Player Matchup

Hercules
Hercules
Bruno_Lanza
Hercules
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 73L
1,600 Elo+
Solo
Eset
Eset
ConRompopeLasCre
Eset
Level 120
God Stats
3W - 3L
1,500 SR
Queue Stats
290W - 299L
1,643 Elo+
Solo
Ne Zha
Ne Zha
GirIIy
Ne Zha
Level 135
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 70L
1,495 Elo+
Solo
Ares
Ares
IceyDevilBlade
Ares
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
197W - 198L
1,468 Elo+
Solo
Kukulkan
Kukulkan
MemoSandoval
Kukulkan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 140
1,500 SR
1,541 Elo+

VS

Team Averages
Level 122
1,726 SR
1,581 Elo+
Chaac
Chaac
Afromaine
Chaac
Level 105
God Stats
9W - 4L
1,500 SR
Queue Stats
390W - 273L
1,453 Elo+
Solo
Sobek
Sobek
LatestHurdle
Sobek
Level 158
God Stats
10W - 6L
1,884 SR
Queue Stats
414W - 440L
1,556 Elo+
Solo
Mulan
Mulan
MILLIROCK
Mulan
Level 157
God Stats
2W - 4L
1,566 SR
Queue Stats
80W - 74L
1,636 Elo+
Solo
Fenrir
Fenrir
TH3P4L3HORS3
Fenrir
Level 34
God Stats
17W - 10L
1,924 SR
Queue Stats
442W - 442L
1,681 Elo+
Solo
Hera
Hera
Wingullrocket
Hera
Level 156
God Stats
2W - 8L
1,755 SR
Queue Stats
984W - 996L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bruno_Lanza
Hercules
19
6 / 5 / 13
12,000
800
14,215
28,858
37,722
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
5 / 7 / 14
10,929
729
14,432
20,601
12,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
GirIIy
Ne Zha
17
4 / 4 / 14
10,518
701
17,251
18,684
14,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 4 / 14
10,376
692
9,593
22,322
30,731
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
MemoSandoval
Kukulkan
18
6 / 4 / 9
11,515
768
15,596
12,387
8,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Afromaine
Chaac
20
7 / 2 / 16
12,280
819
21,925
19,519
21,012
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
1 / 6 / 7
10,415
694
9,751
23,830
23,298
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mulan
MILLIROCK
Mulan
17
3 / 5 / 11
10,749
717
11,282
17,465
21,049
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
17
5 / 5 / 5
11,246
750
11,580
20,188
11,435
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
8 / 5 / 9
12,031
802
24,583
11,625
5,145
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
72
23
Kills
24
24
Deaths
23
64
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Chaac
Afromaine
Chaac
7
2
16
7.5
L
Hercules
Bruno_Lanza
Hercules
6
5
13
2.5
L
5
7
14
1.71
L
Ne Zha
GirIIy
Ne Zha
4
4
14
2.75
L
2
4
14
2.25
W
1
6
7
0.75
W
Mulan
MILLIROCK
Mulan
3
5
11
1.7
L
Kukulkan
MemoSandoval
Kukulkan
6
4
9
2.63
W
Fenrir
5
5
5
1.5
W
8
5
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,087
Damage
79,121
102,852
Taken
92,627
104,029
Mitigated
81,939
33,820
Healing
40,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Afromaine
Chaac
21,925
2,773
1,365
11,683
19,519
21,012
566
7,778
11,477
0
44,678
L
Hercules
Bruno_Lanza
Hercules
14,215
2,396
2,636
9,540
28,858
37,722
823
8,972
19,781
8,365
25,727
L
14,432
1,999
5,259
4,578
20,601
12,917
1,328
6,723
13,697
24,000
0
L
Ne Zha
GirIIy
Ne Zha
17,251
3,587
641
3,856
18,684
14,034
1,788
6,998
11,657
0
34,897
L
9,593
880
1,830
3,356
22,322
30,731
329
7,903
14,296
16,282
0
W
9,751
451
0
7,677
23,830
23,298
610
10,270
13,076
22,601
0
W
Mulan
MILLIROCK
Mulan
11,282
879
1,643
4,815
17,465
21,049
511
9,161
7,751
671
19,940
L
Kukulkan
MemoSandoval
Kukulkan
15,596
891
1,035
1,089
12,387
8,625
1,222
3,989
8,374
46,243
0
W
Fenrir
11,580
2,673
1,169
8,105
20,188
11,435
2,003
7,774
12,042
0
24,574
W
24,583
3,978
1,426
2,711
11,625
5,145
631
5,647
5,743
51,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,338
Gold Earned
56,721
162
Minions Killed
163
0
Camps Cleared
0
1,245,121
Distance Traveled
1,447,332
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,280
819
34
2
0
288,113
0
L
Hercules
12,000
800
34
2
0
254,584
2
L
Eset
10,929
729
15
1
0
236,110
2
L
Ne Zha
10,518
701
25
2
0
248,763
3
L
Ares
10,376
692
17
1
0
243,786
3
W
Sobek
10,415
694
27
2
0
302,617
4
W
Mulan
10,749
717
23
2
0
275,218
4
L
Kukulkan
11,515
768
71
5
0
261,878
1
W
Fenrir
11,246
750
17
1
0
297,403
0
W
Hera
12,031
802
62
4
0
283,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role