Player Matchup

Fenrir
Fenrir
Chopper1x1
Fenrir
Level 44
God Stats
0W - 1L
1,102 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Neith
Neith
Nikiakiniki
Neith
Level 82
God Stats
28W - 28L
1,512 SR
Queue Stats
100W - 93L
1,511 Elo+
Solo
Kukulkan
Kukulkan
alexOG420
Kukulkan
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 55L
1,449 Elo+
Party 1
Cthulhu
Cthulhu
breakfools
Cthulhu
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 36L
1,415 Elo+
Party 1
Chang'e
Chang'e
spirea
Chang'e
Level 88
God Stats
9W - 8L
1,386 SR
Queue Stats
30W - 32L
1,410 Elo+
Solo
Team Averages
Level 68
1,400 SR
1,457 Elo+

VS

Team Averages
Level 52
1,476 SR
1,486 Elo+
Medusa
Medusa
Angel Febrer
Medusa
Level 46
God Stats
40W - 58L
1,221 SR
Queue Stats
420W - 456L
1,383 Elo+
Solo
Hera
Hera
GedTheMadHatter
Hera
Level 73
God Stats
2W - 2L
1,500 SR
Queue Stats
152W - 159L
1,519 Elo+
Party 2
Danzaburou
Danzaburou
Le ScReDii
Danzaburou
Level 68
God Stats
22W - 12L
1,568 SR
Queue Stats
41W - 40L
1,496 Elo+
Solo
Odin
Odin
W00DTR1BE
Odin
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
223W - 223L
1,528 Elo+
Party 2
Ah Puch
Ah Puch
little_dark_13
Ah Puch
Level 46
God Stats
14W - 13L
1,591 SR
Queue Stats
93W - 105L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chopper1x1
Fenrir
15
0 / 4 / 1
8,791
799
1,627
11,881
5,234
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
1 / 0 / 0
9,232
839
4,067
7,156
2,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
alexOG420
Kukulkan
15
1 / 8 / 1
9,371
852
11,728
13,858
5,410
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
breakfools
Cthulhu
15
0 / 6 / 2
9,331
848
14,804
22,143
14,541
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chang'e
spirea
Chang'e
14
0 / 2 / 2
8,756
796
3,660
9,231
3,401
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

152

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
2 / 2 / 7
9,787
890
7,213
8,551
3,160
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 0 / 9
11,209
1,019
16,149
7,187
2,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Le ScReDii
Danzaburou
17
9 / 0 / 5
11,499
1,045
13,503
8,124
3,129
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Odin
16
1 / 0 / 8
9,666
879
6,333
7,784
5,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
2 / 0 / 12
10,700
973
17,115
8,977
3,106
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
61
2
Kills
20
20
Deaths
2
6
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Medusa
2
2
7
2.75
L
Fenrir
Chopper1x1
Fenrir
0
4
1
0.13
W
6
0
9
10.5
W
Danzaburou
Le ScReDii
Danzaburou
9
0
5
11.5
L
1
0
0
1
W
Odin
1
0
8
5
L
Kukulkan
alexOG420
Kukulkan
1
8
1
0.19
L
Cthulhu
breakfools
Cthulhu
0
6
2
0.17
W
2
0
12
8
L
Chang'e
spirea
Chang'e
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,886
Damage
60,313
64,269
Taken
40,623
31,326
Mitigated
17,561
10,830
Healing
6,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
7,213
2,971
0
0
8,551
3,160
0
6,808
1,743
0
20,938
L
Fenrir
Chopper1x1
Fenrir
1,627
49
0
34
11,881
5,234
0
6,097
5,519
0
6,613
W
16,149
3,428
408
1,020
7,187
2,653
0
4,034
3,153
31,423
0
W
Danzaburou
Le ScReDii
Danzaburou
13,503
3,727
0
2,392
8,124
3,129
0
7,519
605
0
39,724
L
4,067
867
0
1,889
7,156
2,740
0
3,629
3,449
0
23,740
W
Odin
6,333
1,490
546
542
7,784
5,513
0
5,218
2,566
0
11,616
L
Kukulkan
alexOG420
Kukulkan
11,728
1,313
0
0
13,858
5,410
0
8,056
5,531
36,119
0
L
Cthulhu
breakfools
Cthulhu
14,804
190
220
2,659
22,143
14,541
0
8,252
13,452
42,253
0
W
17,115
260
0
2,001
8,977
3,106
0
6,613
2,364
41,726
0
L
Chang'e
spirea
Chang'e
3,660
152
3,160
2,868
9,231
3,401
0
6,498
2,639
13,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,481
Gold Earned
52,861
199
Minions Killed
217
4
Camps Cleared
6
969,406
Distance Traveled
996,848
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,787
890
29
3
0
188,554
3
L
Fenrir
8,791
799
13
1
1
200,929
0
W
Hera
11,209
1,019
46
4
1
213,919
0
W
Danzaburou
11,499
1,045
65
6
2
184,838
0
L
Neith
9,232
839
36
3
1
193,654
0
W
Odin
9,666
879
17
2
2
208,577
0
L
Kukulkan
9,371
852
62
6
1
196,606
4
L
Cthulhu
9,331
848
73
7
1
205,408
0
W
Ah Puch
10,700
973
60
5
1
200,960
2
L
Chang'e
8,756
796
15
1
0
172,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role