Player Matchup

Ymir
Ymir
Campi5
Ymir
Level 12
God Stats
32W - 9L
1,946 SR
Queue Stats
39W - 15L
1,746 Elo+
Party 3
Danzaburou
Danzaburou
DRAGONLOK
Danzaburou
Level 59
God Stats
20W - 13L
1,596 SR
Queue Stats
126W - 107L
1,557 Elo+
Party 3
Achilles
Achilles
Gocthon
Achilles
Level 31
God Stats
1W - 0L
1,325 SR
Queue Stats
76W - 81L
1,542 Elo+
Solo
Osiris
Osiris
Jormúngandr
Osiris
Level 48
God Stats
11W - 3L
1,680 SR
Queue Stats
39W - 15L
1,738 Elo+
Party 1
Scylla
Scylla
Zotalez
Scylla
Level 47
God Stats
2W - 0L
1,800 SR
Queue Stats
50W - 24L
1,635 Elo+
Party 1
Team Averages
Level 39
1,670 SR
1,644 Elo+

VS

Team Averages
Level 63
1,391 SR
1,452 Elo+
Sun Wukong
Sun Wukong
ImDemo
Sun Wukong
Level 34
God Stats
17W - 16L
1,755 SR
Queue Stats
164W - 153L
1,671 Elo+
Solo
Thoth
Thoth
MargaHD
Thoth
Level 101
God Stats
0W - 2L
1,360 SR
Queue Stats
288W - 313L
1,420 Elo+
Party 2
Neith
Neith
PetoReal
Neith
Level 44
God Stats
1W - 9L
1,103 SR
Queue Stats
9W - 15L
1,383 Elo+
Party 2
Aphrodite
Aphrodite
UlisesLara
Aphrodite
Level 67
God Stats
21W - 21L
1,442 SR
Queue Stats
211W - 238L
1,409 Elo+
Party 2
Pele
Pele
ginojoaquin
Pele
Level 71
God Stats
4W - 3L
1,295 SR
Queue Stats
238W - 257L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Campi5
Ymir
14
2 / 1 / 4
8,389
493
2,631
9,990
5,684
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
DRAGONLOK
Danzaburou
15
5 / 2 / 3
9,524
560
12,371
9,043
3,245
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Gocthon
Achilles
13
0 / 4 / 2
7,874
463
6,231
11,521
9,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Osiris
15
4 / 1 / 3
9,311
548
5,337
9,279
7,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Zotalez
Scylla
17
6 / 1 / 2
10,998
647
9,287
7,164
2,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ImDemo
Sun Wukong
14
5 / 1 / 1
9,132
537
11,345
11,071
8,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
MargaHD
Thoth
13
1 / 4 / 2
8,127
478
2,768
6,474
2,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
PetoReal
Neith
13
3 / 4 / 0
7,745
456
4,347
12,644
4,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
UlisesLara
Aphrodite
12
0 / 2 / 1
7,344
432
2,653
5,891
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 6 / 2
7,062
415
3,263
15,046
4,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
17
Kills
9
9
Deaths
17
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
Campi5
Ymir
2
1
4
4
W
Danzaburou
DRAGONLOK
Danzaburou
5
2
3
3.25
W
Achilles
Gocthon
Achilles
0
4
2
0.25
L
Sun Wukong
ImDemo
Sun Wukong
5
1
1
5.5
W
Osiris
4
1
3
5.5
L
Thoth
MargaHD
Thoth
1
4
2
0.5
L
Neith
PetoReal
Neith
3
4
0
0.75
L
Aphrodite
UlisesLara
Aphrodite
0
2
1
0.25
W
Scylla
Zotalez
Scylla
6
1
2
7
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,857
Damage
24,376
46,997
Taken
51,126
28,298
Mitigated
21,000
12,393
Healing
18,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Campi5
Ymir
2,631
774
459
1,604
9,990
5,684
461
1,247
8,522
31,406
0
W
Danzaburou
DRAGONLOK
Danzaburou
12,371
5,069
0
3,982
9,043
3,245
2,079
754
8,213
0
61,623
W
Achilles
Gocthon
Achilles
6,231
1,375
0
4,220
11,521
9,093
664
161
10,703
310
28,372
L
Sun Wukong
ImDemo
Sun Wukong
11,345
3,237
0
2,779
11,071
8,176
649
2,426
7,916
0
49,979
W
Osiris
5,337
1,872
0
859
9,279
7,792
0
901
8,144
0
62,600
L
Thoth
MargaHD
Thoth
2,768
80
0
418
6,474
2,187
0
3,623
2,697
44,441
0
L
Neith
PetoReal
Neith
4,347
2,043
0
3,887
12,644
4,077
0
1,107
11,537
0
36,610
L
Aphrodite
UlisesLara
Aphrodite
2,653
230
2,057
3,323
5,891
1,820
258
888
5,003
34,413
0
W
Scylla
Zotalez
Scylla
9,287
1,654
0
1,269
7,164
2,484
228
1,675
5,220
86,088
0
L
3,263
753
0
5,816
15,046
4,740
0
3,761
11,120
0
38,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,096
Gold Earned
39,410
468
Minions Killed
422
0
Camps Cleared
0
1,624,052
Distance Traveled
1,537,676
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,389
493
46
3
0
321,476
2
W
Danzaburou
9,524
560
106
6
0
301,033
3
W
Achilles
7,874
463
62
4
0
283,374
5
L
Sun Wukong
9,132
537
120
7
0
326,200
3
W
Osiris
9,311
548
90
5
0
390,188
5
L
Thoth
8,127
478
88
5
0
300,431
0
L
Neith
7,745
456
55
3
0
271,083
0
L
Aphrodite
7,344
432
93
5
0
306,844
2
W
Scylla
10,998
647
164
10
0
327,981
3
L
Pele
7,062
415
66
4
0
333,118
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role