Player Matchup

Ymir
Ymir
ANNEDANK42069
Ymir
Level 69
God Stats
40W - 32L
1,644 SR
Queue Stats
126W - 92L
1,590 Elo+
Party 2
Janus
Janus
Payner94
Janus
Level 48
God Stats
1W - 0L
1,394 SR
Queue Stats
1W - 3L
1,131 Elo+
Party 2
Artemis
Artemis
YamiiNoOjo
Artemis
Level 43
God Stats
1W - 0L
1,368 SR
Queue Stats
1W - 3L
1,131 Elo+
Party 2
Guan Yu
Guan Yu
sweepy73
Guan Yu
Level 48
God Stats
2W - 1L
1,456 SR
Queue Stats
3W - 3L
1,396 Elo+
Party 2
Fenrir
Fenrir
whataloadofsmite
Fenrir
Level 80
God Stats
6W - 6L
1,493 SR
Queue Stats
46W - 33L
1,575 Elo+
Party 2
Team Averages
Level 58
1,471 SR
1,365 Elo+

VS

Team Averages
Level 54
1,346 SR
1,395 Elo+
Cerberus
Cerberus
Aselilath
Cerberus
Level 45
God Stats
1W - 4L
1,721 SR
Queue Stats
19W - 27L
1,500 Elo+
Solo
Merlin
Merlin
Styx05
Merlin
Level 64
God Stats
16W - 16L
1,158 SR
Queue Stats
310W - 289L
1,354 Elo+
Solo
Ganesha
Ganesha
WaRRoK92
Ganesha
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Zelziuz
Cernunnos
Level 49
God Stats
4W - 10L
1,214 SR
Queue Stats
73W - 83L
1,376 Elo+
Party 1
Achilles
Achilles
citronmås
Achilles
Level 65
God Stats
0W - 3L
1,139 SR
Queue Stats
102W - 99L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 3
7,673
512
5,069
11,192
6,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Janus
Payner94
Janus
13
0 / 3 / 0
7,798
520
3,113
5,957
1,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
YamiiNoOjo
Artemis
3
0 / 0 / 0
4,643
310
611
889
317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Guan Yu
sweepy73
Guan Yu
14
3 / 3 / 3
8,318
555
5,272
9,058
5,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
9 / 0 / 2
8,794
586
8,508
8,579
3,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Aselilath
Cerberus
6
0 / 2 / 0
4,933
329
447
6,132
2,854
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
Styx05
Merlin
16
3 / 1 / 0
9,018
601
3,308
5,096
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
WaRRoK92
Ganesha
10
0 / 3 / 3
6,867
458
4,512
11,321
6,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
Zelziuz
Cernunnos
13
1 / 1 / 0
7,498
500
4,658
7,338
2,460
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
citronmås
Achilles
13
3 / 6 / 0
7,624
508
6,813
12,410
6,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
13
Kills
7
7
Deaths
13
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
Cerberus
Aselilath
Cerberus
0
2
0
0
W
Janus
Payner94
Janus
0
3
0
0
L
Merlin
Styx05
Merlin
3
1
0
3
L
Ganesha
WaRRoK92
Ganesha
0
3
3
0.5
W
Artemis
YamiiNoOjo
Artemis
0
0
0
0
L
Cernunnos
Zelziuz
Cernunnos
1
1
0
1
L
Achilles
citronmås
Achilles
3
6
0
0.5
W
Guan Yu
sweepy73
Guan Yu
3
3
3
1.5
W
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,573
Damage
19,738
35,675
Taken
42,297
17,501
Mitigated
19,946
12,966
Healing
9,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,069
348
67
2,277
11,192
6,868
0
2,723
8,469
39,964
0
L
Cerberus
Aselilath
Cerberus
447
35
0
215
6,132
2,854
0
926
5,206
14,692
0
W
Janus
Payner94
Janus
3,113
112
0
1,847
5,957
1,563
602
3,508
2,103
57,023
0
L
Merlin
Styx05
Merlin
3,308
280
0
1,136
5,096
1,993
0
2,385
2,711
67,054
0
L
Ganesha
WaRRoK92
Ganesha
4,512
827
0
2,730
11,321
6,449
0
1,707
9,614
22,209
0
W
Artemis
YamiiNoOjo
Artemis
611
274
0
379
889
317
0
240
649
0
4,919
L
Cernunnos
Zelziuz
Cernunnos
4,658
2,399
0
3,548
7,338
2,460
0
3,164
4,174
0
40,035
L
Achilles
citronmås
Achilles
6,813
2,528
0
1,839
12,410
6,190
636
0
12,410
0
47,780
W
Guan Yu
sweepy73
Guan Yu
5,272
1,350
174
2,667
9,058
5,350
450
529
8,054
0
45,278
W
8,508
2,479
0
5,555
8,579
3,403
328
921
7,608
0
57,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,226
Gold Earned
35,940
380
Minions Killed
385
0
Camps Cleared
0
1,165,492
Distance Traveled
1,269,323
2
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,673
512
44
3
0
246,624
2
L
Cerberus
4,933
329
37
2
0
198,921
0
W
Janus
7,798
520
106
7
0
292,320
0
L
Merlin
9,018
601
153
10
0
283,863
6
L
Ganesha
6,867
458
7
0
0
264,721
6
W
Artemis
4,643
310
18
1
0
38,123
0
L
Cernunnos
7,498
500
107
7
0
268,191
2
L
Achilles
7,624
508
81
5
0
253,627
4
W
Guan Yu
8,318
555
103
7
0
270,179
0
W
Fenrir
8,794
586
109
7
0
318,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role