Player Matchup

Cerberus
Cerberus
Brendo_Boy
Cerberus
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 6L
1,673 Elo+
Solo
Cthulhu
Cthulhu
SHAO KAHN 01621
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Anhur
Anhur
XxItsmePekoraxX
Anhur
Level 18
God Stats
23W - 17L
1,597 SR
Queue Stats
184W - 87L
1,658 Elo+
Solo
Agni
Agni
flameinggame
Agni
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,740 Elo+
Solo
Tyr
Tyr
trevoralienarms
Tyr
Level 29
God Stats
10W - 4L
1,633 SR
Queue Stats
40W - 36L
1,818 Elo+
Solo
Team Averages
Level 18
1,546 SR
1,678 Elo+

VS

Team Averages
Level 23
1,638 SR
1,598 Elo+
Fenrir
Fenrir
ADC Lord
Fenrir
Level 26
God Stats
12W - 11L
1,472 SR
Queue Stats
80W - 66L
1,557 Elo+
Solo
Nox
Nox
KeenoThunda
Nox
Level 26
God Stats
1W - 0L
1,648 SR
Queue Stats
16W - 19L
1,599 Elo+
Party 1
Medusa
Medusa
RaginAL3999
Medusa
Level 25
God Stats
5W - 1L
1,812 SR
Queue Stats
73W - 76L
1,538 Elo+
Solo
Achilles
Achilles
WavedCellar8832
Achilles
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,716 Elo+
Solo
Artio
Artio
jordaddyxx
Artio
Level 26
God Stats
1W - 0L
1,759 SR
Queue Stats
9W - 7L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Brendo_Boy
Cerberus
9
3 / 3 / 1
6,128
613
2,789
7,598
4,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 3 / 0
4,773
477
1,354
6,233
2,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
2 / 3 / 1
5,367
537
4,372
5,815
2,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 6 / 1
5,433
543
1,717
5,259
1,621
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 0 / 1
6,386
639
3,307
5,004
3,028
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ADC Lord
Fenrir
12
4 / 1 / 4
6,536
654
4,168
6,791
2,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
6 / 2 / 3
6,177
618
3,425
4,067
1,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Medusa
9
2 / 1 / 2
5,404
540
4,669
4,659
781
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
8
1 / 4 / 1
5,122
512
2,985
6,583
2,360
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artio
9
2 / 1 / 2
5,654
565
2,542
3,923
1,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
9
Kills
15
15
Deaths
9
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ADC Lord
Fenrir
4
1
4
6
L
Cerberus
Brendo_Boy
Cerberus
3
3
1
1.17
W
6
2
3
3.75
W
Medusa
2
1
2
3
L
1
3
0
0.33
W
Achilles
1
4
1
0.38
L
2
3
1
0.83
L
1
6
1
0.25
W
Artio
2
1
2
3
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,539
Damage
17,789
29,909
Taken
26,023
14,694
Mitigated
8,072
5,861
Healing
7,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ADC Lord
Fenrir
4,168
1,269
0
3,227
6,791
2,166
0
1,832
4,959
0
34,276
L
Cerberus
Brendo_Boy
Cerberus
2,789
231
0
2,227
7,598
4,617
0
1,328
6,270
11,935
0
W
3,425
873
0
0
4,067
1,285
170
2,318
1,749
21,750
0
W
Medusa
4,669
1,628
0
1,160
4,659
781
439
313
4,346
0
32,772
L
1,354
391
0
132
6,233
2,544
0
876
5,357
13,562
0
W
Achilles
2,985
1,466
0
88
6,583
2,360
0
1,160
5,423
0
12,515
L
4,372
2,288
0
709
5,815
2,884
0
1,375
4,440
0
32,020
L
1,717
219
0
484
5,259
1,621
0
2,328
2,931
19,054
0
W
Artio
2,542
670
102
2,523
3,923
1,480
299
237
3,686
11,318
0
L
3,307
542
0
2,309
5,004
3,028
0
60
4,944
0
35,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,087
Gold Earned
28,893
250
Minions Killed
207
0
Camps Cleared
0
870,941
Distance Traveled
960,407
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,536
654
72
7
0
209,707
0
L
Cerberus
6,128
613
33
3
0
193,414
3
W
Nox
6,177
618
33
3
0
173,475
0
W
Medusa
5,404
540
53
5
0
177,910
2
L
Cthulhu
4,773
477
27
3
0
130,714
0
W
Achilles
5,122
512
16
2
0
182,358
0
L
Anhur
5,367
537
63
6
0
163,639
5
L
Agni
5,433
543
44
4
0
161,904
0
W
Artio
5,654
565
33
3
0
216,957
3
L
Tyr
6,386
639
83
8
0
221,270
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role