
yodudeman150
Set
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 31L
1,853 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
8
0 / 3 / 0
4,715
472
1,168
5,516
3,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
7
0 / 3 / 2
4,596
460
1,793
6,622
2,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Neith
Roodoe
Neith
7
1 / 5 / 1
4,503
450
6,307
7,317
1,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
8
2 / 2 / 0
5,109
511
2,075
7,870
2,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Merlin
10
0 / 3 / 1
5,465
547
637
3,620
1,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 4
5,253
525
1,121
5,213
2,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
5 / 0 / 1
6,381
638
2,358
1,481
419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chernobog
Thorin5505
Chernobog
9
2 / 2 / 3
5,447
545
5,426
8,313
2,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
6 / 0 / 1
6,404
640
5,395
4,551
2,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
3 / 1 / 0
5,753
575
2,632
5,759
1,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
3
Kills
16
16
Deaths
3
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
0
3
0
0
L
Ymir
0
3
2
0.33
W
0
0
4
2
L
Neith
Roodoe
Neith
1
5
1
0.3
L
Ao Kuang
2
2
0
1
W
5
0
1
5.5
W
Chernobog
Thorin5505
Chernobog
2
2
3
1.75
W
6
0
1
6.5
L
Merlin
0
3
1
0.17
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,980
Damage
16,932
30,945
Taken
25,317
11,545
Mitigated
9,317
6,001
Healing
14,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
1,168
645
0
157
5,516
3,304
840
0
5,341
0
15,957
L
Ymir
1,793
188
0
706
6,622
2,893
0
620
5,977
11,104
0
W
1,121
132
0
3,419
5,213
2,387
249
584
4,629
6,401
0
L
Neith
Roodoe
Neith
6,307
3,569
0
1,493
7,317
1,911
0
1,173
6,094
0
18,567
L
Ao Kuang
2,075
831
0
3,585
7,870
2,266
0
234
7,611
20,048
0
W
2,358
147
0
682
1,481
419
0
613
868
29,556
0
W
Chernobog
Thorin5505
Chernobog
5,426
3,858
0
4,844
8,313
2,330
312
1,554
6,759
0
35,946
W
5,395
785
0
3,315
4,551
2,210
338
193
4,208
0
25,888
L
Merlin
637
253
0
60
3,620
1,171
0
1,452
2,143
24,885
0
W
2,632
1,254
0
2,564
5,759
1,971
0
1,561
4,198
0
28,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,388
Gold Earned
29,238
171
Minions Killed
255
0
Camps Cleared
0
888,611
Distance Traveled
973,754
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,715
472
23
2
0
172,319
0
L
Ymir
4,596
460
19
2
0
164,428
0
W
Sobek
5,253
525
17
2
0
189,777
2
L
Neith
4,503
450
24
2
0
187,578
2
L
Ao Kuang
5,109
511
46
5
0
195,863
1
W
Scylla
6,381
638
73
7
0
185,762
2
W
Chernobog
5,447
545
50
5
0
164,251
0
W
Tyr
6,404
640
53
5
0
227,980
5
L
Merlin
5,465
547
59
6
0
168,423
0
W
Set
5,753
575
62
6
0
205,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role