Player Matchup

Janus
Janus
Brownboy305
Janus
Level 42
God Stats
2W - 0L
1,571 SR
Queue Stats
11W - 8L
1,560 Elo+
Party 3
Cernunnos
Cernunnos
Dannys BO
Cernunnos
Level 129
God Stats
2W - 3L
1,748 SR
Queue Stats
60W - 60L
1,514 Elo+
Party 3
Aphrodite
Aphrodite
HerpedyDerpedy
Aphrodite
Level 61
God Stats
4W - 0L
1,738 SR
Queue Stats
12W - 11L
1,566 Elo+
Party 1
Chaac
Chaac
Sillade
Chaac
Level 36
God Stats
2W - 4L
1,555 SR
Queue Stats
83W - 75L
1,500 Elo+
Party 1
Pele
Pele
donuts42069
Pele
Level 123
God Stats
3W - 1L
1,686 SR
Queue Stats
103W - 85L
1,582 Elo+
Party 3
Team Averages
Level 78
1,659 SR
1,545 Elo+

VS

Team Averages
Level 61
1,334 SR
1,478 Elo+
King Arthur
King Arthur
Darkzu316
King Arthur
Level 66
God Stats
0W - 3L
1,330 SR
Queue Stats
100W - 78L
1,557 Elo+
Party 2
Discordia
Discordia
PalmettoRebel
Discordia
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 89L
1,519 Elo+
Solo
Ymir
Ymir
SpectreUnknown
Ymir
Level 83
God Stats
3W - 5L
1,417 SR
Queue Stats
331W - 302L
1,603 Elo+
Solo
Hou Yi
Hou Yi
Tysite
Hou Yi
Level 25
God Stats
3W - 3L
1,144 SR
Queue Stats
127W - 105L
1,484 Elo+
Party 2
Ares
Ares
Ws_LoganTX
Ares
Level 49
God Stats
0W - 3L
1,280 SR
Queue Stats
18W - 23L
1,226 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 7
11,197
560
8,803
7,958
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Dannys BO
Cernunnos
17
3 / 3 / 9
10,033
502
14,148
17,550
6,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
HerpedyDerpedy
Aphrodite
15
0 / 3 / 10
9,245
462
7,729
10,561
4,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Sillade
Chaac
18
5 / 1 / 7
11,288
564
16,505
20,245
19,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
6 / 3 / 6
11,464
573
11,615
13,997
5,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Darkzu316
King Arthur
18
1 / 3 / 1
10,378
519
14,995
21,601
14,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
PalmettoRebel
Discordia
18
5 / 6 / 1
10,648
532
9,760
10,943
3,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 6 / 4
9,784
489
9,550
18,435
12,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Tysite
Hou Yi
14
2 / 4 / 2
8,289
414
8,162
14,930
5,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
0 / 2 / 4
8,319
416
3,412
12,490
13,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
25
21
Kills
13
13
Deaths
21
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
7
3
7
3.5
W
Cernunnos
Dannys BO
Cernunnos
3
3
9
2.5
L
King Arthur
Darkzu316
King Arthur
1
3
1
0.5
W
Aphrodite
HerpedyDerpedy
Aphrodite
0
3
10
1.67
L
Discordia
PalmettoRebel
Discordia
5
6
1
0.92
W
Chaac
Sillade
Chaac
5
1
7
8.5
L
5
6
4
1.17
L
Hou Yi
Tysite
Hou Yi
2
4
2
0.75
L
0
2
4
1
W
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,800
Damage
45,879
70,311
Taken
78,399
38,003
Mitigated
48,973
34,439
Healing
19,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,803
443
0
1,148
7,958
2,685
1,198
4,262
3,322
59,999
0
W
Cernunnos
Dannys BO
Cernunnos
14,148
5,248
0
5,726
17,550
6,105
1,404
4,111
13,165
0
84,148
L
King Arthur
Darkzu316
King Arthur
14,995
1,092
0
9,300
21,601
14,158
348
2,446
18,450
0
74,620
W
Aphrodite
HerpedyDerpedy
Aphrodite
7,729
980
5,793
6,470
10,561
4,721
674
4,782
5,719
34,012
0
L
Discordia
PalmettoRebel
Discordia
9,760
974
0
820
10,943
3,954
186
4,107
6,786
81,279
0
W
Chaac
Sillade
Chaac
16,505
3,700
0
10,381
20,245
19,251
142
3,861
15,504
4,158
66,483
L
9,550
3,095
0
2,309
18,435
12,167
0
4,078
14,232
51,346
0
L
Hou Yi
Tysite
Hou Yi
8,162
2,659
0
5,115
14,930
5,494
0
4,195
10,710
0
63,689
L
3,412
41
441
1,960
12,490
13,200
0
2,625
9,815
21,796
0
W
11,615
2,875
0
4,921
13,997
5,241
190
4,970
8,795
0
88,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,227
Gold Earned
47,418
565
Minions Killed
511
0
Camps Cleared
0
1,886,153
Distance Traveled
1,799,744
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,197
560
115
6
0
379,335
2
W
Cernunnos
10,033
502
134
7
0
326,930
0
L
King Arthur
10,378
519
145
7
0
407,770
1
W
Aphrodite
9,245
462
46
2
0
379,791
1
L
Discordia
10,648
532
152
8
0
349,169
3
W
Chaac
11,288
564
133
7
0
374,663
4
L
Ymir
9,784
489
90
5
0
315,307
0
L
Hou Yi
8,289
414
87
4
0
319,756
0
L
Ares
8,319
416
37
2
0
407,742
1
W
Pele
11,464
573
137
7
0
425,434
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role