Player Matchup

Hun Batz
Hun Batz
ExcuseMyFrench92
Hun Batz
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,666 Elo+
Party 2
Ganesha
Ganesha
Sylar040
Ganesha
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 36L
1,807 Elo+
Party 2
Jormungandr
Jormungandr
funnyichigo
Jormungandr
Level 154
God Stats
39W - 48L
1,670 SR
Queue Stats
433W - 459L
1,856 Elo+
Party 2
Team Averages
Level 142
1,557 SR
1,776 Elo+

VS

Team Averages
Level 119
1,711 SR
1,566 Elo+
Zeus
Zeus
FireDistrict31
Zeus
Level 128
God Stats
6W - 6L
1,759 SR
Queue Stats
164W - 194L
1,541 Elo+
Solo
Medusa
Medusa
GoldenTiger211
Medusa
Level 82
God Stats
11W - 13L
1,849 SR
Queue Stats
322W - 318L
1,563 Elo+
Party 1
Sylvanus
Sylvanus
ItsUhmLandon
Sylvanus
Level 146
God Stats
9W - 22L
1,525 SR
Queue Stats
766W - 803L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 3 / 5
10,944
782
12,271
10,806
4,474
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
Sylar040
Ganesha
13
0 / 3 / 16
10,272
734
4,503
13,594
10,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
funnyichigo
Jormungandr
14
7 / 3 / 5
10,170
726
11,725
12,277
6,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 2
9,606
686
12,715
8,173
2,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 7 / 5
9,629
688
7,550
10,979
3,844
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
ItsUhmLandon
Sylvanus
12
3 / 5 / 5
9,099
650
8,503
15,340
8,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
21
16
Kills
9
9
Deaths
16
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
9
3
5
3.83
L
4
4
2
1.25
L
2
7
5
0.64
L
Sylvanus
ItsUhmLandon
Sylvanus
3
5
5
1.1
W
Ganesha
Sylar040
Ganesha
0
3
16
2.67
W
Jormungandr
funnyichigo
Jormungandr
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,499
Damage
28,768
36,677
Taken
34,492
21,485
Mitigated
14,689
8,156
Healing
6,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,271
5,736
0
1,851
10,806
4,474
160
4,667
5,997
0
45,216
L
12,715
1,149
0
2,247
8,173
2,098
0
3,794
4,076
43,777
0
L
7,550
2,938
0
153
10,979
3,844
235
4,064
6,601
0
39,161
L
Sylvanus
ItsUhmLandon
Sylvanus
8,503
3,963
463
3,716
15,340
8,747
424
7,627
7,460
29,123
5,183
W
Ganesha
Sylar040
Ganesha
4,503
575
0
3,979
13,594
10,575
359
7,503
5,749
24,249
0
W
Jormungandr
funnyichigo
Jormungandr
11,725
2,176
0
2,326
12,277
6,436
88
8,177
3,822
31,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,386
Gold Earned
28,334
134
Minions Killed
166
0
Camps Cleared
0
750,521
Distance Traveled
647,205
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,944
782
70
5
0
258,005
2
L
Zeus
9,606
686
70
5
0
216,380
3
L
Medusa
9,629
688
46
3
0
225,455
5
L
Sylvanus
9,099
650
50
4
0
205,370
1
W
Ganesha
10,272
734
5
0
0
248,923
2
W
Jormungandr
10,170
726
59
4
0
243,593
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role