Player Matchup

Scylla
Scylla
Basick
Scylla
Level 110
God Stats
2W - 4L
1,123 SR
Queue Stats
161W - 153L
1,557 Elo+
Solo
Izanami
Izanami
ChaoticPhenomena
Izanami
Level 142
God Stats
159W - 132L
1,609 SR
Queue Stats
246W - 241L
1,656 Elo+
Solo
Mercury
Mercury
HumidSeven
Mercury
Level 157
God Stats
3W - 4L
1,144 SR
Queue Stats
244W - 255L
1,486 Elo+
Solo
Cthulhu
Cthulhu
Sharkeda
Cthulhu
Level 65
God Stats
1W - 3L
1,377 SR
Queue Stats
206W - 201L
1,759 Elo+
Solo
Osiris
Osiris
WiffrSniffer
Osiris
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 111L
1,541 Elo+
Solo
Team Averages
Level 125
1,351 SR
1,600 Elo+

VS

Team Averages
Level 134
1,469 SR
1,608 Elo+
Bellona
Bellona
 
Bellona
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
MustlShowtek-
Ravana
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 28L
1,706 Elo+
Solo
Guan Yu
Guan Yu
Thanks Mann
Guan Yu
Level 123
God Stats
31W - 29L
1,588 SR
Queue Stats
648W - 613L
1,614 Elo+
Party 1
Eset
Eset
iEvade Frost
Eset
Level 132
God Stats
1W - 2L
1,257 SR
Queue Stats
136W - 123L
1,598 Elo+
Solo
Xbalanque
Xbalanque
notBuster_
Xbalanque
Level 148
God Stats
5W - 5L
1,500 SR
Queue Stats
324W - 284L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Basick
Scylla
9
1 / 7 / 2
5,205
434
2,278
6,985
1,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 0 / 4
6,290
524
3,250
5,136
1,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
HumidSeven
Mercury
11
3 / 3 / 3
6,611
551
5,623
7,626
3,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Sharkeda
Cthulhu
9
4 / 2 / 2
6,361
530
7,547
10,411
3,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
11
3 / 4 / 1
6,353
529
6,298
9,012
7,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
3 / 3 / 2
6,978
582
7,892
9,012
8,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
6 / 4 / 4
7,060
588
3,865
7,521
2,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
Thanks Mann
Guan Yu
9
1 / 3 / 2
5,887
491
3,004
10,105
5,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
4 / 0 / 4
7,512
626
6,208
3,823
1,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xbalanque
notBuster_
Xbalanque
11
2 / 2 / 2
6,308
526
8,030
9,079
2,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
30
12
Kills
16
16
Deaths
12
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
3
2
1.33
L
Scylla
Basick
Scylla
1
7
2
0.29
L
1
0
4
3
L
Mercury
HumidSeven
Mercury
3
3
3
1.5
W
6
4
4
2
L
Cthulhu
Sharkeda
Cthulhu
4
2
2
2.5
W
Guan Yu
Thanks Mann
Guan Yu
1
3
2
0.67
L
Osiris
3
4
1
0.88
W
4
0
4
6
W
Xbalanque
notBuster_
Xbalanque
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,996
Damage
28,999
39,170
Taken
39,540
18,050
Mitigated
21,398
10,395
Healing
15,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,892
3,489
0
2,558
9,012
8,538
236
0
9,012
0
36,694
L
Scylla
Basick
Scylla
2,278
597
0
502
6,985
1,645
0
2,238
4,523
21,620
0
L
3,250
1,906
0
2,731
5,136
1,163
0
498
4,628
0
38,221
L
Mercury
HumidSeven
Mercury
5,623
2,280
0
1,100
7,626
3,558
0
1,264
6,266
0
34,261
W
3,865
646
0
2,012
7,521
2,970
0
1,600
5,841
0
36,739
L
Cthulhu
Sharkeda
Cthulhu
7,547
592
43
3,579
10,411
3,914
0
1,764
8,533
21,017
0
W
Guan Yu
Thanks Mann
Guan Yu
3,004
225
1,302
3,356
10,105
5,816
0
4,240
5,825
0
16,324
L
Osiris
6,298
2,630
0
2,440
9,012
7,770
0
0
9,012
0
26,606
W
6,208
540
0
1,308
3,823
1,294
0
1,040
2,667
40,782
0
W
Xbalanque
notBuster_
Xbalanque
8,030
3,330
0
4,758
9,079
2,780
968
2,709
6,370
0
43,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,820
Gold Earned
33,745
275
Minions Killed
329
0
Camps Cleared
0
1,127,318
Distance Traveled
1,094,049
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,978
582
72
6
0
206,080
1
L
Scylla
5,205
434
34
3
0
205,445
1
L
Izanami
6,290
524
90
8
0
214,087
4
L
Mercury
6,611
551
61
5
0
263,849
5
W
Ravana
7,060
588
77
6
0
235,099
1
L
Cthulhu
6,361
530
31
3
0
245,789
3
W
Guan Yu
5,887
491
21
2
0
219,863
1
L
Osiris
6,353
529
59
5
0
198,148
0
W
Eset
7,512
626
83
7
0
237,615
5
W
Xbalanque
6,308
526
76
6
0
195,392
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role