Player Matchup

Thanatos
Thanatos
EnzoPer16
Thanatos
Level 62
God Stats
6W - 12L
1,205 SR
Queue Stats
48W - 67L
1,343 Elo+
Party 2
Neith
Neith
MaryxCain
Neith
Level 45
God Stats
114W - 140L
1,621 SR
Queue Stats
145W - 180L
1,417 Elo+
Solo
Thoth
Thoth
PescadoFlaco
Thoth
Level 48
God Stats
41W - 60L
1,258 SR
Queue Stats
125W - 156L
1,188 Elo+
Solo
Terra
Terra
inno2223
Terra
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 75L
1,332 Elo+
Party 2
Ra
Ra
yty7869
Ra
Level 24
God Stats
7W - 8L
1,550 SR
Queue Stats
26W - 49L
1,258 Elo+
Party 2
Team Averages
Level 48
1,427 SR
1,307 Elo+

VS

Team Averages
Level 39
1,530 SR
1,269 Elo+
Pele
Pele
Alpha1888-1
Pele
Level 44
God Stats
4W - 3L
1,553 SR
Queue Stats
125W - 174L
1,284 Elo+
Solo
Artemis
Artemis
DragonGamer1882
Artemis
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,165 Elo+
Solo
Raijin
Raijin
GorilleduVillage
Raijin
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,235 Elo+
Solo
Achilles
Achilles
Mikenietzsche17
Achilles
Level 35
God Stats
14W - 25L
1,433 SR
Queue Stats
14W - 29L
1,314 Elo+
Party 1
Ullr
Ullr
Mrie
Ullr
Level 29
God Stats
9W - 6L
1,662 SR
Queue Stats
24W - 29L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
EnzoPer16
Thanatos
17
10 / 2 / 6
10,168
565
10,207
11,879
4,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Neith
MaryxCain
Neith
14
2 / 4 / 5
8,217
457
7,815
12,594
4,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 0 / 2
8,575
476
3,460
5,220
1,618
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
inno2223
Terra
14
2 / 1 / 7
9,012
501
4,259
14,027
9,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
13 / 2 / 3
10,859
603
18,851
15,475
7,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 4
8,300
461
6,172
14,346
4,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

11
1 / 8 / 1
7,425
413
6,876
10,835
2,954
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
5 / 3 / 2
9,455
525
10,819
10,127
3,011
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
11
0 / 8 / 0
6,896
383
4,723
16,223
14,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
Mrie
Ullr
12
1 / 4 / 3
7,198
400
7,365
9,329
2,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
29
Kills
9
9
Deaths
30
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
7
4
0.57
L
1
8
1
0.19
W
Thanatos
EnzoPer16
Thanatos
10
2
6
6.5
L
5
3
2
2
W
Neith
MaryxCain
Neith
2
4
5
1.13
L
Achilles
0
8
0
0
L
Ullr
Mrie
Ullr
1
4
3
0.63
W
2
0
2
3
W
Terra
inno2223
Terra
2
1
7
5.5
W
13
2
3
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,592
Damage
35,955
59,195
Taken
60,860
26,673
Mitigated
27,249
32,667
Healing
9,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,172
1,088
0
3,296
14,346
4,229
0
3,139
11,141
0
52,409
L
6,876
3,563
0
824
10,835
2,954
622
4,849
5,884
0
26,063
W
Thanatos
EnzoPer16
Thanatos
10,207
3,632
0
10,433
11,879
4,570
521
2,619
9,260
0
58,191
L
10,819
948
785
2,209
10,127
3,011
437
4,070
5,933
34,150
0
W
Neith
MaryxCain
Neith
7,815
3,732
477
5,969
12,594
4,469
603
1,771
10,823
0
59,591
L
Achilles
4,723
990
0
1,852
16,223
14,106
0
9,410
6,289
0
29,609
L
Ullr
Mrie
Ullr
7,365
2,725
0
998
9,329
2,949
1,203
4,234
5,043
0
33,344
W
3,460
122
0
1,356
5,220
1,618
100
810
4,410
45,790
0
W
Terra
inno2223
Terra
4,259
1,222
980
4,481
14,027
9,003
0
2,794
11,233
30,155
0
W
18,851
3,247
650
8,321
15,475
7,013
1,400
2,825
12,150
68,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,831
Gold Earned
39,274
467
Minions Killed
280
0
Camps Cleared
0
1,674,655
Distance Traveled
1,382,697
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,300
461
85
5
0
335,528
0
L
Artemis
7,425
413
39
2
0
241,986
0
W
Thanatos
10,168
565
93
5
0
391,155
1
L
Raijin
9,455
525
51
3
0
297,432
3
W
Neith
8,217
457
95
5
0
276,900
1
L
Achilles
6,896
383
49
3
0
231,788
3
L
Ullr
7,198
400
56
3
0
275,963
5
W
Thoth
8,575
476
96
5
0
349,041
6
W
Terra
9,012
501
50
3
0
362,336
6
W
Ra
10,859
603
133
7
0
295,223
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role