Player Matchup

Ne Zha
Ne Zha
ImfamousBeing15
Ne Zha
Level 28
God Stats
11W - 8L
1,638 SR
Queue Stats
146W - 136L
1,310 Elo+
Solo
Hera
Hera
Mancojoshua
Hera
Level 25
God Stats
1W - 1L
1,705 SR
Queue Stats
50W - 46L
1,234 Elo+
Solo
Apollo
Apollo
Olympuslithe702
Apollo
Level 29
God Stats
3W - 1L
1,717 SR
Queue Stats
48W - 34L
1,643 Elo+
Solo
Sun Wukong
Sun Wukong
Pajoe12
Sun Wukong
Level 29
God Stats
0W - 2L
1,363 SR
Queue Stats
7W - 16L
1,196 Elo+
Solo
Ares
Ares
Virakocza8
Ares
Level 9
God Stats
1W - 2L
1,491 SR
Queue Stats
13W - 17L
1,391 Elo+
Solo
Team Averages
Level 24
1,583 SR
1,355 Elo+

VS

Team Averages
Level 19
1,446 SR
1,304 Elo+
Danzaburou
Danzaburou
KamHD1
Danzaburou
Level 24
God Stats
12W - 18L
1,297 SR
Queue Stats
125W - 200L
1,138 Elo+
Party 1
Cabrakan
Cabrakan
Shim131A
Cabrakan
Level 14
God Stats
7W - 8L
1,222 SR
Queue Stats
29W - 66L
1,035 Elo+
Party 1
Anubis
Anubis
muffenlord8112
Anubis
Level 26
God Stats
8W - 2L
1,691 SR
Queue Stats
59W - 50L
1,599 Elo+
Solo
Hachiman
Hachiman
olloG4m3Rollo
Hachiman
Level 7
God Stats
4W - 11L
1,369 SR
Queue Stats
144W - 186L
1,320 Elo+
Solo
Cthulhu
Cthulhu
pastion76
Cthulhu
Level 23
God Stats
17W - 16L
1,649 SR
Queue Stats
365W - 389L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 6
10,260
466
7,087
20,511
7,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 15 / 3
9,232
420
10,510
18,816
5,082
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
1 / 1 / 2
6,267
285
642
1,510
263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Pajoe12
Sun Wukong
15
7 / 4 / 1
10,424
474
11,609
15,392
11,111
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 15 / 3
8,113
369
5,838
29,775
10,201
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KamHD1
Danzaburou
12
8 / 5 / 8
10,300
468
13,798
10,957
5,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cabrakan
Shim131A
Cabrakan
12
3 / 2 / 16
9,049
411
6,132
9,237
8,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
18 / 3 / 11
11,562
526
20,610
16,963
7,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
olloG4m3Rollo
Hachiman
16
5 / 4 / 7
10,355
471
8,529
12,557
4,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
pastion76
Cthulhu
15
6 / 1 / 7
10,973
499
12,104
15,280
12,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
89
14
Kills
40
42
Deaths
15
15
Assists
49
Player
Kills
Deaths
Assists
KDA
L
2
7
6
0.71
W
Danzaburou
KamHD1
Danzaburou
8
5
8
2.4
L
2
15
3
0.23
L
1
1
2
2
L
Sun Wukong
Pajoe12
Sun Wukong
7
4
1
1.88
W
Cabrakan
Shim131A
Cabrakan
3
2
16
5.5
L
2
15
3
0.23
W
18
3
11
7.83
W
Hachiman
olloG4m3Rollo
Hachiman
5
4
7
2.13
W
Cthulhu
pastion76
Cthulhu
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,686
Damage
61,173
86,004
Taken
64,994
34,550
Mitigated
38,765
12,335
Healing
19,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,087
3,698
0
7,055
20,511
7,893
0
4,261
16,200
311
70,805
W
Danzaburou
KamHD1
Danzaburou
13,798
7,178
311
1,915
10,957
5,419
1,170
2,446
8,511
0
33,755
L
10,510
4,801
0
1,204
18,816
5,082
1,078
11,328
7,463
49,402
0
L
642
455
0
711
1,510
263
0
163
1,322
0
2,607
L
Sun Wukong
Pajoe12
Sun Wukong
11,609
3,135
0
1,935
15,392
11,111
1,115
7,384
7,933
0
47,802
W
Cabrakan
Shim131A
Cabrakan
6,132
687
0
1,019
9,237
8,387
676
4,349
4,888
18,729
0
L
5,838
1,306
0
1,430
29,775
10,201
325
15,360
14,240
22,571
0
W
20,610
3,132
0
10,095
16,963
7,951
2,700
7,225
9,738
58,940
0
W
Hachiman
olloG4m3Rollo
Hachiman
8,529
6,339
0
5,167
12,557
4,161
1,025
1,302
11,255
0
45,425
W
Cthulhu
pastion76
Cthulhu
12,104
1,219
0
642
15,280
12,847
234
1,307
13,973
53,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,296
Gold Earned
52,239
292
Minions Killed
304
0
Camps Cleared
0
1,469,496
Distance Traveled
1,854,283
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,260
466
123
6
0
438,237
1
W
Danzaburou
10,300
468
44
2
0
333,695
2
L
Hera
9,232
420
79
4
0
317,438
6
L
Apollo
6,267
285
3
0
0
34,374
1
L
Sun Wukong
10,424
474
65
3
0
366,938
4
W
Cabrakan
9,049
411
27
1
0
382,969
2
L
Ares
8,113
369
22
1
0
312,509
1
W
Anubis
11,562
526
83
4
0
321,994
1
W
Hachiman
10,355
471
71
3
0
350,192
0
W
Cthulhu
10,973
499
79
4
0
465,433
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role