Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Bend4Uncle
Zeus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 34L
1,516 Elo+
Solo
Hercules
Hercules
mothra123fan
Hercules
Level 89
God Stats
4W - 10L
1,831 SR
Queue Stats
302W - 275L
1,464 Elo+
Solo
Sol
Sol
winner579864321
Sol
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
195W - 187L
1,456 Elo+
Solo
Awilix
Awilix
xXScorpion432Xx
Awilix
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 59L
1,241 Elo+
Solo
Team Averages
Level 89
1,566 SR
1,435 Elo+

VS

Team Averages
Level 77
1,551 SR
1,504 Elo+
Pele
Pele
 
Pele
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Activezack
Apollo
Level 58
God Stats
14W - 11L
1,612 SR
Queue Stats
95W - 115L
1,529 Elo+
Party 1
Discordia
Discordia
Chris_Jcc
Discordia
Level 72
God Stats
31W - 17L
1,600 SR
Queue Stats
443W - 412L
1,491 Elo+
Solo
Cthulhu
Cthulhu
Oni General
Cthulhu
Level 67
God Stats
4W - 2L
1,618 SR
Queue Stats
247W - 241L
1,512 Elo+
Party 1
Hel
Hel
PopperBad
Hel
Level 82
God Stats
3W - 5L
1,423 SR
Queue Stats
115W - 124L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
2 / 6 / 0
7,329
524
4,385
9,759
3,247
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 4 / 2
5,959
426
3,165
6,358
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
mothra123fan
Hercules
11
4 / 3 / 6
6,867
491
8,021
10,107
5,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 2 / 5
7,983
570
7,739
10,194
2,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

5
0 / 0 / 2
4,910
351
1,086
2,871
664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
6 / 0 / 3
9,512
679
4,877
9,386
3,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
Activezack
Apollo
11
1 / 5 / 0
6,889
492
1,974
8,621
2,218
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
Chris_Jcc
Discordia
14
1 / 1 / 2
8,733
624
5,685
5,262
1,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Oni General
Cthulhu
11
2 / 4 / 2
7,630
545
5,111
10,641
4,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
5 / 1 / 2
9,024
645
7,017
6,521
1,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
11
Kills
15
15
Deaths
11
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
6
0
0.33
W
Pele
 
Pele
6
0
3
7.5
W
Apollo
Activezack
Apollo
1
5
0
0.2
L
0
4
2
0.25
W
Discordia
Chris_Jcc
Discordia
1
1
2
2
W
Cthulhu
Oni General
Cthulhu
2
4
2
0.75
W
5
1
2
6
L
Hercules
mothra123fan
Hercules
4
3
6
2.33
L
5
2
5
3.75
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,396
Damage
24,664
39,289
Taken
40,431
14,174
Mitigated
13,711
10,198
Healing
9,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
4,385
1,458
0
464
9,759
3,247
659
5,432
3,983
0
38,028
W
Pele
 
Pele
4,877
1,976
0
1,047
9,386
3,628
176
608
8,660
0
79,559
W
Apollo
Activezack
Apollo
1,974
1,018
0
1,029
8,621
2,218
0
2,384
6,197
0
35,918
L
3,165
450
0
919
6,358
1,831
0
2,838
3,132
24,939
0
W
Discordia
Chris_Jcc
Discordia
5,685
0
0
353
5,262
1,763
769
2,308
2,728
50,670
0
W
Cthulhu
Oni General
Cthulhu
5,111
901
0
2,070
10,641
4,171
418
4,829
5,812
21,387
0
W
7,017
679
588
4,045
6,521
1,931
600
391
6,130
48,841
0
L
Hercules
mothra123fan
Hercules
8,021
2,667
405
2,231
10,107
5,514
276
4,823
5,225
0
26,370
L
7,739
3,250
0
5,576
10,194
2,918
486
3,198
6,958
51,829
0
L
1,086
466
0
603
2,871
664
0
651
2,178
0
6,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,048
Gold Earned
41,788
280
Minions Killed
425
0
Camps Cleared
0
1,060,779
Distance Traveled
1,420,323
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,329
524
83
6
0
211,399
0
W
Pele
9,512
679
106
8
0
318,926
0
W
Apollo
6,889
492
52
4
0
291,458
3
L
Zeus
5,959
426
55
4
0
195,559
3
W
Discordia
8,733
624
108
8
0
266,583
2
W
Cthulhu
7,630
545
45
3
0
267,439
3
W
Hel
9,024
645
114
8
0
275,917
0
L
Hercules
6,867
491
34
2
0
293,684
3
L
Sol
7,983
570
91
7
0
258,181
6
L
Awilix
4,910
351
17
1
0
101,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role