Player Matchup

Chiron
Chiron
Guitremere3
Chiron
Level 83
God Stats
7W - 8L
1,471 SR
Queue Stats
261W - 343L
1,366 Elo+
Party 1
He Bo
He Bo
Gurgurante
He Bo
Level 61
God Stats
14W - 10L
1,723 SR
Queue Stats
541W - 661L
1,522 Elo+
Solo
Mercury
Mercury
Paragon2abyss
Mercury
Level 120
God Stats
17W - 9L
1,728 SR
Queue Stats
557W - 530L
1,502 Elo+
Solo
Mulan
Mulan
ThSleepWalker
Mulan
Level 64
God Stats
2W - 4L
1,455 SR
Queue Stats
620W - 647L
1,509 Elo+
Solo
Chaac
Chaac
rodrisskmaia
Chaac
Level 77
God Stats
17W - 30L
1,309 SR
Queue Stats
200W - 272L
1,413 Elo+
Party 1
Team Averages
Level 81
1,537 SR
1,463 Elo+

VS

Team Averages
Level 80
1,472 SR
1,485 Elo+
Olorun
Olorun
Dmoney5665
Olorun
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 2L
1,627 Elo+
Party 2
Bellona
Bellona
Mikeyto
Bellona
Level 53
God Stats
0W - 4L
1,272 SR
Queue Stats
2W - 4L
1,431 Elo+
Party 2
Nu Wa
Nu Wa
WhyRedVelvet
Nu Wa
Level 125
God Stats
44W - 29L
1,590 SR
Queue Stats
156W - 180L
1,500 Elo+
Solo
Izanami
Izanami
kookicreamer
Izanami
Level 98
God Stats
2W - 8L
1,500 SR
Queue Stats
253W - 340L
1,305 Elo+
Solo
Hercules
Hercules
slampig1
Hercules
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 78L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
11
5 / 0 / 2
6,647
554
6,879
8,856
2,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

He Bo
11
0 / 2 / 1
5,913
493
1,742
5,509
1,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
12
4 / 2 / 1
6,755
563
4,087
8,508
2,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 5
5,964
497
4,563
9,041
3,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
5 / 3 / 1
6,548
546
8,069
9,863
5,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Dmoney5665
Olorun
10
1 / 4 / 2
6,037
503
2,278
6,532
1,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Mikeyto
Bellona
10
3 / 2 / 0
6,393
533
6,789
6,378
4,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
3 / 2 / 2
7,491
624
8,251
5,686
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
kookicreamer
Izanami
8
0 / 3 / 1
5,100
425
5,917
6,407
1,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
slampig1
Hercules
8
1 / 3 / 1
5,902
492
3,254
9,930
5,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
14
Kills
8
8
Deaths
14
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Olorun
Dmoney5665
Olorun
1
4
2
0.5
W
Chiron
5
0
2
6
W
He Bo
0
2
1
0.25
L
Bellona
Mikeyto
Bellona
3
2
0
1.5
W
Mercury
4
2
1
2.25
W
0
1
5
2.5
L
3
2
2
2
L
Izanami
kookicreamer
Izanami
0
3
1
0.17
W
5
3
1
1.83
L
Hercules
slampig1
Hercules
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,340
Damage
26,489
41,777
Taken
34,933
16,683
Mitigated
15,167
20,086
Healing
9,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Dmoney5665
Olorun
2,278
775
95
1,587
6,532
1,474
704
381
5,876
19,688
0
W
Chiron
6,879
2,649
1,178
6,282
8,856
2,675
627
1,756
7,100
0
34,349
W
He Bo
1,742
42
135
1,672
5,509
1,638
280
3,746
1,763
33,373
0
L
Bellona
Mikeyto
Bellona
6,789
2,860
0
1,104
6,378
4,990
611
0
6,158
0
27,468
W
Mercury
4,087
2,322
0
4,124
8,508
2,856
0
1,426
7,082
0
34,850
W
4,563
390
0
2,469
9,041
3,627
159
1,364
7,677
0
20,273
L
8,251
1,633
0
1,169
5,686
1,813
621
1,361
4,325
46,945
0
L
Izanami
kookicreamer
Izanami
5,917
4,714
0
2,077
6,407
1,405
0
0
6,407
0
23,200
W
8,069
1,164
171
4,055
9,863
5,887
664
2,237
7,626
0
30,192
L
Hercules
slampig1
Hercules
3,254
907
0
3,164
9,930
5,485
0
0
9,930
0
11,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,827
Gold Earned
30,923
287
Minions Killed
244
0
Camps Cleared
0
1,080,950
Distance Traveled
1,075,743
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,037
503
36
3
0
236,296
0
W
Chiron
6,647
554
69
6
0
214,960
1
W
He Bo
5,913
493
59
5
0
206,422
1
L
Bellona
6,393
533
64
5
0
231,484
0
W
Mercury
6,755
563
71
6
0
222,220
4
W
Mulan
5,964
497
36
3
0
234,634
1
L
Nu Wa
7,491
624
89
7
0
198,225
7
L
Izanami
5,100
425
44
4
0
179,827
0
W
Chaac
6,548
546
52
4
0
202,714
0
L
Hercules
5,902
492
11
1
0
229,911
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role