Player Matchup

Sol
Sol
 
Sol
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
CTown88633
Sylvanus
Level 30
God Stats
5W - 1L
1,810 SR
Queue Stats
56W - 50L
1,528 Elo+
Party 2
Fenrir
Fenrir
DiCEPHANTOM
Fenrir
Level 75
God Stats
3W - 2L
1,780 SR
Queue Stats
106W - 126L
1,521 Elo+
Party 4
Izanami
Izanami
R7_shad0w216
Izanami
Level 36
God Stats
5W - 1L
1,726 SR
Queue Stats
20W - 20L
1,439 Elo+
Party 4
Vamana
Vamana
SixGodTingsEh
Vamana
Level 28
God Stats
416W - 360L
1,395 SR
Queue Stats
667W - 674L
1,396 Elo+
Party 4
Team Averages
Level 57
1,642 SR
1,477 Elo+

VS

Team Averages
Level 63
1,657 SR
1,478 Elo+
Neith
Neith
Angxllf
Neith
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 121L
1,432 Elo+
Party 3
Olorun
Olorun
Blackasselin77
Olorun
Level 40
God Stats
13W - 10L
1,645 SR
Queue Stats
31W - 42L
1,404 Elo+
Solo
Set
Set
DondeEsSenpai
Set
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
310W - 276L
1,592 Elo+
Party 1
Achilles
Achilles
SpaceCowboySenzu
Achilles
Level 26
God Stats
1W - 1L
1,727 SR
Queue Stats
65W - 64L
1,534 Elo+
Party 1
Ymir
Ymir
Zfeus93
Ymir
Level 61
God Stats
6W - 5L
1,912 SR
Queue Stats
146W - 175L
1,430 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
5 / 2 / 5
7,978
532
11,237
11,855
3,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
CTown88633
Sylvanus
12
3 / 2 / 5
7,415
494
3,493
9,511
7,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
14
6 / 4 / 3
8,534
569
8,188
13,440
5,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
R7_shad0w216
Izanami
15
3 / 5 / 2
8,780
585
6,235
10,158
3,679
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 1 / 2
7,636
509
3,713
5,927
4,147
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Angxllf
Neith
10
0 / 3 / 2
5,635
376
2,748
7,085
1,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
4 / 5 / 3
9,056
604
10,657
10,554
5,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
7 / 5 / 0
7,835
522
9,843
12,087
4,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
2 / 2 / 0
8,324
555
4,867
10,303
7,309
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
Zfeus93
Ymir
11
1 / 4 / 1
6,831
455
3,291
10,344
6,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
19
Kills
14
14
Deaths
19
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
5
3.75
L
Neith
Angxllf
Neith
0
3
2
0.33
L
4
5
3
1.1
W
Sylvanus
CTown88633
Sylvanus
3
2
5
2.75
W
Fenrir
6
4
3
1.88
L
7
5
0
1.4
W
Izanami
R7_shad0w216
Izanami
3
5
2
0.8
W
2
1
2
3
L
2
2
0
1
L
Ymir
Zfeus93
Ymir
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,866
Damage
31,406
50,891
Taken
50,373
23,646
Mitigated
26,691
20,996
Healing
14,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,237
2,029
0
6,541
11,855
3,214
2,415
2,000
9,855
47,663
0
L
Neith
Angxllf
Neith
2,748
255
0
1,935
7,085
1,958
130
5,458
1,627
0
18,008
L
10,657
6,536
46
4,400
10,554
5,708
1,754
1,344
9,210
62,026
2,607
W
Sylvanus
CTown88633
Sylvanus
3,493
916
2,584
3,946
9,511
7,339
454
2,772
6,739
21,395
5,134
W
Fenrir
8,188
3,895
0
6,189
13,440
5,267
1,113
3,678
9,762
0
36,664
L
9,843
5,057
0
1,781
12,087
4,881
95
2,143
9,944
0
41,615
W
Izanami
R7_shad0w216
Izanami
6,235
4,621
0
0
10,158
3,679
580
4,787
5,371
0
50,875
W
3,713
396
0
1,736
5,927
4,147
387
0
5,927
0
27,491
L
4,867
1,504
0
3,427
10,303
7,309
0
0
10,303
0
49,962
L
Ymir
Zfeus93
Ymir
3,291
230
639
1,861
10,344
6,835
130
5,622
4,722
31,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,343
Gold Earned
37,681
334
Minions Killed
375
0
Camps Cleared
0
1,302,935
Distance Traveled
1,279,557
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,978
532
57
4
0
250,885
1
L
Neith
5,635
376
42
3
0
239,668
1
L
Olorun
9,056
604
123
8
0
229,610
0
W
Sylvanus
7,415
494
52
3
0
240,982
4
W
Fenrir
8,534
569
65
4
0
288,682
0
L
Set
7,835
522
62
4
0
293,589
2
W
Izanami
8,780
585
102
7
0
270,730
3
W
Vamana
7,636
509
58
4
0
251,656
0
L
Achilles
8,324
555
107
7
0
257,495
0
L
Ymir
6,831
455
41
3
0
259,195
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role