Player Matchup

Zhong Kui
Zhong Kui
CoooooChay
Zhong Kui
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 130L
1,543 Elo+
Party 2
Hel
Hel
EIivagar
Hel
Level 69
God Stats
3W - 5L
1,533 SR
Queue Stats
21W - 22L
1,453 Elo+
Party 2
Freya
Freya
LiterallyABot
Freya
Level 62
God Stats
7W - 3L
2,031 SR
Queue Stats
8W - 4L
1,797 Elo+
Party 2
Erlang Shen
Erlang Shen
MajinBuu123
Erlang Shen
Level 83
God Stats
12W - 13L
1,500 SR
Queue Stats
150W - 142L
1,469 Elo+
Party 2
Yemoja
Yemoja
TheBoah
Yemoja
Level 64
God Stats
6W - 5L
1,619 SR
Queue Stats
20W - 13L
1,589 Elo+
Party 2
Team Averages
Level 73
1,636 SR
1,570 Elo+

VS

Team Averages
Level 90
1,536 SR
1,519 Elo+
Artemis
Artemis
Insunity
Artemis
Level 87
God Stats
28W - 20L
1,596 SR
Queue Stats
409W - 377L
1,561 Elo+
Solo
Sobek
Sobek
Pman718
Sobek
Level 151
God Stats
12W - 8L
1,349 SR
Queue Stats
272W - 227L
1,531 Elo+
Solo
Nemesis
Nemesis
Y2KI
Nemesis
Level 67
God Stats
2W - 4L
1,500 SR
Queue Stats
448W - 443L
1,440 Elo+
Solo
Chang'e
Chang'e
treedat
Chang'e
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
219W - 202L
1,537 Elo+
Party 1
Sun Wukong
Sun Wukong
xXFontiXx
Sun Wukong
Level 76
God Stats
24W - 17L
1,734 SR
Queue Stats
312W - 290L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CoooooChay
Zhong Kui
18
3 / 7 / 2
12,083
549
15,326
16,563
19,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 4 / 4
10,044
457
7,885
12,308
4,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
6 / 9 / 0
10,881
495
14,778
19,273
8,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
MajinBuu123
Erlang Shen
15
1 / 12 / 4
10,135
461
9,759
19,071
12,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
TheBoah
Yemoja
13
0 / 6 / 4
8,952
407
4,675
19,708
16,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Insunity
Artemis
19
5 / 4 / 6
13,693
622
8,910
12,905
4,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
Pman718
Sobek
17
4 / 3 / 18
12,547
570
11,640
19,373
18,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Y2KI
Nemesis
20
12 / 3 / 5
13,446
611
14,276
18,104
11,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
treedat
Chang'e
20
9 / 0 / 10
13,859
630
17,554
14,188
5,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
xXFontiXx
Sun Wukong
20
8 / 2 / 9
13,766
626
14,410
19,841
14,778
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
86
11
Kills
38
38
Deaths
12
14
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
CoooooChay
Zhong Kui
3
7
2
0.57
L
1
4
4
0.75
W
Artemis
Insunity
Artemis
5
4
6
2
L
6
9
0
0.67
L
Erlang Shen
MajinBuu123
Erlang Shen
1
12
4
0.25
W
Sobek
Pman718
Sobek
4
3
18
4.33
L
Yemoja
TheBoah
Yemoja
0
6
4
0.33
W
Nemesis
Y2KI
Nemesis
12
3
5
4.83
W
Chang'e
treedat
Chang'e
9
0
10
14
W
Sun Wukong
xXFontiXx
Sun Wukong
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,423
Damage
66,790
86,923
Taken
84,411
61,082
Mitigated
55,306
20,918
Healing
33,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
CoooooChay
Zhong Kui
15,326
2,525
0
3,804
16,563
19,148
2,848
4,455
12,016
75,874
0
L
7,885
500
1,717
4,010
12,308
4,281
397
4,664
7,508
65,875
0
W
Artemis
Insunity
Artemis
8,910
6,156
0
4,809
12,905
4,907
4,878
6,124
6,781
0
88,590
L
14,778
4,850
0
6,192
19,273
8,783
1,270
5,348
13,900
49,536
3,127
L
Erlang Shen
MajinBuu123
Erlang Shen
9,759
5,707
0
820
19,071
12,295
1
6,770
12,131
0
73,400
W
Sobek
Pman718
Sobek
11,640
845
0
6,269
19,373
18,545
0
9,618
9,459
33,999
0
L
Yemoja
TheBoah
Yemoja
4,675
1,579
1,530
2,845
19,708
16,575
66
7,366
12,174
23,679
0
W
Nemesis
Y2KI
Nemesis
14,276
6,979
0
2,295
18,104
11,552
2,357
8,627
9,246
0
94,157
W
Chang'e
treedat
Chang'e
17,554
3,481
4,758
8,824
14,188
5,524
2,264
5,147
8,841
96,014
0
W
Sun Wukong
xXFontiXx
Sun Wukong
14,410
4,243
0
7,009
19,841
14,778
794
11,164
8,087
0
81,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,095
Gold Earned
67,311
526
Minions Killed
603
0
Camps Cleared
0
1,830,034
Distance Traveled
2,221,369
17
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
12,083
549
163
7
0
310,429
2
L
Hel
10,044
457
120
5
0
382,830
5
W
Artemis
13,693
622
138
6
0
367,602
3
L
Freya
10,881
495
94
4
0
355,753
2
L
Erlang Shen
10,135
461
111
5
0
404,298
6
W
Sobek
12,547
570
22
1
0
453,333
3
L
Yemoja
8,952
407
38
2
0
376,724
2
W
Nemesis
13,446
611
114
5
0
470,225
6
W
Chang'e
13,859
630
163
7
0
462,881
11
W
Sun Wukong
13,766
626
166
8
0
467,328
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role